Oskar,
Rumble,
Tannaris, and
Quallxor all have plans for their newly acquired coins. As the group's plans still involve setting out for
Greenest early this new day, their shopping excursions begin soon after breakfast.
While splitting up would make the most efficient use of their time,
Dahyrst is a small enough town that they feel comfortable all traveling together to each stop -- which should total no more than five: a smithy, a tanner, the general store, the stable, and potentially a place to find adventuring gear, if necessary.
First Stop: Drida's Ironworks
The group approaches a spacious, single-story, windowless stone building with three chimneys; each billowing smoke most of the day. A steel-framed wooden sign reading
"COME IN." hangs outside the front door, which is kept slightly ajar.
Oskar, who has the most business at this location, peers inside and notices a mature, but muscular dwarven woman with a long gray beard clanging a small hammer against a sheet of steel; rotating and repositioning it on an anvil with each strike. After a few moments, she grabs the steel with a set of tongs, heats it in one of her two burning forges, pounds it a few more times, then douses it into a barrel of water. A sizzling sound accompanies a blast of steam which lasts for a moment or two, until she withdraws her current project and sets it on a workstation, which is cluttered with hammers, chisels, fullers, swages, tongs, and other tools of the trade.
She glances over, wiping the sweat from her brow with a gloved hand, leaving behind a streak of dirt, or soot. She removes her heavy apron and gloves, uncovering heavily stained clothes, which seem fitting. She wipes her face with a towel, then pulls loose a hair tie to releases her long gray hair from the ponytail it was held in. She lifts the silver-rimmed pair of glasses from the bridge of her nose to rest on her forehead, exposing her hazel eyes.
"One at a time," she says, pointing to
Oskar first.
"How can I help you?" she asks in a no-nonsense manner, sizing up her dwarven patron as she identifies herself as
Drida, the namesake.
"You're in luck," she starts when
Oskar indicates his interest in a chain shirt.
"Nothing against the rest of you --" she says, indicating the dragonborn, tabaxi, elf, and half-orc,
"-- but most of my work is crafted to fit the superior dwarven frame," She leads the group deeper into her studio to a section where a dozen or so racks stand; each displaying various completed projects.
"Ahh, just as I thought -- here, I have two shirts which should fit." Sure enough, one chain shirt is almost perfectly tailored for
Oskar's frame.
"It's one of my finest projects," she says, pausing to consider the price to extend.
"I can maybe part with this one for... say... 58 gold and a few silver."
Drida does not have a set of mason's tools, but she does carpenter's.
"For those... eh, they've been sitting there for longer than I can remember... I can give 'em to you for a gold. So, what is that? 59 gold and 3 silver for the both."
The dwarven smithy admits her interest in the either suit of leather armor is low, and they may have more luck with the town tanner, at the
Burnt Edges, but at least makes an offer for each.
"Four yours," she says, examining
Oskar's suit first.
"I can probably do 4 gold and 5 silver... that... that would make your total 54 gold and 8 silver."
Considering the suit
Tannaris is looking to offload,
Drida shrugs.
"Same offer I made to your friend, here -- 4 gold and 5 silver."
As
Oskar and
Tannaris consider their offers,
Quallxor submits his request for a pair of daggers.
"These are fine steel," she says, presenting the dwarven fighter one of eight daggers she has available for sale.
"Half a gold each -- or two for 1 gold."
Rumble inquires about a set of manacles.
Drida digs around a few drawers, searching, convinced she had a pair, but is unable to come up with them.
"My assistant must have sold 'em," she admits.
"I have plenty of chain links around which I can offer you -- say, 1 gold per 10-feet."
Second Stop: Rina's Oddities
After their business is concluded at Drida's Ironworks, their next closest stop is the general store --
Rina's Oddities. There, Rumble searches for his manacles, or a chest, but comes up empty.
Third Stop: Fences Forever
The unmistakable smell of animals and manure grows stronger as the group approaches
Fences Forever, the town's stables. While the scent is less than ideal, the sight is quite different. As
Rumble approaches, he spots the stable master --
Brosta, an exceptionally beautiful half-orc with long, flowing golden hair and hazel eyes. She wears fitted leather armor with cobalt blue accents, and has a light hammer hooked to her svelte waist on one side and a light crossbow on the other, even while she works. She flashes a perfect smile as she notices
Rumble, leading the group, approach.
"Can I help you?" she asks; sincerely.
"Here, let me show you what we have --" she offers after the tabaxi expresses his interest in a horse and wagon.
"Times are hard," she shares on the walk, then pulls open the stable doors to reveal a dozen or so stalls, at least half of them empty.
"Looks like Daisy is the last draft horse we have left," she says, leading Rumble to the second stall on the left, where a white horse wearing yellow reigns and matching yellow saddle blanket resides. Despite the softer sounding name, Daisy has a very tall stature and extremely muscular build.
"She's almost 18 hands, and I'm guessing close to 2,000 pounds." Brosta offers.
"And only four years old, I should add."
"And our only available wagon or cart is right over here," she says, leading Rumble and the group back out the stable and around the corner. There, a heavy covered wagon rests. It looks sturdy, and well maintained, and not overly used.
"My father will kill me for this, but I like you --" she says, again flashing her near perfect smile at the half-cat, and casually running her finger down the barbarian's arm.
"I can part with Daisy for 55 gold. The wagon -- it'll be... say, 47 gold and a few silver."
"Daisy will come fully tacked with a pack saddle and a week of feed."
Fourth Stop: Best Laid Plans
Rumble's search for a chest ends here -- and he manages to secure a surprisingly good deal, where they have two chests, each a bit on the smaller side, but being sold for only 1 gold piece each.
Fifth Stop: Burnt Edges
The town tanner will only be necessary if Oskar and/or Tannaris don't accept Drida's offer at the smithy.
---
Alright, that's where we stand with the initial offers. You guys all have sucky charisma's!
Each contact has a different tolerance for negotiations, but you're welcome to try.
I wasn't sure exactly how these shopping trips would work, but I'm thinking they'll be fully managed here -- meaning, feel free to respond directly in this topic with your responses to the presented offers. We'll role-play the entire shopping trip here.