Instead of switching the rolls, I'm going to do this instead.dmw71 wrote:In light of this news, I am going to switch the paralysis from Fulp to Sparrow.
OOC I
Re: OOC I
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- hedgeknight
- Rider of Rohan
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Re: OOC I
No, no one is paralyzed.hedgeknight wrote:Is anyone paralyzed now?
If not, let's move out.
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Re: IV. The Witch Tower
I forgot about that. However, I just checked the possessions of Eohannud, and he had the following:
1. Candles (10)… 1 lbs
2. Flint & Steel
3. Lantern (hooded)… 2 lbs
4. Lantern oil (5 flasks)… 5 lbs
5. Rope (hemp)… 20 lbs
If the group wants to continue, I'm fine assuming that someone picked these up (which actually would have solved some earlier problems as well).
Anyone can feel free to claim whatever they'd like, just add the items to your character sheet and update your encumbrance accordingly.
1. Candles (10)… 1 lbs
2. Flint & Steel
3. Lantern (hooded)… 2 lbs
4. Lantern oil (5 flasks)… 5 lbs
5. Rope (hemp)… 20 lbs
If the group wants to continue, I'm fine assuming that someone picked these up (which actually would have solved some earlier problems as well).
Anyone can feel free to claim whatever they'd like, just add the items to your character sheet and update your encumbrance accordingly.
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Re: IV. The Witch Tower
Ciar would have taken five candles and one flask of oil. I assume Fulp would want the rope, thus correcting his description?dmw71 wrote:I forgot about that. However, I just checked the possessions of Eohannud, and he had the following:
1. Candles (10)… 1 lbs
2. Flint & Steel
3. Lantern (hooded)… 2 lbs
4. Lantern oil (5 flasks)… 5 lbs
5. Rope (hemp)… 20 lbs
If the group wants to continue, I'm fine assuming that someone picked these up (which actually would have solved some earlier problems as well).
Anyone can feel free to claim whatever they'd like, just add the items to your character sheet and update your encumbrance accordingly.
Dragon foot. Bamboo pole. Little mouse. Tiny boy.
Re: IV. The Witch Tower
1a. Candles (5)Alethan wrote:Ciar would have taken five candles and one flask of oil. I assume Fulp would want the rope, thus correcting his description?
1b. Candles (5) (Ciar)
2. Flint & Steel
3. Lantern (hooded)
4. Lantern oil (5 flasks)
5. Rope (hemp) (Fulp)
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Re: OOC I
For those of you still involved in the game, you should have received a message in your private forum requesting that you update the campaign ID in the die roller for your character. Please do so and let me know if you have any problems.
Thanks.
Thanks.
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Re: OOC I
The reason for this is:dmw71 wrote:...update the campaign ID in the die roller for your character....
I figured I would set up a personalized campaign in the die roller for each player, instead of having all players link to a single campaign. Now, when a player makes any roll, no one will be able to see the results except for that player and the DM. I figured this roll secrecy would be appreciated, especially once you start to gain new levels.

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Re: OOC I
Regarding this, feel free to post all rolls made for your character in your private forum.dmw71 wrote:Now, when a player makes any roll, no one will be able to see the results except for that player and the DM.
You would post whatever action you would normally in the public forum like normal, but create a second post, this one in your private forum, that includes a link to any rolls made that correspond to your public post. Likewise, any rolls made against your character will be posted in your private forums. For example:
[public forum]
Player: Mulvey attacks the goblins.
DM: The goblin attacks Mulvey.
[private forum]
Player: [link to roll]
DM: [link to roll]
Make sense? Any questions, feel free to ask.
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Re: OOC I
Per the following, Gary (hedgeknight) has withdrawn from the game.
Regarding Sparrow, I'm still holding out hope that OGRE MAGE returns to the game, so his character will be NPC'd indefinitely.
As for Festus, I will NPC him until the next logical stopping point in the game, at which time I will decide how to handle the situation. Likely, Festus will simply take leave of the group and a replacement player can be introduced with their own character... or not, if having the sixth player is deemed unnecessary.
As NPC's, Sparrow and Festus should be considered non-decision-making companions and will follow the lead of the rest of the group.
Specific requests can be made of either them, but I will be reluctant to make them volunteer anything outside of the most simple and obvious contributions (e.g. Sparrow and his prowess with rope, or Festus using his natural dwarven abilities).
Questions? Thoughts? Feel free to voice them here.
For the time being, I will be NPC'ing both Festus and Sparrow.hedgeknight wrote:Hey Dave > just wanted to let you know that when we get back to town (or at a good break point), I'm going to step away from this game. Thanks for letting me play.I would rather NPC Festus until a replacement can be found than have an unhappy player "stuck" controlling a character they don't want, in a game they're not interested in.hedgeknight wrote:If you have someone who wants to take over Festus (or if you want to NPC him), that works for me.
I appreciate the notice, but it's not necessary in this case.
Regarding Sparrow, I'm still holding out hope that OGRE MAGE returns to the game, so his character will be NPC'd indefinitely.
As for Festus, I will NPC him until the next logical stopping point in the game, at which time I will decide how to handle the situation. Likely, Festus will simply take leave of the group and a replacement player can be introduced with their own character... or not, if having the sixth player is deemed unnecessary.
As NPC's, Sparrow and Festus should be considered non-decision-making companions and will follow the lead of the rest of the group.
Specific requests can be made of either them, but I will be reluctant to make them volunteer anything outside of the most simple and obvious contributions (e.g. Sparrow and his prowess with rope, or Festus using his natural dwarven abilities).
Questions? Thoughts? Feel free to voice them here.
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Re: OOC I
Dang. sorry to hear that as well.
We need his axe. he's the only one that can roll high numbers...
We need his axe. he's the only one that can roll high numbers...
Dandelion - female half-orc beautyqueen in training (The Lone City in the Wildlands) OSRIC
Halfpint - female halfling badgirl wannabe (Lab Lord- The North Marches) LL
Mark'd - charismatic human fighter (Lab Lord- The North Marches) LL
Halfpint - female halfling badgirl wannabe (Lab Lord- The North Marches) LL
Mark'd - charismatic human fighter (Lab Lord- The North Marches) LL
Re: OOC I
Especially when I roll for him.onlyme wrote: We need his axe. he's the only one that can roll high numbers...

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Re: OOC I
now that we are back together, did we extinguish the 2nd lantern?
Dandelion - female half-orc beautyqueen in training (The Lone City in the Wildlands) OSRIC
Halfpint - female halfling badgirl wannabe (Lab Lord- The North Marches) LL
Mark'd - charismatic human fighter (Lab Lord- The North Marches) LL
Halfpint - female halfling badgirl wannabe (Lab Lord- The North Marches) LL
Mark'd - charismatic human fighter (Lab Lord- The North Marches) LL
Re: OOC I
That is for you guys to decide.onlyme wrote:now that we are back together, did we extinguish the 2nd lantern?
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Re: OOC I
I just wanted to remind you that Eohannud had other light sources which, as of yet, remain unclaimed:onlyme wrote:"Guys, I have but one more flask. As we go through here, we need to make sure we have light to return back to the surface."
1a. Candles (5)
2. Flint & Steel
3. Lantern (hooded)
4. Lantern oil (5 flasks)
See here: viewtopic.php?p=173557#p173557
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Re: OOC I
Encumbrance: 10 poundsStorm11 wrote:How heavy is a travelling spellbook by the way?
I detailed them in the house rules, here: Spell Books.
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