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Player Characters

Posted: Mon Oct 08, 2012 12:01 am
by Bhart
We'll post the final sheets here.

Re: Player Characters

Posted: Mon Oct 08, 2012 4:17 pm
by onlyme
Meet Sterling de Morton...
DM approved.


DM EDIT:
Encumbrance: Normal (0-1850)
Move: 6'
Total Weight carried: 1192gp (114.2 lbs

Health...
22 Hp 31 max
-2 poison air
-5 tried to catch a fallen wall with his head.
-2 poison air part 2

Inventory adjustments
lantern-good to smashed
spikes- 10 to 8

Re: Player Characters

Posted: Mon Oct 08, 2012 7:53 pm
by Recklessfireball
Here's my Magic User...
DM approved


Edit: Wasn't sure how to indicate my memorized spells, so I just crossed out the ones I haven't memorized. I figure I can cross out the rest as I cast them- if you see what I mean? Nevermind- at Alethas suggestion I used the Special Abilities tab to make a Spellbook. S'all good now. :)

DM EDIT:
Encumbrance: Normal (0-550)
Move:12'
Total weight carried: 480gp (48 lbs)

Re: Player Characters

Posted: Tue Oct 09, 2012 11:48 pm
by Vargr1105
Now complete and ready to kick arse and take names.

DM approved
Image



No skill of measurable worth. Native of the great Free City of Greyhawk itself.

DM EDIT:
Encumbrance: Normal (0-850)
Move: 12'
Total weight carried: 620gp (62 lbs)

Re: Player Characters

Posted: Wed Oct 10, 2012 12:52 am
by Dogma
DM approved


Other than the description and background I think he is done. Also, I rolled "animal husbandry" for a secondary skill. Do I get to decide the type of animal? DM: Sure

DM EDIT:
Encumbrance:Heavy(550-900)
Move:9'
Total Weight:575gp (57.5 lbs)

Re: Player Characters

Posted: Wed Oct 10, 2012 1:37 pm
by max_vale
DM Approved

Note: I rolled a 76 for skills....NO SKILL OF MEASURABLE WORTH....DOH! :(
Note: If relevant; he will be from The Yeomanry

Image



DM EDIT:
Encumbrance:Heavy (700-1050)
Move: 9'
Total Weight: 720gp (72 lbs)


-Note: 10/19/2012: Deducted 2 Hps due to Poison Gas per Action Thread

Re: Player Characters

Posted: Wed Oct 10, 2012 6:03 pm
by Slighted
DM: Approved




I put the Weapon Specialization under the Special Abilities (Broad Sword).
DM EDIT:
Encumbrance:Normal(0-850)
Move:9'
Total Weight:812gp (81.2 lbs)

Re: Player Characters

Posted: Fri Oct 12, 2012 8:59 pm
by angelicdoctor
DM: Approved
Name: Círdan Saeros
Race: Elf
Class: Fighter/Magic-User
Level: 4/3
XP: 8,001 / 8,001
Alignment: Lawful Good
Languages: Elvish, Gnome, Halfling, Goblin, Hobgoblin, Orcish, Gnoll, Common

Age: 180 Height: 64” Weight: 104# Hair: Black Eyes: Turquoise

STR: 13 (TH: Normal , DAM: None, Enc: +100 lbs, Open Doors: 1-2 , Bend Bars/Lift Gates: 4 %)
DEX: 11 (+ 0 surprise adj, +0 to missile attacks, -0 to AC)
CON: 9 (HP: 0 , sys shock: 65%, res/raise: 70%)
INT: 15 (Languages: 4, Chance to Know Spell: 65%, Min #Spell/Lvl: 7, Max #Spell/Lvl: 11)
WIS: 13 (Magical Attack Adj.: none)
CHA: 8 (henchmen max. 3, Loyalty Base: -05%, Reaction Adj.: normal)

HP: 15/21 (current total/max, 5 additional hp due to familiar and within 12")
AC: 4 (chain mail +1)

Familiar Companion: Black Cat "Serenity", AC: 6 hp: 3/5

Movement Rate: (encumbered & wearing armor)

Saving Throws:
Rod, Staff, Wand: 11
Breath Weapon: 15
Death/Paralyzation/Poison: 13
Petrification/Polymorph: 13
Spells: 12

Weapon Proficiencies: Long Sword, Short Bow Specialist, Dagger

Weapons:


Long Sword +1 to hit (1-8 s-m/1-10 lg) Attacks per round: 1

Short Bow +4 to hit and +3 damage at point blank, +3 to hit and +2 to damage at short range, +2 to hit at medium and long ranges and +1 damage (8-18 damage at point blank, 3-8 at short, 2-7 at medium and long) ROF:2/1

Dagger (1-4 s-m/1-3 lg)

Memorized spells:
1st level:
Read Magic
Magic Missile

2nd level:

Web


Spell book:
1st Level
Read Magic
Magic Missile
Spider Climb
Unseen Servant
Find Familiar
Feather Fall
Sleep


2nd Level
Web
Invisibility
Strength


Special Abilities:

Círdan's cat, Serenity, grants him excellent night vision and superior hearing

90% resistance to sleep and charm spells

When employing either a bow of any sort other than a crossbow, or a short or long sword gains a bonus of + 1 on their die rolls "to hit".

Infravision 60' in darkness, noting varying degrees of heat radiation

Secret or concealed doors are difficult to hide from elves. Merely passing within 10' of the latter makes an elven character 16 213% (1 in 6) likely to notice it. If actively searching for such doors, elven characters are 33 1/3% (2 in 6) likely to find o secret door and 50% likely (3 in 6) to discover a concealed portal.

If alone and not in metal armor (or if well in advance- 90' or more - of a party which does not consist entirely of elves and/or halflings) an elven character moves so silently that he or she will surprise (q.v.) monsters 66 2/3% (d6, 1 through 4) of the time unless some portal must be opened in order to confront the monster. In the latter case the chance for surprise drops to 33 1/3% (d6, 1-2).

Coin/Treasure:
PP: 0
GP: 300
SP: 16
CP: 0
Gems: None
Jewelry: None

Magic Items

Keoghtom's Ointment, 5 doses
  • This sovereign salve is useful for drawing poison, curing disease, or healing wounds. A jar of the unguent is small - perhaps three inches in diameter and one inch deep- but contains 5 applications. Placed upon a poisoned wound (or swallowed), it detoxifies any poison or disease. Rubbed on the body, the ointment heals 9-12 points of damage.
Short bow +1
Chainmail +1
Potion of Gaseous Form
  • By imbibing this magical liquid, the individual causes his body, as well as what it carries and wears, to become gaseous in form and able to flow accordingly at a base speed of 3”/round. (A gust of wind spell, or even normal strong air currents, will blow the gaseous form backwards at air speed.) The gaseous form is transparent and insubstantial. It wavers and shifts. It cannot be harmed except by magical fires or lightnings, in which case damage is normal. A whirlwind will inflict double damage upon any creature in gaseous form. When in such condition the individual is able to enter any space which is not airtight, i.e., a small crack or hole which allows air to penetrate also allows entry by a creature in gaseous form. The entire potion must be consumed to achieve this result, and the effects last the entire duration.



Total Encumbrance:
DM EDIT:
Encumbrance: Heavy (450-800)
Move:9'
Total Weight: 482gp (48.2lbs)


Equipment:

Short Bow +1, carried
Long Sword, in scabbard, left side
Quiver, 1 score arrows capacity, slung over shoulder
20 normal arrows, in quiver above
Dagger, in scabbard, right side
Chain Mail +1

Backpack (all items in this block below are contained within)
  • Water skin
    Iron rations for 2 weeks
    Flint, steel, and tinderbox
    2 small sacks
    Sharpening stone
    Oil for armor
    Mirror, small, metal
    Traveling spell book
Adventurer's clothes

Belt
Boots, low, hard
Cloak
Tunic
Breeches
Pouch, belt, small

Log
10/18/2012: Took 2 points of poison gas inhalation damage in the 'anteroom'.
10/23/2012: Took 4 points of poison gas inhalation damage in the 'anteroom'. Serenity has also taken 2 points of the same type.

Heather Rainsong

Posted: Tue May 07, 2013 1:14 pm
by tooleychris
Image

Name: Heather Rainsong
Class: Fighter
Race: (Gender)Human Female
Alignment: Neutral Good
Age: 16
Height: 70”
Weight: 102 lbs
Move: 12”

HIT POINTS: 38
ARMOR CLASS: 0
THACO: 15(14 from +1 STR)

ABILITY SCORES
ABILITY TOTAL MODIFIERS
Str 17 to hit+1 Dmg Adj:+1 Weight Allowance:+85 Open Door:10
Int 12 Additional languages:3
Wis 13
Dex 18 Ranged Attack Adj:+2 Armor Adj:-4 react:+2
Con 15 HP Adj:+1 System Shock:94%
Cha 16 Max# Henchmen: 8 Loyalty:+20% Reaction Adj:+25%

SAVING THROWS

Rods, Staffs, and Wands: 16
Breath Weapons: 17
Death, Paralysis, Poison: 14
Petrification, Polymorph: 15
Spells: 17


EQUIPMENT
Backpack 2 gp 2 lbs
Belt pouch Small 7 sp 0.5 lbs.
Flint and steel 5 sp
Iron pot 5 sp 2 lbs.
Lantern Bullseye 12 gp 3 lbs.
Mirror, sm metal 10 gp
Oil (Lamp) 6 cp 1 lbs.
Perfume (per vial) 5 gp
Rope (50 ft.)Hemp 1 gp 20 lbs
Soap (per lb.) 5 sp 1 lbs.
Wineskin 8 sp 1 lbs.
Winter blanket 5 sp 3 lbs.
Bone comb 1GP
Money: 401 GP 5 SP 1 CP

Expenses:

Armor
Studded Leather+2 5AC 20 gp 25 lbs. Light
Small Shield +1 AC vs 2 frontal attacks 3 gp 5 lbs


Weapons:
2 Swords, long 3lbs 15 gp 1-8+4/1-10+4 Dmg
(1 in back sheath, 1 in hip sheath)
Knife 1 lb 5 sp 1-3+1 dmg
Crossbow, Light(strapped to back): 12 GP 1d6/1d6
Crossbow bolts:7 (quiver)
+1 Crossbow bolts:5 (quiver) 1 GP

Weapon Proficiency: Sword, Long Double Specialization(3slots)
Crossbow, Dagger

Proficiency: Music Instrument, Herb lore, read/write Common

Weapon Damage
Long Sword+1, -Long 1d8+5/1d10+5
Thac0:10 (+3 from double specialization, +1 magic)

Equipment: Weight (lbs):33.5lbs
Clothing: 25 (leather) 5 (shield)
Boots Soft 2 gp
Food: Rations Iron (1 week) 5 gp 10 lbs.
Potion of healing

Encumbrance Weight Total:48
Clothing: 5 lbs
Adventuring Gear: 20 lbs
Armor & Shields: 30 lbs
Weapons & Ammunition: 7 lbs
Class-Related Items:
Provisions: 12 lbs
Wealth:
Misc. Items:
Total Carried: 47 lbs


BACKGROUND: Heathers mother was a serving girl for a lords manor. When the lord impregnated her, she was sent far away to hide the lords sins.
Heather grew up in poverty once born, helping her mother collect herbs for a town alchemist.
She often ran into a band of elves in the woods singing and making merry and loved their music. They taught her to sing and dance and eventually how to use a long blade.
When her mother died of age Heather took what little money they had saved (500gp) and set out to find her fate. She said farewell to her beloved elves of the wood and set out. Determined to never be destitute again.

Re: Player Characters

Posted: Wed May 08, 2013 6:56 am
by Vargr1105
Gender "FM"?

Re: Player Characters

Posted: Wed May 08, 2013 1:21 pm
by Bhart
Alright, looks ok. I'll send you magic items tonight. You can start posting!