IV. The Witch Tower
Re: IV. The Witch Tower
Fulp manages to cross the narrow ledge with the same difficulty as Ciar did before him, but he, and Festus after him, successfully manage to rejoin the rest of the party across the ledge.
Once everyone is on the destination side, they all successfully pass through the parting of the slime created by the burning rope, and begin to explore the beyond.
The western passage is approximately 20' in length and there is a closed, inward swinging door with a handle on the southern wall at the end of this western passage.
Actions?
Once everyone is on the destination side, they all successfully pass through the parting of the slime created by the burning rope, and begin to explore the beyond.
The western passage is approximately 20' in length and there is a closed, inward swinging door with a handle on the southern wall at the end of this western passage.
Actions?
-- Games --
- DM: In Development
Re: IV. The Witch Tower
The door appears to be nothing more than a simple closed door with a handle, no lock. It would swings into the room if opened.
-- Games --
- DM: In Development
Re: IV. The Witch Tower
Ciar listens at the door and, if hearing nothing, opens it.
Dragon foot. Bamboo pole. Little mouse. Tiny boy.
Re: IV. The Witch Tower
Hearing nothing, Ciar cautiously opens the door. The door opens to a passageway heading south for about 50' before turning due east. Once reaching the eastern turn, the group peers around the corner and reveals a new passageway longer than the 60' of light the lantern is able to provide -- almost three times as long once it has been explored.
A small, barred window pierces the iron door at the end of this nearly 150' long hallway, revealing a plain, ten-foot-square room with a windowless iron door on the opposite wall beyond.
A rusty lock, which appears to be in terrible shape, "secures" the iron door before you closed.
A small, barred window pierces the iron door at the end of this nearly 150' long hallway, revealing a plain, ten-foot-square room with a windowless iron door on the opposite wall beyond.
A rusty lock, which appears to be in terrible shape, "secures" the iron door before you closed.
-- Games --
- DM: In Development
Re: IV. The Witch Tower
Ciar examines the hole more carefully.
Dragon foot. Bamboo pole. Little mouse. Tiny boy.
Re: IV. The Witch Tower
Alethan wrote:Ciar examines the hole more carefully.
In actuality, he pulls out the Rusty key he found earlier and tries it in the lock.
Dragon foot. Bamboo pole. Little mouse. Tiny boy.
Re: IV. The Witch Tower
Using the key he found earlier, Ciar inserts it into the lock and turns it open easily after it proves to be a perfect fit.
The lock is open, the door is not.
The lock is open, the door is not.
-- Games --
- DM: In Development
Re: IV. The Witch Tower
Fulp checks to confirm the other lamp is lit and then extinguishes his "borrowed" lantern, as the other one should provide enough light for now.
Guys, I have but one more flask. As we go through here, we need to make sure we have light to return back to the surface.
Guys, I have but one more flask. As we go through here, we need to make sure we have light to return back to the surface.
Dandelion - female half-orc beautyqueen in training (The Lone City in the Wildlands) OSRIC
Halfpint - female halfling badgirl wannabe (Lab Lord- The North Marches) LL
Mark'd - charismatic human fighter (Lab Lord- The North Marches) LL
Halfpint - female halfling badgirl wannabe (Lab Lord- The North Marches) LL
Mark'd - charismatic human fighter (Lab Lord- The North Marches) LL
Re: IV. The Witch Tower
"I borrowed the your fallen friends lantern and oil. Here have another flask." says the gnome handing one of the appropriated flasks over to the warrior.
He will follow Ciar along the path to the south. Ten feet behind
He will follow Ciar along the path to the south. Ten feet behind
Greys Campaign.
- AleBelly
- Rider of Rohan
- Posts: 9279
- Joined: Wed May 28, 2014 4:46 am
- Location: Research Triangle Park, NC
Re: IV. The Witch Tower
"I have a few flasks of oil left too" replies Sylvan, but we should be mindful of our stores.
Sylvan listens at the door before it is opened. If he hears nothing he retreats to the wall north of the door, spear at the ready.
Sylvan listens at the door before it is opened. If he hears nothing he retreats to the wall north of the door, spear at the ready.
Re: IV. The Witch Tower
Sylvan, being at human height, is able to peer in through the barred window, a luxury his gnomish and halfling companions don't share. He also listens at the door, and shares that the room both appears and sounds vacant.
-- Games --
- DM: In Development
Re: IV. The Witch Tower
The gnome will retreat up the corridor 10' whilst the halfling looks over the portal.
Greys Campaign.
- AleBelly
- Rider of Rohan
- Posts: 9279
- Joined: Wed May 28, 2014 4:46 am
- Location: Research Triangle Park, NC
Re: IV. The Witch Tower
"Can one of you sneaky types check this door for traps before I open it?" requests Sylvan. Unless a trap is found, he 'll go ahead and open the door, spear in his other hand.
Re: IV. The Witch Tower
Ciar inspects the now unlocked door and believes it to be safe. With the halflings assurance, Sylvan cautiously opens the door and does so safely, exposing the plain, ten-foot-square room.
-- Games --
- DM: In Development
Re: IV. The Witch Tower
Ciar steps into the room and looks around.
Dragon foot. Bamboo pole. Little mouse. Tiny boy.
Re: IV. The Witch Tower
As soon as Ciar steps foot into the room, an enchanted mouth suddenly appears along the northern wall and, in a booming voice, fills the room with the following message:
“Please close the door before proceeding with the pass phrase.”
“Please close the door before proceeding with the pass phrase.”
-- Games --
- DM: In Development
Re: IV. The Witch Tower
Fulp shifts to the door, ready to hold it open if Ciar needs help escaping back to the hallway.
Dandelion - female half-orc beautyqueen in training (The Lone City in the Wildlands) OSRIC
Halfpint - female halfling badgirl wannabe (Lab Lord- The North Marches) LL
Mark'd - charismatic human fighter (Lab Lord- The North Marches) LL
Halfpint - female halfling badgirl wannabe (Lab Lord- The North Marches) LL
Mark'd - charismatic human fighter (Lab Lord- The North Marches) LL
- AleBelly
- Rider of Rohan
- Posts: 9279
- Joined: Wed May 28, 2014 4:46 am
- Location: Research Triangle Park, NC
Re: IV. The Witch Tower
Sylvan nods to Ciar and enters the room. "I'm taking a crack at this. Wait outside if you don't trust me..."
Sylvan will wait until others make their decision, then enters the room and shuts the door.
Sylvan will wait until others make their decision, then enters the room and shuts the door.
Re: IV. The Witch Tower
Fulp perks up.
ah, you think you found an answer, then?
He will follow the others inside, then.
ah, you think you found an answer, then?
He will follow the others inside, then.
Dandelion - female half-orc beautyqueen in training (The Lone City in the Wildlands) OSRIC
Halfpint - female halfling badgirl wannabe (Lab Lord- The North Marches) LL
Mark'd - charismatic human fighter (Lab Lord- The North Marches) LL
Halfpint - female halfling badgirl wannabe (Lab Lord- The North Marches) LL
Mark'd - charismatic human fighter (Lab Lord- The North Marches) LL