With Watchman Locks leading the way, the group is able to successfully sneak into the quarantined 'Dock Ward'; entering from the far north side. He quickly ducks into a side alley, where he produces a small map on rolled parchment once everyone has followed and gathered around him.
He unrolls it for everyone to view: The tiefling detective finally breaks his silence. "We'll enter here," he says, pointing at 'Cloak Lane' on the top right of the map. "Captain Brisby lives here --" he says, pointing to a shabby tenement building a few houses in. "It's not far, so everyone keep up."
Once everyone has indicated their readiness, the junior detective sets the plan into motion and slinks around the corner and onto 'Cloak Lane.' Many destitute and sick residents huddle along the street, with the occasional rodent skittering underfoot. Locks moves without pause, ignoring any pleas from struggling locals, until he reaches the side of the building he indicated previous.
He briefly ducks off the main road and into an alley that runs alongside the building. With everyone lined up, and after confirming everyone has their protective flowers in place, he readies the group for action. "This way. Quickly."
With that, he darts back in front of the building and raps quietly on the front door.
There's no answer.
Without pause, Locks puts his shoulder into the door and it springs open. He stands at the entrance of the now open door and waves everyone in.
"Quickly now. Inside.
"Let's hurry!"
---
Actions?
---
Date: 19 Quintilis, Year 7102
Time: 08:26 (Sunrise: 06:58, Sunset: 18:43)
Temp: 65 F
Conditions:
- Cool
Breezy
- None
- None
- Rex | Asmundr | Human | Sorcerer (1) | NG | HD (1d6): 1 | HP: 9 | AC: 10 | SP: 30' | Initiative: +0 | Darkvision: No | Inspiration: No | Background: City Watch / Investigator
- Languages: Common, Dwarvish, Elvish, Halfling
Spell Slots: 2 | Spell Attack: +5 | Save DC: 13
Features:- 1st: Spellcasting, Sorcerous Origin: Divine Soul, Divine Magic (Good: Cure Wounds), Favored by the Gods
- Languages: Common, Dwarvish, Elvish, Halfling
- BearSiren817 | Azalea | Wood Elf | Rogue (1) | CN | HD (1d8): 1 | HP: 9 | AC: 14 | SP: 35' | Initiative: +3 | Darkvision: Yes | Inspiration: No | Background: Charlatan
- Languages: Common, Elvish, Thieves' Cant
Spell Slots: None
Features:- 1st: Expertise (Perception, Stealth), Sneak Attack (1d6)
- Languages: Common, Elvish, Thieves' Cant
- Ravenn4544 | Garl Wickedwind | Half-Orc | Ranger (1) | CG | HD (1d10): 1 | HP: 13 | AC: 13 | SP: 30' | Initiative: +0 | Darkvision: Yes | Inspiration: No | Background: Soldier
- Languages: Common, Orc, Undercommon
Spell Slots: None
Features:- 1st: Favored Enemy (Giants), Natural Explorer (Forest), Relentless Endurance, Savage Attacks
- Languages: Common, Orc, Undercommon
- OGREMAGE | Louchi | Firbolg | Cleric (1) | N | HD (1d8): 1 | HP: 10 | AC: 17 | SP: 30' | Initiative: +0 | Darkvision: No | Inspiration: No | Background: Archaeologist
- Languages: Common, Elvish, Giant, Infernal
Spell Slots: 2 | Spell Attack: +5 | Save DC: 13
Features:- 1st: Spellcasting, Divine Domain: Arcana Domain, Arcane Initiate (Poison Spray, Prestidigitation), Firbolg Magic (Detect Magic, Disguise Self), Hidden Step, Powerful Build
- Languages: Common, Elvish, Giant, Infernal
- Scott308 | Sandro | Tortle | Monk (1) | LG | HD (1d8): 1 | HP: 10 | AC: 17 | SP: 30' | Initiative: +0 | Darkvision: No | Inspiration: No | Background: Hermit
- Languages: Aquan, Common, Goblin
Spell Slots: None
Features:- 1st: Unarmored Defense, Martial Arts, Claws (1d4 + STR), Hold Breath (1 Hour), Natural Armor (AC 17), Shell Defense (+4 AC, Prone)
- Languages: Aquan, Common, Goblin
- prospero | Zeb | Human (Variant) | Fighter (1) | -- | HD (1d10): 1 | HP: 12 | AC: 16 (17) | SP: 30' | Initiative: +1 | Darkvision: No | Inspiration: No | Background: Urban Bounty Hunter
- Languages: Common, Giant
Spell Slots: None
Features:- 1st: Fighting Style]: Two-Weapon Fighting, Second Wind, Feat: Dual Wielder, Ear to the Ground
Marching Orders
Scout- TBD
- TBD
- TBD
- None
- Languages: Common, Giant