Please use the Unseen Servant dice roller to roll your characters.
Campaign ID: 679
Ability Scores
Roll 3d6 six times. You may use a macro or the "Roll Stats" function on the dice roller. Your choice. You may arrange the rolls in any order you like, but taking them in the order rolled is the most old-school way to do it.
Prime requisite scores may be adjusted by lowering one score by 2 to increase another by 1, subject to the following restrictions:
- No score may be lowered below 9 or raised above 18.
- Strength may be lowered by magic-users in order to raise Intelligence, and by clerics in order to raise Wisdom.
- Intelligence may be lowered by fighters, dwarves, halflings, thieves, and clerics in order to raise a prime requisite of their class.
- Wisdom may be lowered by magic-users, fighters, dwarves, elves, halflings, and thieves in order to raise a prime requisite for their class.
- Dexterity may not be lowered, though it can be raised if it is a prime requisite.
- Constitution and Charisma may not be raised or lowered.
All PCs begin at first level.
Hit Points
Roll for all hit points, including at first level. You may re-roll 1s.
Starting Money and Equipment
Starting Money: 3d6x10
All equipment in pp. B12 or X9 are available at the listed prices.
Starting Spells
Magic Users start with two 1st-level and one 2nd-level spell in their spell books. The player chooses which spells. Note that Read Magic is not automatically known in B/X.