Adventures in Aberdeen | Manor Hill [Waitlist]

I can promise terror, glory, and riches...or a quick and brutal death.
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dmw71
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Adventures in Aberdeen | Manor Hill [Waitlist]

#1 Post by dmw71 »

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Adventures in Aberdeen (5e)
  1. Rex (Fri Feb 07, 2020 1:17 am)
  2. Monsieur Rose (Fri Feb 07, 2020 11:00 am)
  3. kalstone (Fri Feb 07, 2020 12:39 pm)
  4. Darklin2 (Tue Feb 11, 2020 4:41 pm)
  5. Enoch (Mon Mar 16, 2020 7:58 am)
  6. Marullus (Mon Mar 16, 2020 3:06 pm)
Adventures in Manor Hills (5e)
  1. ybn1197 (Fri Feb 07, 2020 8:05 am)
  2. Hadarai (Fri Feb 07, 2020 1:18 pm)
  3. Scott308 (Sat Feb 08, 2020 8:10 pm)
  4. ravenn4544 (Mon Feb 10, 2020 3:50 pm)
  5. SeaSaltSong (Mon Mar 02, 2020 5:46 pm)
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---

Two things have been weighing on me since this post (Edit: Link is to post in Moderator forum. The portion of the post I was referring to is copied, here):
rredmond wrote:Games running now include:
WEG Star Wars 1st Edition d6
Classic Traveller x 3
Traveller x 2
SWN:Revised
Star Frontiers

1E Sandbox, with real sand
Pirates: Cannons and Dragons (1ed homebrew)
AD&D 1e x 5
Labyrinth Lord x 2
AD&D 2e x 6
B/X x 3
BX (Old-School Essentials)
Eris
S&W x 3
Torchbearer
D&D Unarmed Combat Rules "across the editions" Playtest

Top Secret
Castles & Crusades
DCC
DCC/MCC
Barbarians of Lemuria x2

L5R
Ghostbusters RPG
Call of Cthulhu
Recon revised

Updated 12/29/2019 - Ron
Updated 02/05/2020 - Ron
  1. The absence of any 5e games running on this site;
  2. The realization that I'm wasting my master tier subscription on D&D Beyond by not actually using it.
An easy way to remedy both points would be to actually start a new 5e game... but is there interest?


This would be a new campaign run at a casual pace (e.g. one post per week on average) to avoid potentially over-extending myself or compromising my efforts in my current 2e game.
Last edited by dmw71 on Mon Mar 16, 2020 8:15 pm, edited 9 times in total.
Reason: Lots of edits

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Re: Potential 5e Campaign

#2 Post by Rex »

I would be interested Dave. I just started trying my hand at running 5e FTF last weekend at the request of one of my players. Went OK for the first time. Your link doesn't work for me, I am apparently not authorized to read the forum.
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Re: Potential 5e Campaign

#3 Post by dmw71 »

Rex wrote:I would be interested Dave.
Nice. That's one. ;)
Rex wrote:I just started trying my hand at running 5e FTF last weekend at the request of one of my players. Went OK for the first time.
I've only run one live 5e game... and I felt like it was a disaster. Apparently the players felt like it was just a "normal" game. There's a LOT the DM needs to know, especially when the characters start going up in levels.
Rex wrote:Your link doesn't work for me, I am apparently not authorized to read the forum.
Ha! I guess that's what I get for linking to a post in the Moderator forum. My bad.

Essentially, it was this:
rredmond wrote:Games running now include:
WEG Star Wars 1st Edition d6
Classic Traveller x 3
Traveller x 2
SWN:Revised
Star Frontiers

1E Sandbox, with real sand
Pirates: Cannons and Dragons (1ed homebrew)
AD&D 1e x 5
Labyrinth Lord x 2
AD&D 2e x 6
B/X x 3
BX (Old-School Essentials)
Eris
S&W x 3
Torchbearer
D&D Unarmed Combat Rules "across the editions" Playtest

Top Secret
Castles & Crusades
DCC
DCC/MCC
Barbarians of Lemuria x2

L5R
Ghostbusters RPG
Call of Cthulhu
Recon revised

Updated 12/29/2019 - Ron
Updated 02/05/2020 - Ron
Ron, get ready to update that list of games again, buddy! :D

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Re: Potential 5e Campaign

#4 Post by Rex »

Thanks Dave.
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Re: Potential 5e Campaign

#5 Post by dmw71 »

I am narrowing down a list of some house rules that I'm interested in trying, and also deciding what content I want to allow.

I will create the forum for the game once those two things have been formalized (maybe as early as tomorrow, but probably this weekend).

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Re: Potential 5e Campaign

#6 Post by Rex »

I am not quite to house rules yet but am already thinking of some. I tend to run campaigns with a more dark age feel but need some table time before I start messing with the rules.
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Re: Potential 5e Campaign

#7 Post by rredmond »

That little marketing list has tasked you for so long Dave. :D Glad you finally pulled the trigger!
This is a game about killing things and taking their stuff so you can become more powerful in order to kill bigger things and take even better stuff.
Alethan: I'm good with NOT pressing our luck this time.
mjulius: That's how I know I'm home.
Pulpatoon: The whole point of PbP is to take the scheduling pressure off the game. We're just chatty because we're so eager!
Scott308: ...everyone should be reminded of just how wonderful the people they play games with here can be in real life.
Leitz: Quality and quantity wise, I think US is the best I've seen.
Paladin: I can promise terror, glory, and riches...or a quick and brutal death.
Inferno: Come on! That's was Vicar's Head, a completely different doomed village!
Rex: I can move to the wait list to let someone else into the game.
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Re: Potential 5e Campaign

#8 Post by ybn1197 »

Count me in Dave.
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Re: Potential 5e Campaign

#9 Post by Zhym »

I’d be interested in helping solve problem 1, if you ran a self-contained game on this site (in conjunction with the dice roller, of course).
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Re: Potential 5e Campaign

#10 Post by Monsieur Rose »

I'm in for another 5e game, Dave. :D
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Re: Potential 5e Campaign

#11 Post by dmw71 »

Rex wrote:I am not quite to house rules yet but am already thinking of some. I tend to run campaigns with a more dark age feel but need some table time before I start messing with the rules.
I find that the game runs really well with no house ruling at all. What I have in mind is more informational (e.g. what options are available, what settings to use in the character sheet, etc...) and some simple tweaks.

I'll have more to share on this soon.
rredmond wrote:That little marketing list has tasked you for so long Dave. :D Glad you finally pulled the trigger!
Me, too. It's about time.
ybn1197 wrote:Count me in Dave.
Nice. You're in.
Zhym wrote:I’d be interested in helping solve problem 1, if you ran a self-contained game on this site (in conjunction with the dice roller, of course).
I'm definitely going to be using D&D Beyond for sharing the rules, and for the character sheet. Trust me, as helpful as it is, the character sheet in the Unseen Servant die roller is ill-equipped to handle building 5e characters.

I don't know if it will matter, but they (D&D Beyond) will "soon" allow players to log in using their Apple ID (not just Google like they require currently (if you didn't already use Twitch)).
Monsieur Rose wrote:I'm in for another 5e game, Dave. :D
Awesome, man. Glad to have you.

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Re: Upcoming 5e Campaign

#12 Post by kalstone »

I would be interested too.
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Re: Upcoming 5e Campaign

#13 Post by Hadarai »

I'd love to join as well!
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Re: Upcoming 5e Campaign

#14 Post by dmw71 »

kalstone wrote:I would be interested too.
Hadarai wrote:I'd love to join as well!
You two make five, so I am closing enrollment for now.

A waitlist has been started for anyone else that is interested in joining.

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Re: [Waitlist] Upcoming 5e Campaign

#15 Post by Scott308 »

Damn, didn't see this in time. You know I'm always up for a 5e game, so I'll claim the first spot on the waitlist.
On November 2nd I will be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.

https://www.extra-life.org/participant/Scott Peterson
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Re: [Waitlist] Upcoming 5e Campaign

#16 Post by dmw71 »

Scott308 wrote:Damn, didn't see this in time. You know I'm always up for a 5e game, so I'll claim the first spot on the waitlist.
I might be willing to accept six players and run them as two separate, three-character parties. A couple of the house rules I'm thinking of using (which I haven't had a chance to work on this weekend (yet) like I was hoping) really boost the characters and are definitely more appropriate for a short-handed group than they are a group with an extra player.

I'll think on it.

If not, you'll be first on-deck.

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Re: [Waitlist] Upcoming 5e Campaign

#17 Post by dmw71 »

No one has been added to it, but the forum for this game has been created:

I should be able to start populating some game details to it soon, and will add the players to it at that time. Stay tuned.

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Re: [Waitlist] Upcoming 5e Campaign

#18 Post by hedgeknight »

Hey Dave > what is the Aberdeen setting?
Is that your own world?
Winter is coming...
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Re: [Waitlist] Upcoming 5e Campaign

#19 Post by dmw71 »

hedgeknight wrote:Hey Dave > what is the Aberdeen setting?
Is that your own world?
It will be. :lol:

I had literally zero preparations made for this game when I decided to start it and just needed a name for the forum. There's no actual significance to it, but the name "Aberdeen" just jumped out at me when I was trying to think of something similar to my "Adventures in Foxmoor" game from way back when. This game and that may end up being fairly similar in many respects (just hopefully not ending the same way).

Ultimately, though, it will end up being a homebrew setting that is largely created on the fly... with help.

I'm still working on my house rules, and this "help" I speak of will be detailed within them, but I am planning on borrowing a couple of the suggested house rules that I like from the 'Dungeon Dudes,' including:

My plan is to create a true "Session Zero" topic in the game and letting the players work on their characters and the above details while I continue to get the game prepared. I just want to get the house rules "finalized" and posted before formally adding the players and opening things up.


Soon, though. Probably later today or tomorrow.
Last edited by dmw71 on Mon Feb 10, 2020 8:05 pm, edited 1 time in total.
Reason: Edit: Formatting, additional details/clarification.

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Re: [Waitlist] Upcoming 5e Campaign

#20 Post by dmw71 »

dmw71 wrote:I might be willing to accept six players and run them as two separate, three-character parties.
I'm thinking I might try this.

In the event of player/character abandonment or turnover, the two groups could be merged into a single group later.

-- Games --
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-- 2025 --
Unseen Servant Con!
.
.
-- Project --
Playtest: Untitled Project (1e)
(Status: Archived)

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