Action Thread 7
Re: Action Thread 7
Blodgett suggests Yes, let's get out of this depressing place... We outta check the doors that are opposite these ones.
"Sir, our research shows that the bird is equal to or greater than the word."
Re: Action Thread 7
I guess no one else will chip in so if 3 or 4 are for returning to the double door - so thats our next aim Ron
Dredd shuffles along in his place in the group.
Dredd shuffles along in his place in the group.
Re: Action Thread 7
.
Day 1– In the complex – 9:30 a
Out of the cemetary garden... sorta.
No worries Sam, you tried.
The group starts filing out, they fill the hallway willy nilly because half do not want to be left behind. You are back at the end of the hall. The double doors with possible enemies behind them are still unexplored.
It's still quiet here except for the mumblings behind the northern double doors. Last peron out of those southern double doors closes them quietly. Even though it's dark inside the hallway, with only Phanstern's lantern providing light, you spirits feel lifted as soon as those southern double doors are shut and the garden is out of view.
I'll put the beginning of the MO at the double doors, at the red X, and have the rest of you stretch back down the hall to where it turns south.
[/b]HPs: Elwita - 26/50; Ogre - 45/45; Delgath - 25/25; Karraway - 31/42; Blodgett - 10/20 ; Freda - 29/40; Phanstern - 25/25; Eljayess - 17/25; Kayen - 25/25
WIH: Elwita: war hammer (cross bow), shield; Ogre: Long sword (20' radius light) (short bow), shield]; Delgath: Staff; Karraway: mace, shield; Blodgett: short sword (sling); Freda: long sword (long bow), shield; Phanstern: dagger, lantern; Eljayess: Spear, shield (long bow); Kayen: long sword (long bow), shield]
MO: Eljayess, Blodgett, Ogre, Elwita, Freda, Phanstern, Delgath, Kayen, Karraway
Consumables: Bullseye Lantern (Phanstern) - (205 minutes left) 80' radius, 10' wide beam; Torch - Delgath (0 minutes 40’ radius), Torch - (not lit, 60 minutes), 40' radius.
--------Spells: Delgath 1-4/4, 2-1/2, 3-1/1 : Karraway: 1-5/5, 2-5/5, 3-2/2: Phanstern: 1-3/4, 2-2/2, 3-1/1; Eljayess: 1-2/4, 2-3/3; Kayen: 1-3/3, 2-2/2
.
Day 1– In the complex – 9:30 a
Out of the cemetary garden... sorta.
No worries Sam, you tried.
The group starts filing out, they fill the hallway willy nilly because half do not want to be left behind. You are back at the end of the hall. The double doors with possible enemies behind them are still unexplored.
It's still quiet here except for the mumblings behind the northern double doors. Last peron out of those southern double doors closes them quietly. Even though it's dark inside the hallway, with only Phanstern's lantern providing light, you spirits feel lifted as soon as those southern double doors are shut and the garden is out of view.
I'll put the beginning of the MO at the double doors, at the red X, and have the rest of you stretch back down the hall to where it turns south.
[/b]HPs: Elwita - 26/50; Ogre - 45/45; Delgath - 25/25; Karraway - 31/42; Blodgett - 10/20 ; Freda - 29/40; Phanstern - 25/25; Eljayess - 17/25; Kayen - 25/25
WIH: Elwita: war hammer (cross bow), shield; Ogre: Long sword (20' radius light) (short bow), shield]; Delgath: Staff; Karraway: mace, shield; Blodgett: short sword (sling); Freda: long sword (long bow), shield; Phanstern: dagger, lantern; Eljayess: Spear, shield (long bow); Kayen: long sword (long bow), shield]
MO: Eljayess, Blodgett, Ogre, Elwita, Freda, Phanstern, Delgath, Kayen, Karraway
Consumables: Bullseye Lantern (Phanstern) - (205 minutes left) 80' radius, 10' wide beam; Torch - Delgath (0 minutes 40’ radius), Torch - (not lit, 60 minutes), 40' radius.
--------Spells: Delgath 1-4/4, 2-1/2, 3-1/1 : Karraway: 1-5/5, 2-5/5, 3-2/2: Phanstern: 1-3/4, 2-2/2, 3-1/1; Eljayess: 1-2/4, 2-3/3; Kayen: 1-3/3, 2-2/2
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This is a game about killing things and taking their stuff so you can become more powerful in order to kill bigger things and take even better stuff.
Re: Action Thread 7
After exiting the gloomy forest, Phanstern fixes his gaze on the opposite doors. Do we dare engage the Orcs here? Better, I think, than the mysteries we just left. However, we run the risk of an alarm being raised.
- Vargr1105
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Re: Action Thread 7
Kayen's grin is like that of a cat that just ate the pet canary and got away with it.
"Methinks, friend Phanstern, that our brave band can best a few orcs and then some more." the elven spellsword says with a wink. "They are brutish, stupid creatures given to craven cowardice once they meet a match...remember to go for the leader, orcs tend to soil their breeches marvelously upon seeing their masters fall."
For a moment it looks as if Kayen is about to loose control of himself and start laughing out loud, but he stifles the hilarity with a hand over his mouth.
His body still jolts a bit with contained laughs that stubbornly want to come out. A moment later he is back to normal but the smile remains and his eyes are somewhat watery.
ooc: it is indeed a beautiful and amusing thing to run happy-go-lucky Chaotic characters
"Methinks, friend Phanstern, that our brave band can best a few orcs and then some more." the elven spellsword says with a wink. "They are brutish, stupid creatures given to craven cowardice once they meet a match...remember to go for the leader, orcs tend to soil their breeches marvelously upon seeing their masters fall."
For a moment it looks as if Kayen is about to loose control of himself and start laughing out loud, but he stifles the hilarity with a hand over his mouth.
His body still jolts a bit with contained laughs that stubbornly want to come out. A moment later he is back to normal but the smile remains and his eyes are somewhat watery.
ooc: it is indeed a beautiful and amusing thing to run happy-go-lucky Chaotic characters
Re: Action Thread 7
Blodgett readies his short sword, then speaks I'll go in with whomever breaks the door down. Let's assault them quickly before they even get a chance of raising any alarm. He's frightfully serious (as frightful as a hobbit can get), as he really hates orcs!
"Sir, our research shows that the bird is equal to or greater than the word."
Re: Action Thread 7
Eljay readies to pull open the door, hoping it is unlocked, but still not trying it.
"Want to hit 'em with a spell Phant?"
"Want to hit 'em with a spell Phant?"
- Vargr1105
- Ranger Knight
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Re: Action Thread 7
"Well spoken friend Blodgett...follow me!"
Making his way to the doors Kayen readies his muscles for the task.
"Nay, nay...that not be the way to accomplish it, fair Eljayess. No need for niceties. Here, let me show you..."
Sword and shield ready, bellowing a might shout the elf kicks the door open.
"Suilanna yrch gwanath!!!"
ooc: in case it is needed (let us hope it is not).
Minor Feat roll (1-2): [1d6] = 4
Making his way to the doors Kayen readies his muscles for the task.
"Nay, nay...that not be the way to accomplish it, fair Eljayess. No need for niceties. Here, let me show you..."
Sword and shield ready, bellowing a might shout the elf kicks the door open.
"Suilanna yrch gwanath!!!"
ooc: in case it is needed (let us hope it is not).
Minor Feat roll (1-2): [1d6] = 4
Re: Action Thread 7
Before any doors are kicked in, Freda readies her bow and an arrow.
Dragon foot. Bamboo pole. Little mouse. Tiny boy.
Re: Action Thread 7
Ogre followed his impetous companions in; sword and shield at the ready....
Re: Action Thread 7
It...It all depends on how many and what they are, I suppose..."Want to hit 'em with a spell Phant?"
Re: Action Thread 7
Eljay advances, looking to take out foes before the alarm can be raised.
- Distorted Humor
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Re: Action Thread 7
The dwarf has weapons out, time for her to be ..useful.
Odo Quackenbush 3rd level Halfling Thief - Pod-Caverns Of The Sinister Shroom
Elwita - Slave Pits
GM - Rappan Athuck - Labyrinth Lord
Elwita - Slave Pits
GM - Rappan Athuck - Labyrinth Lord
Re: Action Thread 7
Hey all, I split the topic, because I meant to make a new action thread.
See new Action Thread, #8, click here!
See new Action Thread, #8, click here!
This is a game about killing things and taking their stuff so you can become more powerful in order to kill bigger things and take even better stuff.