Campaign ID 786
Right now the ship looks to be 1000 dT, with three shifts of twelve. Pick your spot; players can debate on who goes where. The three bridge positions, Pilot, Navigator, and Sensor/Computer Ops, need at least an actual Skill-1 in that role. Everything else requires either a Skill-0 or a good fast talk.
- 4 Gunners, whether the guns work or not.
- 3 Engineers, whether the jump drive works or not.
- 2 Marines who provide security and qana to the bridge staff.
- 1 Pilot
- 1 Navigator
- 1 Sensor/Computer Ops
On Dice Rolls You can use the Dice Roller here, or you can physically roll dice and report the numbers. We're all adults, whether or not we act like it. I'll trust you.