Page 1 of 2

Session 6: The Stone Tooth

Posted: Mon Jul 15, 2019 10:34 pm
by dmw71
The Stone Tooth
The journey north from Blasingdell does take the advertised three days. On the morning of this third day, you find yourself passing through brooding pine forests and deep vales.

From where you stand now, maybe 50 yards before the gradual rise begins that eventually develops into a steep incline, you catch sight of a tall, steep hill that rises to a prominent bare knob of rock — the Stone Tooth:
Stone Tooth.jpg
Stone Tooth.jpg (207.94 KiB) Viewed 1931 times
A thin spire of smoke rises from some unseen point high on the hill’s slopes.

You can also make out a steep, narrow road or track that runs back and forth across the face of the mountainside.



---

Okay, guys, beneath the tall spire-like formation is rumored to be the great cavern system where Durgeddin and his followers founded the stronghold of Khundrukar.

How do you want to proceed?


Regardless of your decision, or stated actions, please remember to include the "if needed" roll.

---



Date: 19 Flamerule 1489
Time: 09:33 (Sunrise: 06:04, Sunset: 20:11)
Temp: 63°F
Conditions: Cool.
Light Sources:
  • None.
Known Conditions/Spells in Effect:
  • None.
Character Status

Re: Session 6: The Stone Tooth

Posted: Mon Jul 22, 2019 9:54 pm
by dmw71
So, what's the plan here, guys?

Re: Session 6: The Stone Tooth

Posted: Tue Jul 23, 2019 2:10 am
by Scott308
Qelgrax Klilxuac

Hmm. I don't like seeing that smoke. I was hoping we would be the only ones here. Maybe the story about the orcs was real. He sighs, before heading towards the path.

Re: Session 6: The Stone Tooth

Posted: Tue Jul 23, 2019 10:19 am
by GreyWolfVT
Kelben scowls at the smoke as if that would stop it "I don't like that smoke one bit either. Orcs great lets hope not but time will tell." the gnome falls in line following Qelgrax.

Ability/Skill/Stat Check Rolls [1d20] = 11

Re: Session 6: The Stone Tooth

Posted: Tue Jul 23, 2019 1:42 pm
by Shaede
Rickwrick

Well, where there's smoke, there's fire...and maybe something to eat. Though, I bet orcs don't like blackberry pie too much! The newcomer tried his best to keep the air light and happy. Deep inside, he was a bit hesitant to take on a whole gang of orcs. Maybe, we should try to sneak up there and see what we see. Rickwrick then cast a spell that would help each of them hide a bit better among the brush and he tried to do his best to do the same.
Cast Guidance on Everyone in Turn: You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.

Stealth: [1d20+5] = 11+5 = 16
Guidance: [1d4] = 1
Extra d20: [1d20] = 3

Re: Session 6: The Stone Tooth

Posted: Fri Jul 26, 2019 3:29 pm
by Monsieur Rose
Sky

"What do you mean? The smoke can only be good news. This is supposed to be a long-lost fortress under this hill, right? In a cavern?" She looks around. "There's a lot of ground out here, to find a hidden fortress in a hidden cavern. Smoke may mean people we could get information from. If we're lucky, maybe they'd even be friendly."

Sky skips along, her spirits buoyed by the new find. "Let's go up the path a bit. No reason to make the climb harder than it needs to be, right?"

If Needed: [1d20] = 18

Re: Session 6: The Stone Tooth

Posted: Mon Jul 29, 2019 10:06 pm
by dmw71
Follow the Path
Keeping their eye on the smoke rising off in the distance, the group elects to simplify their climb and follow the established path. The path, mostly worn dirt with mixed stones and rocks, winds slowly but steadily. It takes just under and hour to hike the approximate half mile until you reach the point in the worn path that is nearest the spire of smoke which originates roughly 200 feet above your current position, and maybe 300 feet off the trail to your right.
Path to Smoke.jpg
Path to Smoke.jpg (211.8 KiB) Viewed 1868 times
It is possible to ignore the smoke and continue along the path.



---


Actions? Regardless of your decision, or stated actions, please remember to include the "if needed" roll.

---



Date: 19 Flamerule 1489
Time: 10:11 (Sunrise: 06:04, Sunset: 20:11)
Temp: 63°F
Conditions: Cool.
Light Sources:
  • None.
Known Conditions/Spells in Effect:
  • None.
Character Status

Re: Session 6: The Stone Tooth

Posted: Tue Jul 30, 2019 10:41 pm
by GreyWolfVT
Kelben looks at the path and back at where the smoke is coming from and shrugs "What do ya guys think? Check the smoke's source out or just forget about it and keep following the path?" the gnome asks.

Ability/Skill/Stat Check Rolls [1d20] = 10

Re: Session 6: The Stone Tooth

Posted: Fri Aug 02, 2019 3:59 am
by Scott308
Qelgrax Klilxuac

On the one hand, I'd prefer to avoid the smoke, as it could be someone hostile there. But I also don't wish to have a potential unknown enemy at our backs. If they notice us, they could follow and ambush us, or get us as we come back. I would rather see what we may need to deal with now, when we are healthy and have our spells, instead of weak, hurt, and depleted on our way out, possibly being chased by someone...or some...thing!

Re: Session 6: The Stone Tooth

Posted: Fri Aug 02, 2019 6:03 pm
by Monsieur Rose
Sky

"Well put. Right. Let's go crash this cookout." Sky crouches down and starts slowly making her way through the trees towards the smoke. She pulls out her crossbow as she does so.

Stealth: [1d20+5] = 16+5 = 21
If Needed: [1d20] = 17

Re: Session 6: The Stone Tooth

Posted: Fri Aug 02, 2019 8:34 pm
by dmw71
Great, I'll move you guys this weekend.

Re: Session 6: The Stone Tooth

Posted: Fri Aug 02, 2019 10:10 pm
by GreyWolfVT
Kelben nods his head "Sound advice. Plus who knows they might have treasure or food."

Re: Session 6: The Stone Tooth

Posted: Mon Aug 05, 2019 3:09 pm
by dmw71
Chimney
"What do ya guys think? Check out the source of the smoke, or just forget about it and keep following the path?" Kelben wonders aloud.
"I'd prefer to avoid the smoke, as it could be someone hostile there," Klilxuac starts. "But I also don't wish to have a potential unknown enemy at our backs. I would rather see what we may need to deal with now, when we are healthy and have our spells, instead of weak, hurt, and depleted on our way out, possibly being chased by someone...or some...thing!" Sky produces her crossbow and nods affirmatively. "Well put." she adds.

"Right. Let's go crash this cookout."

The group picks their direction and begins traveling towards it, knowing that spotting the source while trailblazing off the established path and into a heavily forested area will be more difficult. "Just keep moving straight," is a routinely uttered reminder or mantra of sorts.

The strategy pays off.

After several hours of careful travel, and shortly after the incline begins to grow more steep, the forest begins to give way to a rocky hill. The trajectory of your incline doesn't change too drastically once reaching this point, but the visibility increases significantly, and you know you're definitely on the right path:
Chimney.jpg
Chimney.jpg (57.67 KiB) Viewed 1827 times

After another hour, near the peak, the source of the smoke reveals itself. A fissure in the natural rock -- maybe six feet long, and between two and three feet wide at its widest -- emits a thin stream of smoke which wafts upwards and begins to spread.

While it releases smoke, this chimney or vertical channel does not give off significant heat. At least not at the surface.





---


Actions? Regardless of your decision, or stated actions, please remember to include the "if needed" roll.

---



Date: 19 Flamerule 1489
Time: 13:37 (Sunrise: 06:04, Sunset: 20:11)
Temp: 63°F
Conditions: Cool, still air.
Light Sources:
  • None.
Known Conditions/Spells in Effect:
  • None.
Character Status

Re: Session 6: The Stone Tooth

Posted: Mon Aug 05, 2019 3:51 pm
by GreyWolfVT
Kelben seeing no foes to thwart decides backtracking to the path is wisest. "Alright well we have a volcano apparently so shall we make for the path and get back on track?" the gnome asks before starting back to the path.

Ability/Skill/Stat Check Rolls [1d20] = 2

Re: Session 6: The Stone Tooth

Posted: Tue Aug 06, 2019 12:32 am
by Scott308
Qelgrax Klilxuac

Well, this was an unexpected surprise. At least we know we have nothing here to be concerned with. I feel this has been worth the extra trip, but now we can make our way back to the path, as I see our gnomish friend is already doing. As he speaks, he is looking around to make sure there is nothing of import that is less than obvious.

Re: Session 6: The Stone Tooth

Posted: Tue Aug 06, 2019 4:24 pm
by Shaede
Rickwrick

The halfling followed his new companions through the brush and bramble. They were on the hunt for the mighty smoke monster, or at least that was how he built it up in his head. As they approached his hands became twitchy, and he was ready to take it on. To his pleasant suprise, there was no such beast. A chimney or volcano of sorts continued to billow steam and smoke from the ground. Rickwrick shrugged, and nodded to the other's assessment. Yes, to the path! he exclaimed.

Re: Session 6: The Stone Tooth

Posted: Tue Aug 06, 2019 10:36 pm
by GreyWolfVT
Kelben the gnome stops briefly to add a smart remark "Well I mean unless anyone wants to sacrifice a virgin or some such thing. You know how the old tales go." then proceeds back to the path the way they came as soon as everyone else is in tow.

Re: Session 6: The Stone Tooth

Posted: Wed Aug 07, 2019 1:12 am
by Monsieur Rose
Sky

Sky looks around for a virgin. "It seems like I left it back in town. Next time."

Sky takes a moment to peek down the hole. If she's able to, she'll lay down and listen at the hole. Checking for heat first, of course. She'll try to identify the smoke by smell.
Perception: [1d20+3] = 12+3 = 15
If Needed: [1d20] = 14

Re: Session 6: The Stone Tooth

Posted: Tue Aug 20, 2019 9:16 pm
by dmw71
Chimney
As the rest of the group prepares to retreat the hour-long trek back towards the main path, Sky, after failing to locate a virgin, curiously creeps towards the fissure and tests it for heat. After it proves to be tolerable, she peers over the edge.

It's a deep drop -- maybe 100-feet. The details of only one feature on the wide floor at the end of this descent can be guessed:

A circular fire pit, maybe 5-feet wide, roars steadily.
fire pit.jpg
fire pit.jpg (20.52 KiB) Viewed 1761 times

Inhaling deeply, the half-feline recognizes the scent of burning wood and roasting meat.




---


Actions? Regardless of your decision, or stated actions, please remember to include the "if needed" roll.

---



Date: 19 Flamerule 1489
Time: 13:38 (Sunrise: 06:04, Sunset: 20:11)
Temp: 63°F
Conditions: Cool, still air.
Light Sources:
  • None.
Known Conditions/Spells in Effect:
  • None.
Character Status

Re: Session 6: The Stone Tooth

Posted: Thu Aug 22, 2019 12:09 am
by Scott308
Qelgrax Klilxuac

When Sky catches up with the group, the dragonborn inquires after what she found. Anything of interest, Sky?