Chapter 26 - Level III
Re: Chapter 26 - Level III
"Careful," says Ulster, his thoughts turning for a moment to the people around him. "The jungle, though beautiful, may be full of deadly dangers if that strangling vine is any sign of what's down there."
- spanningtree
- Ranger Lord
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Re: Chapter 26 - Level III
Dieter - Mage
Indeed... who would have thought. Taking a step forward and smelling the air. Clearly, Ulster is right, the fauna will attack. Our advantage is knowing this.... do we explore and see how dangerous or attempt to destroy from a distance? I, would opt for the later but defer to current company.
Indeed... who would have thought. Taking a step forward and smelling the air. Clearly, Ulster is right, the fauna will attack. Our advantage is knowing this.... do we explore and see how dangerous or attempt to destroy from a distance? I, would opt for the later but defer to current company.
Anall nathrack uthos bethos doss yell yenva. -Merlin
Re: Chapter 26 - Level III
From this distance, it is difficult to tell for sure but certainly there are familiar looking plants: trees and ground vegetation of familiar archetypes and flowering plants that don't (from this distance) look too out of place. That said, even the strangle vines already encountered looked like kudzu the druid might have encountered in his travels: the leaves and coloration not so different as to cause alarm.
The ecosystem does appear to be stable, through by what means is a mystery.
One thing that Ulster does note, although it takes a little while for him to figure out what is wrong, is that there are no sounds emanating from the area below: not water sounds from the lake, nor sounds of animal cries, or even that of rustling leaves even though he can see the occasional bough sway.
Actions?
Hit points and marching order
Grimes 69/69
--Dandy 39/40 < Cure Light Wounds x6,Bless, Hold Personx2, Find Traps, Augury, Silence 15'r,Glyph of Warding, Remove Curse, Dispel Magic, Speak With the Dead,Protection from Evil 10' radius, Cure serious woundsx3,Raise dead,plane shift >
Castinus 39/39
--Furuk 78/78
Ulster 62/62 < see char sheet >
Dieter 42/42 < see char sheet >
--Algrim 70/70
The ecosystem does appear to be stable, through by what means is a mystery.
One thing that Ulster does note, although it takes a little while for him to figure out what is wrong, is that there are no sounds emanating from the area below: not water sounds from the lake, nor sounds of animal cries, or even that of rustling leaves even though he can see the occasional bough sway.
Actions?
Hit points and marching order
Grimes 69/69
--Dandy 39/40 < Cure Light Wounds x6,Bless, Hold Personx2, Find Traps, Augury, Silence 15'r,Glyph of Warding, Remove Curse, Dispel Magic, Speak With the Dead,Protection from Evil 10' radius, Cure serious woundsx3,Raise dead,plane shift >
Castinus 39/39
--Furuk 78/78
Ulster 62/62 < see char sheet >
Dieter 42/42 < see char sheet >
--Algrim 70/70
Re: Chapter 26 - Level III
"Okay, that's just weird," says Ulster. "Nature's noisy. Why isn't this?"
He shrugs. "Let's check out what's around the balcony before heading down, okay?"
He shrugs. "Let's check out what's around the balcony before heading down, okay?"
- GreyWolfVT
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Re: Chapter 26 - Level III
Algrim shrugs then nods "Yer tha expert ere."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
- tumblingdice
- Ranger
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- Joined: Sun Mar 18, 2012 11:57 am
Re: Chapter 26 - Level III
Castinus - human thief
Castinus, having just put his sword away, instinctively reaches for it again as the strangeness of the scene sinks in. He gives a smile at Grimes' reaction. Ulster's right. Let's, uh, stay up here and check things out first before, um, venturing down.
Castinus, having just put his sword away, instinctively reaches for it again as the strangeness of the scene sinks in. He gives a smile at Grimes' reaction. Ulster's right. Let's, uh, stay up here and check things out first before, um, venturing down.
- Craigers07
- Pathfinder
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Re: Chapter 26 - Level III
Furuk - Fighter
"This whole place is weird. Checking out the balcony sounds like a good idea."
"This whole place is weird. Checking out the balcony sounds like a good idea."
Re: Chapter 26 - Level III
The party starts heading clockwise around the balcony. Where the balcony turns, you find an interesting device attached to the railing.
You peek into the open door, passing a closed door with a violet keycard on the way. This is apparently a lounge of some sort. There are tables and chairs, loungers, couches, amusement devices, and so forth. There are some bones, but there are no skeletons.
Actions?
Hit points and marching order
Grimes 69/69
--Dandy 39/40 < Cure Light Wounds x6,Bless, Hold Personx2, Find Traps, Augury, Silence 15'r,Glyph of Warding, Remove Curse, Dispel Magic, Speak With the Dead,Protection from Evil 10' radius, Cure serious woundsx3,Raise dead,plane shift >
Castinus 39/39
--Furuk 78/78
Ulster 62/62 < see char sheet >
Dieter 42/42 < see char sheet >
--Algrim 70/70
You peek into the open door, passing a closed door with a violet keycard on the way. This is apparently a lounge of some sort. There are tables and chairs, loungers, couches, amusement devices, and so forth. There are some bones, but there are no skeletons.
Actions?
Hit points and marching order
Grimes 69/69
--Dandy 39/40 < Cure Light Wounds x6,Bless, Hold Personx2, Find Traps, Augury, Silence 15'r,Glyph of Warding, Remove Curse, Dispel Magic, Speak With the Dead,Protection from Evil 10' radius, Cure serious woundsx3,Raise dead,plane shift >
Castinus 39/39
--Furuk 78/78
Ulster 62/62 < see char sheet >
Dieter 42/42 < see char sheet >
--Algrim 70/70
- tumblingdice
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Re: Chapter 26 - Level III
"Purple," Castinus notes. "I don't think we've seen that color before. Let's keep looking around out here first, though." He'll pick up the device attached to the railing, and see if he can figure out how it works.
Re: Chapter 26 - Level III
Please give me five d10 rolls.
- spanningtree
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Re: Chapter 26 - Level III
Dieter - Mage
Dieter will also mess with one of the devices.
[1d10] = 5 [1d10] = 2 [1d10] = 2 [1d10] = 7 [1d10] = 2
Dieter will also mess with one of the devices.
[1d10] = 5 [1d10] = 2 [1d10] = 2 [1d10] = 7 [1d10] = 2
Anall nathrack uthos bethos doss yell yenva. -Merlin
- GreyWolfVT
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Re: Chapter 26 - Level III
Algrim leaves the devices alone and stands guard.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Chapter 26 - Level III
Deiter finds that the device makes things afar look closer. He can adjust how close with a special switch on the side. He makes the mistake of looking at a companion and is nearly bowled over seeing the large nose and mustache hairs in the viewer!
Actions?
Hit points and marching order
Grimes 69/69
--Dandy 39/40 < Cure Light Wounds x6,Bless, Hold Personx2, Find Traps, Augury, Silence 15'r,Glyph of Warding, Remove Curse, Dispel Magic, Speak With the Dead,Protection from Evil 10' radius, Cure serious woundsx3,Raise dead,plane shift >
Castinus 39/39
--Furuk 78/78
Ulster 62/62 < see char sheet >
Dieter 42/42 < see char sheet >
--Algrim 70/70
Actions?
Hit points and marching order
Grimes 69/69
--Dandy 39/40 < Cure Light Wounds x6,Bless, Hold Personx2, Find Traps, Augury, Silence 15'r,Glyph of Warding, Remove Curse, Dispel Magic, Speak With the Dead,Protection from Evil 10' radius, Cure serious woundsx3,Raise dead,plane shift >
Castinus 39/39
--Furuk 78/78
Ulster 62/62 < see char sheet >
Dieter 42/42 < see char sheet >
--Algrim 70/70
- tumblingdice
- Ranger
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- Joined: Sun Mar 18, 2012 11:57 am
Re: Chapter 26 - Level III
Castinus - human thief
Castinus laughs at Dieter's reaction to the large nose and mustache hairs, until he realizes they belong to him. Hey, point that thing somewhere else, would ya? What do you see out there?, he adds, pointing into the small jungle.
Castinus laughs at Dieter's reaction to the large nose and mustache hairs, until he realizes they belong to him. Hey, point that thing somewhere else, would ya? What do you see out there?, he adds, pointing into the small jungle.
- GreyWolfVT
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Re: Chapter 26 - Level III
Algrim scratches his beard "Works like a spyglass eh?"
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Chapter 26 - Level III
If Dieter (or someone else) takes Castinus' advice, please let me know where in particular you want to look.tumblingdice wrote: Hey, point that thing somewhere else, would ya? What do you see out there?, he adds, pointing into the small jungle.
arrow added to show where you are on the balcony
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Re: Chapter 26 - Level III
Algrim will attempt to look through the odd device towards that island in the middle of the garden area surrounded by the indoor moat? "Eh lemme take a look." the dwarf says curiosity and interest finally striking him.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Chapter 26 - Level III
Ulster patiently waits his turn, but it's clear he's anxious to get an up close look at the plants below from afar.
Re: Chapter 26 - Level III
The small lake or pond has a bridge leading to an islet with a strange formation on it. You can see fauna as well as flora from here.
- GreyWolfVT
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Re: Chapter 26 - Level III
Algrim steps aside "Yah all gotta take a look at this, it's an amazin sight ta see."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling