Character Sheets
Posted: Thu Jan 23, 2020 4:45 pm
Ildu wrote: Ea - Human Female
Origin: Jungles of Qush
Languages: Lemurian (spoken/written), Sea Tongue, Beshaari
Physical Description: Ea is a tall, muscular young woman with tanned skin covered in tattoos, a mane of silver-white hair, and icy blue eyes.
- Boons
- Jungle born - Roll a bonus die when tracking, trapping, hunting, or carrying out other similar activities (not fighting) in a jungle environment. Born deep in the jungles of Qush, Ea spent many of her childhood days hunting, foraging, trapping, and building shelter from the elements. Though she has been away for many moons, the Qushan barbarian still remembers how to swing from vines and which berries to eat.
- Hard-to-Kill +2 to LB. An oracle was summoned at Ea's birth, and foretold of a great calamity. Sure enough, her family's hut was ransacked the following night by panthers. Ea was unharmed. A storm wrecked the ship she was serving on in Satarla. Ea was unharmed.
- Attractive In situations where good looks may be important, roll an extra die. There is something many find seductive about the tall, muscular barbarian with her snowy hair and icy gaze, perhaps making them reluctant to reveal her location to her hunters. A little vainglorious, Ea is aware of her looks, and has used them to swindle and get her way.
- Cerulean Strength +1 Strength, maximum raised to 6 from 5. Ea is a large woman, thickly-corded muscle lining her body. It has been rumored that the blood of giants runs in her family's bloodline...but it is also rumored Ea was raised by Grooths.
Careers: Barbarian 2 Hunter 1 Merchant 1 Slave 0
- Flaws
- Country Bumpkin You take a penalty die in city survival tasks. As a native of the Qushan jungles, Ea is unused to life in civilization, finding the customs strange, even after her time spent among the Halakhi and in Satarla. There is just something about the Qushan that stands out to city-dwellers.
- Fear of Reptiles There is something that you have a great and irrational fear of. Roll a penalty die in the presence of (or when confronted by) your phobia. As a native of the Qushan jungles, Ea has often come toe-to-toe with dinosaurs and reptiles, hunting them for sustenance and glory. But having seen her kinsmen devoured by a massive chark has given Ea a fear of reptiles, causing her breath to catch and knees to buckle at the memory.
- Hunted (Halakhi Nobility) Placed in the most dangerous game of her life, the hunter is now the hunted. Ea must make use of her wit and talents to escape from the Halakhi and regain her freedom, or die trying.
Attributes: Strength 2 Agility 2 Mind 0 Appeal 1
Abilities: Brawling 0 Melee 3 Ranged -1 Defense 2
Hero Points: 5 / 5 Arcane Power: - / - Lifeblood: 14 / 14
Weaponry: Khastok (d6+2, +5 to-hit), Cudgel (d6+1, +5 to-hit)
Protection: Chainmail Bikini (1), Leather Greaves (1)
Items: 2 days' rations, a fistful of coins (-1 to bartering rolls on all but rations)
Backstory: Ea was born to a tribe of nomadic barbarians who traveled the Qush and Qo jungles, hunting and warring with neighboring tribes, on a cloudless night, when the stars of Hurm's castle lit the sky. As custom to her tribe, the local druid portended her fate, reading a destiny of death and triumph. Soon after, a wild grooth tore through her parents' hut, killing everyone in sight before it slunk off into the night. No one knows how Ea was spared, but through much deliberation, it was deemed that she was protected by the gods. Ea was then raised by the tribe's hunters and warriors, learning to track and scout, lay traps, and trade with other tribes. Participating in many raids on rival chieftains, Ea earned her first trophy, the jade war-club of Utu, by breaking his skull with the cudgel. Passing into adulthood and becoming a full member of the tribe, Ea was then sent on her final raid, one that separated her from her tribe. Hunting a jungle-dragon is no easy, and some would venture possible, feat. Ea found firsthand how difficult it can be when her kin were eaten by the colossal beast, their spears and clubs barely penetrating its hide. Ea fought the beast for an entire day, pushed back and giving ground until she was pressed to the edge of a cliff. With one swipe of its tail, the massive beast knocked the Qushan barbarian over, where she awoke some time later on the sands of a beach, surrounded by men in strange garb calling themselves pirates. Forced to battle one of their prisoners--a mutineer--for her life, Ea prayed to Hurm for strength, and managed to break the mutineer's neck and secure her own place aboard the vessel. For months Ea served aboard The Manta, learning the intricacies of rigging and sailing, and also about the land of Lemuria, and how much more there was to the world than her jungles. Finding life as a pirate little different than as a barbarian, Ea sailed along to Lysor, Parsool, Urceb, and even Zalut, before a sudden storm and a colossal beast that none anticipated tore the Manta piece by piece. Once again lost at sea, the Qushan swam for days, before finding herself in a port where she could buy passage to Malakut. There in the city, the barbarian chose to sell her muscle in war against Halakh, seeing it as one more raid. What Ea didn't expect was to be captured by the enemy and forced to serve in shame. Rebellious to a fault, and a danger to her buyers and would-be masters, Ea was sold to the gladiatorial pits, where she was given a choice: face their captive jungle-dragon, or participate in their hunt, as their monthly lottery had just begun, and there were lords who were dying to seek vengeance against the Qushan savage. Ea smiled.