The players for our game will be:
Inferno - Jack, Human, MU (Druid) 9 (8)
Max_Vale - Elam, Human, Thief (Cleric) 9 (7)
ToniXX - Ethwig, Human, Cleric 9
Stirling - Phaeus, Human, Ranger 9
Alethan - Arnar, Dwarf, Fighter 7
Gynsburghe - Herzog, Gnome, Ftr/Th 5/9
Nuke66 - Nessa, Human, Monk 8
Player Characters
Player Characters
This is a game about killing things and taking their stuff so you can become more powerful in order to kill bigger things and take even better stuff.
Re: Player Characters
Ethwig Kemble is a lawful neutral human cleric of St. Cuthbert, (order of The Billets). He is one of the few who can say he’s walked through the Valley of the Mage and made it out unharmed. Today he calls Bissel his home, living in the small city of Hookhill. He has worked for various dukes and rulers in the area, including a stint as the head of a Keolandish garrison during the invasion of Ulek.
Name: Ethwig Kemble
Gender/Race: Male/Human
Class: Cleric
Level: 9 (High Priest)
XP: 250,001
Alignment: Lawful neutral
Languages: common, alignment, elvish, orcish, hill giant
Age: 38
Height: 6'2"
Weight: 180lbs
Hair: brown
Eyes: blue
STR:14 (TH: 0, DAM: 0, Enc: +20 lbs, Minor: 1-2, Major: 7%)
INT:13 (Languages: 3)
WIS:15 (Saving Throw Bonus: +1)
DEX:13 (+0 surprise adj, +0 to missile attacks, -0 to AC)
CON:13 (HP: 0, sys shock: 90%, res/raise: 85%)
CHA:12 (henchmen max. 5)
HP: 35/35 (current total/max)
AC: -2 / AC 0 w/o shield (plate +2 & shield +2)
Rear AC: 0
THAC0: 14 (16 base, -2 for magic mace)
Movement Rate: 60ft/round
Total Encumbrance: ? / ? / ? (weight carried / max move for that weight / surprise modifier)
Spells:
Level 1 (4) bless, cure light wounds (1d8), cure light wounds (1d8), sanctuary
Level 2 (4) slow poison, find traps, chant, spiritual hammer
Level 3 (3) cure disease, prayer, remove curse
Level 4 (2) cure serious wounds (2d8+1), cure serious wounds (2d8+1)
Level 5 (1) cure critical wounds (3d8+3)
Saving Throws:
Aimed Magic (rod, staff, wand): 11
Breath Weapons: 13
Death/Paralyzation/Poison: 7
Petrification/Polymorph: 10
Spells (other): 12
Turning undead:
Skeleton D*
Zombie D*
Ghoul D*
Shadow D*
Wight D
Ghast D
Wraith D
Mummy T
Spectre T
Equipment:
1 mace +2
1 plate mail +2
1 shield +2
2 potions of invisibility
1 potion of diminution
2 potions of extra-healing
1 Belt pouch, large, On belt
4 Caltrops, Belt pouch
1 Backpack, On back
1 50 ft coil rope, Backpack
1 Candle, Belt pouch
2 Flasks of oil, Backpack
1 Large sack (empty), Backpack
2 Iron spikes, Backpack
Name: Ethwig Kemble
Gender/Race: Male/Human
Class: Cleric
Level: 9 (High Priest)
XP: 250,001
Alignment: Lawful neutral
Languages: common, alignment, elvish, orcish, hill giant
Age: 38
Height: 6'2"
Weight: 180lbs
Hair: brown
Eyes: blue
STR:14 (TH: 0, DAM: 0, Enc: +20 lbs, Minor: 1-2, Major: 7%)
INT:13 (Languages: 3)
WIS:15 (Saving Throw Bonus: +1)
DEX:13 (+0 surprise adj, +0 to missile attacks, -0 to AC)
CON:13 (HP: 0, sys shock: 90%, res/raise: 85%)
CHA:12 (henchmen max. 5)
HP: 35/35 (current total/max)
AC: -2 / AC 0 w/o shield (plate +2 & shield +2)
Rear AC: 0
THAC0: 14 (16 base, -2 for magic mace)
Movement Rate: 60ft/round
Total Encumbrance: ? / ? / ? (weight carried / max move for that weight / surprise modifier)
Spells:
Level 1 (4) bless, cure light wounds (1d8), cure light wounds (1d8), sanctuary
Level 2 (4) slow poison, find traps, chant, spiritual hammer
Level 3 (3) cure disease, prayer, remove curse
Level 4 (2) cure serious wounds (2d8+1), cure serious wounds (2d8+1)
Level 5 (1) cure critical wounds (3d8+3)
Saving Throws:
Aimed Magic (rod, staff, wand): 11
Breath Weapons: 13
Death/Paralyzation/Poison: 7
Petrification/Polymorph: 10
Spells (other): 12
Turning undead:
Skeleton D*
Zombie D*
Ghoul D*
Shadow D*
Wight D
Ghast D
Wraith D
Mummy T
Spectre T
Equipment:
1 mace +2
1 plate mail +2
1 shield +2
2 potions of invisibility
1 potion of diminution
2 potions of extra-healing
1 Belt pouch, large, On belt
4 Caltrops, Belt pouch
1 Backpack, On back
1 50 ft coil rope, Backpack
1 Candle, Belt pouch
2 Flasks of oil, Backpack
1 Large sack (empty), Backpack
2 Iron spikes, Backpack
"Sir, our research shows that the bird is equal to or greater than the word."
The sab-cat has nine lives and no conscience
The sab-cat has nine lives and no conscience
- Gynsburghe
- Strider
- Posts: 32
- Joined: Sat Mar 14, 2015 12:55 am
- Location: Springfield, VT
- Contact:
Re: Player Characters
Name: Elam Xav
Gender/Race: Male/Human
Class: Thief (Former Cleric)
Level: 9 (Thief) / 7 (Lama)
XP: 150,001 / 100,000
Alignment: Neutral Good
Languages: Common, Gnomish, Hill Giant, (Thieves' Cant)
Age: 34
Height: 5'10"
Weight: 160lbs
Hair: Brown
Eyes: Hazel
STR:11 (Open Doors: 1-2, Bend Bars: 2%)
INT:11 (Languages: 2)
WIS:17 (Magical Attack Bonus: +3, Bonus Spells: Two 1st, Two 2nd, One 3rd)
DEX:17 (+2 Reaction/Missile attacks, -3 to AC)
CON:10 (System shock: 70%, Resurrection: 75%)
CHA:13 (henchmen max. 5, +5% Reaction)
HP: 40/ 40 (max/current)
AC: 3 (Leather Armor+2, DEX 17)
Rear AC: 6
Spells:
5 Level 1: Typically: Cure Light Wounds x3, Detect Magic, Sanctuary
5 Level 2: Typically: Find Traps, Hold Personx2, Silence
3 Level 3: Typically: Dispel Magic, Glyph of Warding, Prayer
1 Level 4: Typically: Neutralize Poison
Saving Throws:
Paralyzation: 7; Petrification: 10; Rod: 10; Breath Wpn: 13; Spell: 11
Turning undead:
Skeleton D
Zombie D
Ghoul D
Shadow T
Wight T
Ghast 4
Wraith 7
Mummy 10
Spectre 13
Vampire 16
Ghost 20
Thief Skills (9th Level and DEX 17):
PP: 75%; OL: 72%; FT: 60%; MS: 75%; HS: 61%; HN: 30%; CW: 98%; RL: 45%; Backstab: +4 to Hit; x4 Damage
WPN Proficiencies: Mace, Hammer, Staff, Club, Sling THAC0: 16
Equipment:
Magical: Staff of Striking (? charges), Hammer +1, Leather Armor +2, 1 Potion of Healing, 2 Potions of Extra Healing
Normal: Hooded Lantern w/specially carved block of wood w/Continual Light cast upon it (Permanent Light source which can be shut off (with hoods) and which makes no noise), Holy Symbol (Iron), Thieves Tools, Club, Sling w/24 bullets, 4 Large Belt Pouches, Hooded Cloak, Low/Hard Boots, Back Pack, Rope 50', 6 Flasks of Oil, Strips of Cloth for turning Flasks into Molotov Cocktails, Tinder Box, Water Skin, Rations, Bone Map/Scroll Case, Several Sheets of Parchment, Chalk, Ink and Pen
Gender/Race: Male/Human
Class: Thief (Former Cleric)
Level: 9 (Thief) / 7 (Lama)
XP: 150,001 / 100,000
Alignment: Neutral Good
Languages: Common, Gnomish, Hill Giant, (Thieves' Cant)
Age: 34
Height: 5'10"
Weight: 160lbs
Hair: Brown
Eyes: Hazel
STR:11 (Open Doors: 1-2, Bend Bars: 2%)
INT:11 (Languages: 2)
WIS:17 (Magical Attack Bonus: +3, Bonus Spells: Two 1st, Two 2nd, One 3rd)
DEX:17 (+2 Reaction/Missile attacks, -3 to AC)
CON:10 (System shock: 70%, Resurrection: 75%)
CHA:13 (henchmen max. 5, +5% Reaction)
HP: 40/ 40 (max/current)
AC: 3 (Leather Armor+2, DEX 17)
Rear AC: 6
Spells:
5 Level 1: Typically: Cure Light Wounds x3, Detect Magic, Sanctuary
5 Level 2: Typically: Find Traps, Hold Personx2, Silence
3 Level 3: Typically: Dispel Magic, Glyph of Warding, Prayer
1 Level 4: Typically: Neutralize Poison
Saving Throws:
Paralyzation: 7; Petrification: 10; Rod: 10; Breath Wpn: 13; Spell: 11
Turning undead:
Skeleton D
Zombie D
Ghoul D
Shadow T
Wight T
Ghast 4
Wraith 7
Mummy 10
Spectre 13
Vampire 16
Ghost 20
Thief Skills (9th Level and DEX 17):
PP: 75%; OL: 72%; FT: 60%; MS: 75%; HS: 61%; HN: 30%; CW: 98%; RL: 45%; Backstab: +4 to Hit; x4 Damage
WPN Proficiencies: Mace, Hammer, Staff, Club, Sling THAC0: 16
Equipment:
Magical: Staff of Striking (? charges), Hammer +1, Leather Armor +2, 1 Potion of Healing, 2 Potions of Extra Healing
Normal: Hooded Lantern w/specially carved block of wood w/Continual Light cast upon it (Permanent Light source which can be shut off (with hoods) and which makes no noise), Holy Symbol (Iron), Thieves Tools, Club, Sling w/24 bullets, 4 Large Belt Pouches, Hooded Cloak, Low/Hard Boots, Back Pack, Rope 50', 6 Flasks of Oil, Strips of Cloth for turning Flasks into Molotov Cocktails, Tinder Box, Water Skin, Rations, Bone Map/Scroll Case, Several Sheets of Parchment, Chalk, Ink and Pen
Last edited by max_vale on Tue Dec 22, 2015 5:39 pm, edited 6 times in total.
Re: Player Characters
Phaeus Quirrell Falconsoar. just rolled and accepted stats, with those I'll ditch nature boy and go Davy Crockett, king of the wild frontier.... Ranger. will edit overnight for equipment and HP. cheers
Re: Player Characters
Work in progress...
- Attachments
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Last edited by Inferno on Tue Mar 17, 2015 4:01 am, edited 1 time in total.
Arnar Graniteback
Gender/Race: Male Dwarf
Class: Fighter
Level: 7 (Champion)
Alignment: Chaotic Good
Age: 75
Stats
Str: 14 (+200 weight limit)
Int: 8
Wis: 11
Dex: 13
Con: 17 (+3 HP/HD)
Cha: 8
AC: -1 (-5 vs. Giant Types)
Hit Points: 62
THAC0: 14
Saving Throws
Paralyzation/Poison/Death Magic: 10/6/6
Petrifaction/Polymorph: 11
Rod/Staff/Wand: 8
Breath Weapon: 12
Spell: 9
Notes
+4 Save vs. wands/staves/rods/spells
+4 Save vs. poison
Infravision 60'
+1 To Hit vs. Orcs, Half-Orcs, Goblins, Hobgoblins
-4 AC Bonus vs. Ogres, Trolls, Ogre Magi, Giants, and Titans
Weapon Proficiencies: Hammer, Dagger, Long Sword, Spear, Battle Axe, Mace
Languages: Dwarven, gnome, goblin, kobold, orcish, common, Hill Giant
Weapons
Dwarven Hammer +3 (1d4+4/1d4+3); when thrown (2d4+5/2d4+3); when thrown at giant-types (3d4+3)
Longsword +2 (1d8+2/1d12+2)
Dagger (1d4/1d3)
Equipment
Plate Mail +1
Shield +1
Dwarven Hammer +3 (+3 To Hit/Damage; x2 Damage when thrown, x3 Damage +3 when thrown vs. Giant types)
Longsword +2
Dagger
Ring of Invisibility
Boots of Striding and Springing (Base Movement 12" for 12 hrs/day, Leaps: Forward - 30', Backward - 9', Vertical - 15', -1 AC Bonus)
Adventurer's Clothes
Backpack
- Small Silver Mirror
- Rope, 50'
- Hammer, small
- Iron spikes (12)
- Tinderbox, Flint, Steel
- large sacks (5)
- (2) Potions of Extra Healing
Large Belt Pouch (special design of hardened leather, fastened at his back and able to be opened by tugging on a leather thong)
- Caltrops (12)
Bio/Background
Despite his age, Arnar still acts very much a young dwarf, all spit and fire and not giving a troll's shite about fighting honorably or fairly. He lucked upon his favourite ring early in his fighting career and uses it to his advantage any chance he gets. Indeed, it helped him win the prize of the Dwarven Hammer at the last 100 Year Games, as did his completely innocuous-but-magical boots.
Since the acquisition of the dwarven hammer, Arnar has been seeking greater and greater challenges to test himself. This is the reason for his signing up with a bunch of humans and a gnome to launch a possibly suicidal attack against a hill giant fortress. This will be his greatest personal test yet, but he doesn't plan on letting his ring get dusty with inactivity.
Rolls:
Dragon foot. Bamboo pole. Little mouse. Tiny boy.
Re: Player Characters
Inventory:
spear +2, 6 javelins of lightning, crossbow of speed, 30 bolts +2, ring of protection +2, ring of regeneration, elven cloak and boots, scroll (cont. light, hold monster), potion of healing, 2 potions of extra-healing
100' silk rope
Flint and steel.
Small silver mirror
Thieves tools
20 bolts
Small piece or iron ore in a finely polished silver clam shell setting with continual light cast upon it.
folding grappling hook
backpack
3 belt pouches
2 waterskins
2 large sacks
2 bolt with continual light dipped in black wax
6 black wax candles
Stats: STR:15, INT:17, WIS:15, DEX:10, CON:9, CHR:14
[8d4] = 17 HPs