Chapter 27 - Let's go smell the flowers
- spanningtree
- Ranger Lord
- Posts: 3481
- Joined: Sun Jul 22, 2012 9:35 pm
- Location: Las Vegas, NV
Re: Chapter 27 - Let's go smell the flowers
Dieter - Mage
Dieter tells the hulk and axe beaks to dismember the thing on the bridge and then hits it with a lightning bolt to make sure they know where they are going,
Lightning Bolt [10d6] = 28
Dieter tells the hulk and axe beaks to dismember the thing on the bridge and then hits it with a lightning bolt to make sure they know where they are going,
Lightning Bolt [10d6] = 28
Anall nathrack uthos bethos doss yell yenva. -Merlin
Re: Chapter 27 - Let's go smell the flowers
Ulster wonders what would happen if a gargantuan frog is beset by insects. Would they be a bother, or just food? There's one sure way to find out:
Cast Insect Swarm (assuming his previous swarm is gone).
Cast Insect Swarm (assuming his previous swarm is gone).
- GreyWolfVT
- Wants a special title like Scott
- Posts: 33080
- Joined: Wed Oct 30, 2013 10:02 pm
- Location: Vermont
- Contact:
Re: Chapter 27 - Let's go smell the flowers
Algrim decides it's time for fighting and charges the creature with shield and spear. Spear +3 [1d20+3] = 8+3 = 11 To Hit [1d6+3] = 5+3 = 8 Dmg
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Chapter 27 - Let's go smell the flowers
It's about time! Dandy says, throwing Whelm at the creature.
Whelm throw [1d20+6] = 14+6 = 20 damage [1d6+5] = 4+5 = 9
Whelm throw [1d20+6] = 14+6 = 20 damage [1d6+5] = 4+5 = 9
- Craigers07
- Pathfinder
- Posts: 354
- Joined: Sat Mar 26, 2016 2:48 am
Re: Chapter 27 - Let's go smell the flowers
Furuk-Fighter
Furuk raises his arm and fires at the frog.
Laser Pistol [1d20+4] = 18+4 = 22 Damage [2d10+2] = 10+2 = 12
Furuk raises his arm and fires at the frog.
Laser Pistol [1d20+4] = 18+4 = 22 Damage [2d10+2] = 10+2 = 12
Re: Chapter 27 - Let's go smell the flowers
Grimes - Crazy-Cool Halfling
Grimes sees Furuk use his laser pistol and says "Ah, that's an idea!" And he'll grab his needler pistol and bust a cap on the frog thingamabob....
EDIT: Time to pop caps! Grimes shoots, BADLY.
[1d20+2] = 3+2 = 5
Grimes sees Furuk use his laser pistol and says "Ah, that's an idea!" And he'll grab his needler pistol and bust a cap on the frog thingamabob....
EDIT: Time to pop caps! Grimes shoots, BADLY.
[1d20+2] = 3+2 = 5
Last edited by badams30 on Tue Jun 12, 2018 1:56 am, edited 1 time in total.
- Craigers07
- Pathfinder
- Posts: 354
- Joined: Sat Mar 26, 2016 2:48 am
Re: Chapter 27 - Let's go smell the flowers
OOC: It's 2d10 my friend.badams30 wrote:
What was the damage on one of those?
Re: Chapter 27 - Let's go smell the flowers
Thanks. As Goldmember once said "Now the shoosting begins!"Craigers07 wrote:OOC: It's 2d10 my friend.badams30 wrote:
What was the damage on one of those?
Re: Chapter 27 - Let's go smell the flowers
Froghemoth round 2
Initiative players [1d6] = 4, baddies [1d6] = 5
The froghemoth goes first Froghemoth attack [1d20] = 18 dmg [5d10] = 30 pulling the treant that Ulster animated into its maw and making kindling of it with a single bite!
Castinus peppers the beat. A bolt from the blue is cast from Dieter's hand save vs spells (7) [1d20] = 9 and the beast side-hops it, lessening the damage and it seems to shake off the lightning bolt quicker than expected. The umber hulk attacks its bodymonster attack [1d20] = 16[/url [url=http://www.unseenservant.com/default.asp?do=showone&id=154094&macid=1954]monster attack [1d20] = 10 monster attack [1d20] = 18 dmg [3d4] = 7, [2d5] = 9 and axe beaks the tentacles monster attack [1d20] = 9, [1d20] = 7, [1d20] = 6 monster attack [1d20] = 18, [1d20] = 15, [1d20] = 15
dmg [1d3] = 2. Ulster's insect swarm moves in to attack the creature, quickly becoming lunch. Algrim charges but his spear doesn't hit its mark. Whelm slams into the creature and returns to Dandy's hand. Furuk's laser finds its mark. Grimes fires a sheaf of needles which fly wide.
The froghemoth looks mad. Kermit laughs at your puny attacks!
Actions?
Hit points and marching order
Grimes 69/69
--Dandy 39/40 < Cure Light Wounds x6,Bless, Hold Personx2, Find Traps, Augury, Silence 15'r,Glyph of Warding, Remove Curse, Dispel Magic, Speak With the Dead,Protection from Evil 10' radius, Cure serious woundsx3,Raise dead,plane shift >
Castinus 26/39
--Furuk 78/78
Ulster 57/62 < see char sheet >
Dieter 42/42 < see char sheet >
--Algrim 70/70
Prime
Axe beak 1
Axe beak 2
Umber Hulk
53
Initiative players [1d6] = 4, baddies [1d6] = 5
The froghemoth goes first Froghemoth attack [1d20] = 18 dmg [5d10] = 30 pulling the treant that Ulster animated into its maw and making kindling of it with a single bite!
Castinus peppers the beat. A bolt from the blue is cast from Dieter's hand save vs spells (7) [1d20] = 9 and the beast side-hops it, lessening the damage and it seems to shake off the lightning bolt quicker than expected. The umber hulk attacks its bodymonster attack [1d20] = 16[/url [url=http://www.unseenservant.com/default.asp?do=showone&id=154094&macid=1954]monster attack [1d20] = 10 monster attack [1d20] = 18 dmg [3d4] = 7, [2d5] = 9 and axe beaks the tentacles monster attack [1d20] = 9, [1d20] = 7, [1d20] = 6 monster attack [1d20] = 18, [1d20] = 15, [1d20] = 15
dmg [1d3] = 2. Ulster's insect swarm moves in to attack the creature, quickly becoming lunch. Algrim charges but his spear doesn't hit its mark. Whelm slams into the creature and returns to Dandy's hand. Furuk's laser finds its mark. Grimes fires a sheaf of needles which fly wide.
The froghemoth looks mad. Kermit laughs at your puny attacks!
Actions?
Hit points and marching order
Grimes 69/69
--Dandy 39/40 < Cure Light Wounds x6,Bless, Hold Personx2, Find Traps, Augury, Silence 15'r,Glyph of Warding, Remove Curse, Dispel Magic, Speak With the Dead,Protection from Evil 10' radius, Cure serious woundsx3,Raise dead,plane shift >
Castinus 26/39
--Furuk 78/78
Ulster 57/62 < see char sheet >
Dieter 42/42 < see char sheet >
--Algrim 70/70
Prime
Axe beak 1
Axe beak 2
Umber Hulk
53
- spanningtree
- Ranger Lord
- Posts: 3481
- Joined: Sun Jul 22, 2012 9:35 pm
- Location: Las Vegas, NV
Re: Chapter 27 - Let's go smell the flowers
Dieter - Mage
Stay back folks... Dieter casts Evard's Black Tentacles underneath the froggy.
Stay back folks... Dieter casts Evard's Black Tentacles underneath the froggy.
Anall nathrack uthos bethos doss yell yenva. -Merlin
- GreyWolfVT
- Wants a special title like Scott
- Posts: 33080
- Joined: Wed Oct 30, 2013 10:02 pm
- Location: Vermont
- Contact:
Re: Chapter 27 - Let's go smell the flowers
Algrim heeds Dieter's warning and backs off from the strange creature.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Chapter 27 - Let's go smell the flowers
Dandy backs away but will prepare plane shift in case things go south.
Re: Chapter 27 - Let's go smell the flowers
Grimes - Fighter
With a determined look, Grimes attempts to channel his inner Dirty Harry, and takes another shot at the thing with his needler pistol, with predictable results...
YOINK, WHIZ! MISS! [1d20+2] = 5+2 = 7
With a determined look, Grimes attempts to channel his inner Dirty Harry, and takes another shot at the thing with his needler pistol, with predictable results...
YOINK, WHIZ! MISS! [1d20+2] = 5+2 = 7
- spanningtree
- Ranger Lord
- Posts: 3481
- Joined: Sun Jul 22, 2012 9:35 pm
- Location: Las Vegas, NV
Re: Chapter 27 - Let's go smell the flowers
OCC: Hey guys, not trying to keep you out of melee. Dieter is trying to immobilize the critter.
Anall nathrack uthos bethos doss yell yenva. -Merlin
- GreyWolfVT
- Wants a special title like Scott
- Posts: 33080
- Joined: Wed Oct 30, 2013 10:02 pm
- Location: Vermont
- Contact:
Re: Chapter 27 - Let's go smell the flowers
ooc: noted but I don't want to get caught in the tentacles once they grab the thing I'll get back into melee.spanningtree wrote:OCC: Hey guys, not trying to keep you out of melee. Dieter is trying to immobilize the critter.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
- Craigers07
- Pathfinder
- Posts: 354
- Joined: Sat Mar 26, 2016 2:48 am
Re: Chapter 27 - Let's go smell the flowers
Furuk-Fighter
Furuk takes a few steps back and fires another shot at Kermit's open mouth!
Laser Pistol [1d20+4] = 14+4 = 18 Damage [2d10+2] = 2+2 = 4
Furuk takes a few steps back and fires another shot at Kermit's open mouth!
Laser Pistol [1d20+4] = 14+4 = 18 Damage [2d10+2] = 2+2 = 4
Re: Chapter 27 - Let's go smell the flowers
Froghemoth round 3
Initiative players [1d6] = 5, baddies [1d6] = 6
Kermit/b] sticks its tongue out at (who is in melee Umber hulk, axebeak, axebeak, Algrim which? [1d4] = 4) Algrim Froghemoth attack [1d20] = 13, dmg [5d10] = 36 pulling the dwarf into its mighty jaws and chomping. Algrim is trapped in the froggy maw.
Algrim cannot retreat this round (Save vs Paralyzation to break free).
At Dieter's command, how many [1d4+11] = 3+11 = 14 black tentacles rise from the ground, bridge, and pond. They each begin grabbing at whoever is there (Kermit, umber, axebeak, axebeak), but not Algrim as he is being chomped at the moment.
which? [1d4] = 4axebeak save vs spells (16) [1d20] = 2dmg [2d4] = 3 The tentacle hits the axebeak and holds fast.
which? [1d4] = 1Kermit save vs spells (7) [1d20] = 19dmg [1d4] = 4 The tentacle strikes Kermit and then disappears into black smoke.
which? [1d4] = 3axebeak save vs spells (16) [1d20] = 5dmg [2d4] = 7 The tentacle hits the axebeak and holds fast
which? [1d4] = 1Kermit save vs spells (7) [1d20] = 20dmg [1d4] = 4 The tentacle strikes Kermit and then disappears into black smoke.
which? [1d4] = 4axebeak save vs spells (16) [1d20] = 1dmg [2d4] = 6 The tentacle strikes Kermit and then holds fast.
which? [1d4] = 3axebeak save vs spells (16) [1d20] = 20dmg [1d4] = 1 The tentacle strikes the axebeak and crushes it.
which? [1d4] = 4axebeak save vs spells (16) [1d20] = 6dmg [2d4] = 3The tentacle strikes the axebeak and holds fast.
which? [1d4] = 4axebeak save vs spells (16) [1d20] = 12dmg [2d4] = 5 The tentacle strikes the axebeak and holds fast.
which? [1d4] = 1Kermit save vs spells (7) [1d20] = 8 dmg [1d4] = 3 The tentacle strikes Kermit and then disappears into black smoke.
which? [1d4] = 4axebeak save vs spells (16) [1d20] = 15dmg [2d4] = 7 The tentacle strikes the axebeak and holds fast.
which? [1d4] = 4axebeak save vs spells (16) [1d20] = 7dmg [2d4] = 5 The tentacle strikes the axebeak and tears it into pieces.
which? [1d4] = 1Kermit save vs spells (7) [1d20] = 3dmg [2d4] = 3 The tentacle strikes Kermit and then holds fast.
which? [1d4] = 1Kermit save vs spells (7) [1d20] = 3 dmg [2d4] = 5 The tentacle strikes Kermit and then holds fast.
which? [1d4] = 2Umber Hulk save vs spells (12) [1d20] = 5dmg [2d4] = 4 The tentacle strikes the umber hulk and then holds fast.
Dandy backs away. Ulster's robe begins scintillating.
Grimes shoots poorly.
Furuk shoots well.
Kermit is held by black tentacles, as is the umber hulk. Algrim is in the froghemoth's maw.
Actions?
Hit points and marching order
Grimes 69/69
--Dandy 39/40 < Cure Light Wounds x6,Bless, Hold Personx2, Find Traps, Augury, Silence 15'r,Glyph of Warding, Remove Curse, Dispel Magic, Speak With the Dead,Protection from Evil 10' radius, Cure serious woundsx3,Raise dead,plane shift >
Castinus 26/39
--Furuk 78/78
Ulster 57/62 < see char sheet >
Dieter 42/42 < see char sheet >
--Algrim 34/70
Prime
Axe beak 9
Axe beak 25
Umber Hulk 4
67
wow, that was a PITA to adjudicate.
Initiative players [1d6] = 5, baddies [1d6] = 6
Kermit/b] sticks its tongue out at (who is in melee Umber hulk, axebeak, axebeak, Algrim which? [1d4] = 4) Algrim Froghemoth attack [1d20] = 13, dmg [5d10] = 36 pulling the dwarf into its mighty jaws and chomping. Algrim is trapped in the froggy maw.
Algrim cannot retreat this round (Save vs Paralyzation to break free).
At Dieter's command, how many [1d4+11] = 3+11 = 14 black tentacles rise from the ground, bridge, and pond. They each begin grabbing at whoever is there (Kermit, umber, axebeak, axebeak), but not Algrim as he is being chomped at the moment.
which? [1d4] = 4axebeak save vs spells (16) [1d20] = 2dmg [2d4] = 3 The tentacle hits the axebeak and holds fast.
which? [1d4] = 1Kermit save vs spells (7) [1d20] = 19dmg [1d4] = 4 The tentacle strikes Kermit and then disappears into black smoke.
which? [1d4] = 3axebeak save vs spells (16) [1d20] = 5dmg [2d4] = 7 The tentacle hits the axebeak and holds fast
which? [1d4] = 1Kermit save vs spells (7) [1d20] = 20dmg [1d4] = 4 The tentacle strikes Kermit and then disappears into black smoke.
which? [1d4] = 4axebeak save vs spells (16) [1d20] = 1dmg [2d4] = 6 The tentacle strikes Kermit and then holds fast.
which? [1d4] = 3axebeak save vs spells (16) [1d20] = 20dmg [1d4] = 1 The tentacle strikes the axebeak and crushes it.
which? [1d4] = 4axebeak save vs spells (16) [1d20] = 6dmg [2d4] = 3The tentacle strikes the axebeak and holds fast.
which? [1d4] = 4axebeak save vs spells (16) [1d20] = 12dmg [2d4] = 5 The tentacle strikes the axebeak and holds fast.
which? [1d4] = 1Kermit save vs spells (7) [1d20] = 8 dmg [1d4] = 3 The tentacle strikes Kermit and then disappears into black smoke.
which? [1d4] = 4axebeak save vs spells (16) [1d20] = 15dmg [2d4] = 7 The tentacle strikes the axebeak and holds fast.
which? [1d4] = 4axebeak save vs spells (16) [1d20] = 7dmg [2d4] = 5 The tentacle strikes the axebeak and tears it into pieces.
which? [1d4] = 1Kermit save vs spells (7) [1d20] = 3dmg [2d4] = 3 The tentacle strikes Kermit and then holds fast.
which? [1d4] = 1Kermit save vs spells (7) [1d20] = 3 dmg [2d4] = 5 The tentacle strikes Kermit and then holds fast.
which? [1d4] = 2Umber Hulk save vs spells (12) [1d20] = 5dmg [2d4] = 4 The tentacle strikes the umber hulk and then holds fast.
Dandy backs away. Ulster's robe begins scintillating.
Grimes shoots poorly.
Furuk shoots well.
Kermit is held by black tentacles, as is the umber hulk. Algrim is in the froghemoth's maw.
Actions?
Hit points and marching order
Grimes 69/69
--Dandy 39/40 < Cure Light Wounds x6,Bless, Hold Personx2, Find Traps, Augury, Silence 15'r,Glyph of Warding, Remove Curse, Dispel Magic, Speak With the Dead,Protection from Evil 10' radius, Cure serious woundsx3,Raise dead,plane shift >
Castinus 26/39
--Furuk 78/78
Ulster 57/62 < see char sheet >
Dieter 42/42 < see char sheet >
--Algrim 34/70
Prime
Axe beak 9
Axe beak 25
Umber Hulk 4
67
wow, that was a PITA to adjudicate.
Re: Chapter 27 - Let's go smell the flowers
Grimes - Fighter
Grimes tosses his pistol to the ground and charges with Wave, shouting as he advances: "I've had enough a' you!" And he lunges at the thing with Wave.
[1d20+5] = 19+5 = 24
[1d10+5] = 2+5 = 7
OOC: I was hoping Wave would dehydrate this jerk...
Grimes tosses his pistol to the ground and charges with Wave, shouting as he advances: "I've had enough a' you!" And he lunges at the thing with Wave.
[1d20+5] = 19+5 = 24
[1d10+5] = 2+5 = 7
OOC: I was hoping Wave would dehydrate this jerk...
- GreyWolfVT
- Wants a special title like Scott
- Posts: 33080
- Joined: Wed Oct 30, 2013 10:02 pm
- Location: Vermont
- Contact:
Re: Chapter 27 - Let's go smell the flowers
Algrim decides retreating is out of the question so instead once he breaks free of the creature he attacks it.
Save v Paralysis (6) (+1 from WIS +4 From Dwarf) [1d20+5] = 10+5 = 15
Spear +3 [1d20+3] = 9+3 = 12 To Hit [1d6+3] = 6+3 = 9 Dmg
Save v Paralysis (6) (+1 from WIS +4 From Dwarf) [1d20+5] = 10+5 = 15
Spear +3 [1d20+3] = 9+3 = 12 To Hit [1d6+3] = 6+3 = 9 Dmg
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Chapter 27 - Let's go smell the flowers
Once he sees Algrim is free, Dandy advances while casting plane shift, touching the creature and sending him to the plane of elemental fire.