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OOC and Q&A
Posted: Tue Aug 21, 2018 9:49 pm
by Rex
All questions or anything else OOC goes here.
Re: OOC and Q&A
Posted: Wed Aug 22, 2018 6:51 am
by alver
Alright, really looking forward to this
First question, I'm thinking of making a viking fighter.
Does this information apply in your game:
http://columbiagames.com/cgi-bin/query/ ... orbaal.cfg?
Also, how would an Ivinian (viking) man travelling alone in Kaldor be received? Would he be treated like a local, ignored as some stupid smelly foreigner or be actively chased by a pitchfork-wielding mob (meaning, does the entire Harn hate Ivinians or just the Jarin)? If it's too awkward I can also go with a different background

Re: OOC and Q&A
Posted: Wed Aug 22, 2018 1:10 pm
by GreyWolfVT
Hmm you know a viking does sound like it would be fun Alver, half temped to run on now that you mentioned it

then again what about a Celtic Warrior is that possible?
Re: OOC and Q&A
Posted: Wed Aug 22, 2018 1:38 pm
by NJWilliam
What would a mystical ivashu companion look like for a 18 charisma?
Re: OOC and Q&A
Posted: Wed Aug 22, 2018 2:27 pm
by Rex
alver wrote:Alright, really looking forward to this
First question, I'm thinking of making a viking fighter.
Does this information apply in your game:
http://columbiagames.com/cgi-bin/query/ ... orbaal.cfg?
Also, how would an Ivinian (viking) man travelling alone in Kaldor be received? Would he be treated like a local, ignored as some stupid smelly foreigner or be actively chased by a pitchfork-wielding mob (meaning, does the entire Harn hate Ivinians or just the Jarin)? If it's too awkward I can also go with a different background

That info is more or less accurate. An Ivinian is fine, they could be a traveling trader, mercenary or even priest. There is a temple to Sarajin in Tashal, the capitol of Kaldor. No need to buy anything I have everything for HarnWorld (it has been my campaign world of choice since 1988). Kaldor is about 25% Jarin so some hostility is always possible but that just adds to the role play.
Re: OOC and Q&A
Posted: Wed Aug 22, 2018 2:34 pm
by Rex
GreyWolfVT wrote:Hmm you know a viking does sound like it would be fun Alver, half temped to run on now that you mentioned it

then again what about a Celtic Warrior is that possible?
Ed, the closest to a Celtic warrior would be a Pict barbarian. They paint themselves with green dye. Otherwise very much classic early Celts. The Jarin are loosely based on the latter Celts, if you want a slightly more civilized version. Either could work fine. The only potential issue is that a potential villain in the adventure is a local Pict tribe, but I can make it work so don't let that stop you from running what you want. The Jarin and Ivinians don't get along very well but there are exceptions and inter-marrying has started north of Kaldor to a fairly heavy degree.
Also I just realized I forgot to add in my house rules that a Charisma of 6 or less and you are an outcast.
Re: OOC and Q&A
Posted: Wed Aug 22, 2018 2:39 pm
by Rex
NJWilliam wrote:What would a mystical ivashu companion look like for a 18 charisma?
NJWilliam,
It wouldn't have to be a Ivashu, but could be. A non-Ivashu could be a Paladins war-horse that is Intelligent and can detect magic, a unicorn, or fairy would also fit. Ivashu are monsters that the god Ilvir creates and releases for unexplained reasons. This basically gives the DM an excuse to use whatever monster they want. They are always gender-less and can't reproduce. Anything is possible, would just try and make it fit your character concept.
Re: OOC and Q&A
Posted: Wed Aug 22, 2018 4:46 pm
by NJWilliam
What comes with charisma 6 outcast status?
Re: OOC and Q&A
Posted: Wed Aug 22, 2018 4:57 pm
by Rex
Depends on what you make. A viking could be outcast for killing a skald (big no-no), or maybe you pissed off the local lord. Maybe you refused to marry someone and ran away. It doesn't necessarily indicate an outcast from a nation or people, maybe just a clan, tribe or family group. It should cut you off from potential allies or at least some smaller region under whoever cast you outs control. We could discuss it once you have an idea of what you would like to run.
Also, for everyone if you have questions or ideas you want to stay private for now then you should each have a private forum you can ask them in. You will start knowing each other, how can be up to you or I can make something up.
Re: OOC and Q&A
Posted: Wed Aug 22, 2018 5:08 pm
by alver
Rex wrote:
That info is more or less accurate. An Ivinian is fine, they could be a traveling trader, mercenary or even priest. There is a temple to Sarajin in Tashal, the capitol of Kaldor. No need to buy anything I have everything for HarnWorld (it has been my campaign world of choice since 1988). Kaldor is about 25% Jarin so some hostility is always possible but that just adds to the role play.
OK, let's just see how it will work out then. Ivinian fighter it is

Re: OOC and Q&A
Posted: Wed Aug 22, 2018 5:30 pm
by Rex
Sounds good. Lots of possible occupations. Trader, Huscarl (viking equivalent of a knight), skald (viking bard), shield maiden, hunter/trapper, and of course viking (sailor/raider). Other stuff would work as well.
Re: OOC and Q&A
Posted: Wed Aug 22, 2018 8:25 pm
by GreyWolfVT
Based on what you replied back to me on the Celt question I likely will go with a The Jarin rather than a Pict. Would it still be a barbarian or stay a fighter for class?
Re: OOC and Q&A
Posted: Wed Aug 22, 2018 8:36 pm
by Rex
Class would be fighter (either way actually). Occupation could be any number of things. You could be a landless knight, mercenary, man-at-arms, yeoman, maybe a hunter/trapper who is/was also a member of the militia. Even a farmer who had hard luck and took to life as a mercenary (occasional banditry). Lots of options.
Re: OOC and Q&A
Posted: Wed Aug 22, 2018 8:42 pm
by GreyWolfVT
Rex wrote:Class would be fighter (either way actually). Occupation could be any number of things. You could be a landless knight, mercenary, man-at-arms, yeoman, maybe a hunter/trapper who is/was also a member of the militia. Even a farmer who had hard luck and took to life as a mercenary (occasional banditry). Lots of options.
Most likely I'd choose one of these 3 landless knight, mercenary, man-at-arms. Leaning towards Mercenary.
Re: OOC and Q&A
Posted: Wed Aug 22, 2018 8:53 pm
by Rex
That will make things easy. You are about to get hired.

Re: OOC and Q&A
Posted: Wed Aug 22, 2018 8:58 pm
by GreyWolfVT
Rex wrote:That will make things easy. You are about to get hired.

It's about to become a very good day then

Re: OOC and Q&A
Posted: Wed Aug 22, 2018 9:06 pm
by Rex
Ed,
Starting equipment is 3d6x10sp. A set of clothing, mail armor, shield, knife, 3 weapons of your choice, backpack, 2 belt pouches, tinder box & water/wine skin. you have a riding horse (not the best quality, but gets the job done) and basic tack. Do you have a preference on a magic item? Feel free to downgrade any items if you are thinking slightly different (can exchange mail for leather etc.).
Re: OOC and Q&A
Posted: Wed Aug 22, 2018 10:25 pm
by GreyWolfVT
gimme the money [3d6x10] = 10x10 = 100 sp
what are my choices for magic item? No real pref not knowing what my limits are

Re: OOC and Q&A
Posted: Wed Aug 22, 2018 10:39 pm
by Rex
Your 4th level so I was thinking 1 medium level (ring of protection +2, bracers of defense +4 for example, weapon +1, +3 vs whatever) or maybe a couple of lesser items (armor +1, weapon +1 and a potion). Something like that.
Keep in mind that standard +1 weapons in BlueHolme are only + to hit not damage. But specialty weapons +1, +3 vs dogs would be +3 to hit and damage vs dogs.
I intend to let magic-users and clerics to have some self made scrolls/potions.
Re: OOC and Q&A
Posted: Thu Aug 23, 2018 1:49 am
by GreyWolfVT
how about bracers a weapon and a potion?