Vault Dwellers (Finished character sheets)

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Fulci
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Vault Dwellers (Finished character sheets)

#1 Post by Fulci »

Finished character sheets go here!

FantasyChic - Victoria James, femme fatale
Rukellian - Lawrence, Nightshift general mechanic
GreyWolfVT - Maxim "Max" Rokossovsky, Vault Security Team
MonkeyWrench - Quincy Barnes, Doctor's apprentice
Scott308 - Zachariah "Zack" Lofftin, sneaky garbage burner
G A M E S :
Running Vaults & Wastelands [Fallout]
Isaiah Bartlett in That Which Should Not Be [CoC]
Ingrid Esthof in The Horror at Briarsgate [1e]
Jónas Gillman in The Sinister Secret of Saltmarsh [1e]

I N A C T I V E : (
Ballar Uh in Dungeonesque [LL/AEC]
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MonkeyWrench
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Re: Vault Dwellers (Finished character sheets)

#2 Post by MonkeyWrench »

APPROVED CHARACTER:

Name: Quincy Barnes
Age: 19
Sex: Male
Race: Vault Human
Hair: Light Brown - Short and well kept
Eyes: Hazel
Height: 5'10"
Weight: 155

Level: 1
Experience: 0/??

ST: 4
PE: 7
EN: 5
CH: 5
IN: 8
AG: 6
LK: 6

Hit Points: 29
Carry Weight: 60
Action Points: 8
Sequence: 14
Melee Damage: 1
Critical Chance: 6
Healing Rate: 1
Poison Resist: 25
Radiation Resist: 10
Gas Resist: 0/0
Electricity Resist: 30
Armor Class: 6

Code: Select all

Damage Resistances:
		     DT	   DR
Normal:
Laser:
Fire:
Plasma:
Explode:
-SKILLS-
Small Guns: 19
Big Guns: 2
Energy Weapons: 2
Unarmed: 40
Melee Weapons: 30
Throwing: 24
First Aid (TAG): 64
Doctor (TAG): 60
Sneak: 23
Lockpick: 23
Steal: 18
Traps: 23
Science: 32
Repair: 24
Pilot: 23
Speech (TAG): 65
Barter: 40
Gambling: 30
Outdoorsman: 23

Traits:
Good Natured: 20% bonus to First Aid, Doctor, Speech, and Barter and 10% penalty to small guns, big guns, energy weapons, unarmed, melee weapons,
Small Frame: 1 bonus point to AGI but carry weight is only 15lbs X Strength

Backstory:
Quincy was the son of the vault head physician, and was trained by his father to take over his duties when the time came. Growing up he valued the teachings of his father and strived to be a good person, resorting to persuasion and kindness rather than violence or trickery, his skills helped him get out of trouble when off playing with his friends as kids and being thinner and more lithe than the others really meant he could be places he was not supposed to be. He lived inside the vault all his life and he cared for everyone as close friends and family, but he knew the stories of the outside world and the different things that could have happened to those not lucky enough to get into the vaults, and he never stopped wondering if he could ever help those people one day.
Life is a roller coaster, if you don't stop to enjoy it then you may as well not even ride.

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GreyWolfVT
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Re: Vault Dwellers (Finished character sheets)

#3 Post by GreyWolfVT »

Image
Name: Maxim "Max" Rokossovsky (Repairman)
Age: 24
Sex: Male
Race: Human (Vault Dweller)
Hair: Dark Brown - Short, and slightly spiked up
Eyes: Green
Height: 6' 5"
Weight: 210 lbs

Level:
Experience:

ST: 7
PE: 5
EN: 6
CH: 5
IN: 5
AG: 7
LK: 5

Hit Points: 34
Carry Weight: 200 lbs
Action Points: 8
Sequence: 10
Melee Damage: 2
Critical Chance: 5%
Healing Rate: 2
Poison Resist: 40%
Radiation Resist: 12%
Gas Resist: 0/0
Electricity Resist: 0%
Armor Class: 7

Code: Select all

Damage Resistances: 0%
		     DT	   DR
Normal:
Laser:
Fire:
Plasma:
Explode:
-SKILLS-
Small Guns (Tag): 53%
Big Guns: 14%
Energy Weapons: 14%
Unarmed: 58%
Melee Weapons: 48%
Throwing: 28%
First Aid : 22%
Doctor: 15%
Sneak: 26%
Lockpick: 22%
Steal: 21%
Traps: 22%
Science: 20%
Repair (Tag): 35%
Pilot: 24%
Speech: 25%
Barter (Tag): 40%
Gambling: 25%
Outdoorsman: 22%

Traits:
Chem Resistant
Chems only effect you half as long as
normal, but your chance to be addicted
is only 50% the normal amount.
Backstory:
No real backstory to be had here Born in the vault raised in the vault likely will die in the vault. Father is the repairman of the vault and I decided to take up security as my part in the vault however dad did manage to teach me a lot about repairing things as well as his skills in bartering for deals and better prices. Everyone knows me as Max in the vault I'm hoping eventually to one day leave the vault but we shall see how that works out. My friends have a similar urge for adventure outside of the vault, or at least I believe they do.
Last edited by GreyWolfVT on Thu Feb 04, 2016 10:23 am, edited 4 times in total.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
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"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

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Rukellian
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Re: Vault Dwellers (Finished character sheets)

#4 Post by Rukellian »

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etc-fo-jumpsuit-front_1 copy.jpg (57.1 KiB) Viewed 947 times
Name: Lawrence (Nightshift general mechanic)
Age: 24
Sex: Male
Race: Human
Hair: Chestnut Brown
Eyes: Brown
Height: 1.83 m
Weight: 178 lbs

Level: 1
Experience: 0

ST: 5
PE: 6 (7 at night, 5 during the day)
EN: 4
CH: 4
IN: 9 (10 at night, 8 during the day)
AG: 6
LK: 5


Hit Points: 28
Carry Weight: 150 lbs
Action Points: 8
Sequence: 14 at night, 10 during the day
Melee Damage: 1
Critical Chance: 5%
Healing Rate: 1
Poison Resist: 20%
Radiation Resist: 8%
Gas Resist: 0/0
Electricity Resist: 30%
Armor Class: 6

Code: Select all

                DT      DR
Normal:
Laser:
Fire:
Plasma:
Explode:

Small Guns: 29%
Big Guns: 12%
Energy Weapons: 12%
Unarmed: 52%
Melee Weapons: 62%
Throwing: 24%
First Aid: 26% at night, 22% during the day
Doctor: 22% at night, 18% during the day
Sneak: 23%
Lockpick: 38% at night, 36% during the day
Steal: 18%
Traps: 23% at night, 21% during the day
Science: 75% at night, 67% during the day
Repair: 65% at night, 59% during the day
Pilot: 26% at night, 22% during the day
Speech: 20%
Barter: 16%
Gambling: 25%
Outdoorsman: 28% at night, 24% during the day

Traits:
Night Person (-1 IN and PE during the day, 0601-1800, and +1 IN and PE during the night, 1801-0600)
Tech Wizard (+15% to Science, Repair and Lockpicking, -1 to PE, hunched back when sitting)

Lawrence's childhood pinned him as the typical nerd. He was always hunched over, his nose in a book, and he would always get high grades in class but found himself lacking in the social and physical skills. His teacher was his only friend as far as he knew. When he came of age and was old enough to work for a living and be on his own, he readily took up the dreaded night shift. He knew a lot about machines and overall vault maintenance due to all of the books he read. He was most awake during the long nights too, thanks to his studying habits. Suffice to say, he got the job of night shift mechanic without much hassle. In fact, they practically threw it at him.

The hum of machinery, the creaks and groans of various pipes, the flickering of light fixtures, and the clicking of keyboard buttons became his life. It was all he heard, and all he needed. Friends were hard to come by given the hours he worked, and those who did go out of their way to meet him, only piled on broken stuff for him to fix. 'Favors'. And his reward each time? 'Thanks'. His life was like this for a good few years until...
Even a child that receives one bit of praise has the ability to excel in a single talent, and those who receive regular encouragement can feel confidence, achieve success, and become leading members of society. Because they don’t believe they are worthless, they don’t need to raise a fist and have vengeance against fate or the world at large… ~Inspector Lunge

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Re: Vault Dwellers (Finished character sheets)

#5 Post by FantasyChic »

Image

Name: Victoria James
Age: 20
Sex: Female
Race: Vault Human
Hair: Blonde
Eyes: Brown
Height: 5'10''
Weight: 132 lbs

Level:
Experience:

ST: 4
PE: 7
EN: 3
CH: 9 (+1 to Reaction on opposite sex, -1 to Reaction on same sex)
IN: 7
AG: 5
LK: 5

Hit Points: 25
Carry Weight: 125 lbs
Action Points: 7
Sequence: 14
Melee Damage: 1
Critical Chance: 5%
Healing Rate: 1 + 2 (Trait Bonus) = 3
Poison Resist: 0%
Radiation Resist: 0%
Gas Resist: 0/0
Electricity Resist: 30%
Armor Class: 5%

Code: Select all

Damage Resistances:
DT      DR
Normal:
Laser:
Fire:
Plasma:
Explode:

-SKILLS-
Small Guns (TAG): 25% + 20% = 45%
Big Guns: 10%
Energy Weapons: 10%
Unarmed: 49%
Melee Weapons: 39%
Throwing: 20%
First Aid: 20%
Doctor: 19%
Sneak: 20%
Lockpick(TAG): 22% + 20% = 42%
Steal: 15%
Traps: 22%
Science: 28%
Repair: 18%
Pilot: 24%
Speech (TAG): 45% + 20%(tagged bonus) = 65% (+40% reaction to opposite sex, -40% reaction to same sex)
Barter: 36%
Gambling: 25%
Outdoorsman: 20%

Traits:
Sex Appeal - This trait increases your chances of having a good reaction with members of the opposite sex. Unfortunately, this trait tends to annoy members of your sex. Jealous twits. When interacting with members of the opposite sex, you gain a 1 point bonus to Charisma for reactions only. When making Speech and Barter rolls, you gain a 40% bonus for each. When interacting with members of the same sex, you have a 1 point penalty to Charisma for reactions only and have a 40% penalty to both Speech and Barter rolls. Only humans can choose this trait.

Fast Metabolism - Your metabolic rate is twice normal. This means that you are much less resistant to radiation and poison, but your body heals faster. You get a 2 point bonus to Healing Rate, but your Radiation and Poison Resistance start at 0% (racial modifiers are added later).


Biography: Victoria knows the underground. She knows the reinforced walls, the overhead lights, the blue jumpsuits. She knows it all well. It's all she's ever known. Raised by a single mother who wanted the best for her daughter, Victoria grew up in the Vault with little knowledge of the outside, other than the horrors she's been told.

Growing up, Victoria has been a people pleaser. Knowing what to say in the right moments, batting her eyelashes, and giving her winning smile has gotten Victoria much in the way of her wishes. A brown-noser to some, a diplomat to others, her wishes are her own.

Graceful and smart, Victoria may not be ready for life outside of the Vault, but the Wasteland isn't ready for her either.
Today you are you! That is truer than true! There is no one alive who is you-er than you!

-Dr. Seuss

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Re: Vault Dwellers (Finished character sheets)

#6 Post by Scott308 »

Name: Zachariah "Zack" Lofftin
Age: 22
Sex: M
Race: Human
Hair: Blonde
Eyes: Green
Height: 5'9"
Weight:135

Level:1
Experience:0

ST: 4
PE: 7
EN: 5
CH: 4
IN: 5
AG: 8
LK: 7

Hit Points: 29
Carry Weight:125
Action Points:9
Sequence: 14
Melee Damage:1
Critical Chance:7%
Healing Rate:1
Poison Resist:25%
Radiation Resist:10%
Gas Resist:00/00
Electricity Resist:30%
Armor Class:8

Code: Select all

Damage Resistances:
		     DT	   DR
Normal:
Laser:
Fire:
Plasma:
Explode:
-SKILLS-
Small Guns: 37
Big Guns:16
Energy Weapons:16
Unarmed:54
Melee Weapons: 44
Throwing:32
First Aid:24
Doctor:16
Sneak (TAG):49
Lockpick (TAG):45
Steal (TAG):44
Traps:25
Science:20
Repair: 20
Pilot:30
Speech: 20
Barter:16
Gambling:35
Outdoorsman: 20

Zack isn't enamored of vault dwelling. At the age of 16, the G.O.A.T. assigned him the job of Garbage Burner. Knowing he was going to be stuck in the vault, working at the same lame job for the rest of his life, Zack chose not to apply himself in school. Not the sharpest knife in the drawer, the only effort he put in was attempting to cheat off of Victoria and then Quincy until they each advanced, leaving him to struggle through by himself. Eventually, he was able to finish school on his own (or the teachers were sick of him and graduated him anyway, depending on your point of view).

On the rare occasion when he actually does show up for work, he tends to sit around and do nothing. Most of the time, however, he hangs out and gets into trouble. He has had a few run-ins with Vault Security, although mostly just minor crimes: vandalism, petty larceny, littering... Zack is on a fast track to nowhere, and the longer he stays in the vault, the more disenfranchised and problematic he will become. The odds of him ever becoming a productive member of vault society are slim and dwindling each year. If he could somehow just get out of here...but that is impossible. Nobody ever leaves the vault.
Sometimes this summer I will most likely be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.

https://www.extra-life.org/participant/Scott Peterson

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