Character build thread (DCC/MCC)
Re: Character build thread (DCC/MCC)
Underneath the footfalls of the oblivious creatures above ground, deep in the bowels of the world, lives a thriving, sprawling community of living fungi. As adolescents from this locality reach an age of maturity, they are sent out into the world above to explore, gather resources and information, and search for suitable locations to continue the spread of the species. One such youth has recently reached his age of observation and bravely stepped out into the world above to explore it's wonders and horrors. To find out what, if anything, life on the surface may hold for him.
Podo may only stand at a short 4' 10" tall, at least a foot of which is his fibrous cap, but is quite stalky with thick, muscular arms and legs. Podo's entire body is scarlet with eyes that shine with a dull, yellow glow. He is often seen scrawling notes and drawing rudimentary maps of the local terrain. He also spends quite a bit of time gathering up a lot of assorted, meaningless objects, seeming to some a collector and others who are more unforgiving as a hoarder.
*Do I need to do anything else Norjax?
Podo may only stand at a short 4' 10" tall, at least a foot of which is his fibrous cap, but is quite stalky with thick, muscular arms and legs. Podo's entire body is scarlet with eyes that shine with a dull, yellow glow. He is often seen scrawling notes and drawing rudimentary maps of the local terrain. He also spends quite a bit of time gathering up a lot of assorted, meaningless objects, seeming to some a collector and others who are more unforgiving as a hoarder.
*Do I need to do anything else Norjax?
Re: Character build thread (DCC/MCC)
I'll start your character sheet and let you know.
- doppelganger
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Re: Character build thread (DCC/MCC)
Hi, my Manimal concept is a two headed anthropomorphic white rat (name pending). A couple of inspirational images. Will try to do some rolls on the dice roller next.
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Re: Character build thread (DCC/MCC)
Seeing if I got this to work right:
Stat roll-
Stat roll-
Re: Character build thread (DCC/MCC)
Looks good!
Re: Character build thread (DCC/MCC)
Random mutation rolls for Podo-
- Carapace
- Roll a defect -> - weak-willed
- Taller
- Carapace
- Roll a defect -> - weak-willed
- Taller
Re: Character build thread (DCC/MCC)
Results for Carapace mutation - I will glowburn 1 point of strength and spend 2 points of Luck to make it a 14 - The mutant’s natural AC increases by +3, +1 to Fortitude saves
Manifestation - - The mutant’s skin is like thick, spiked dinosaur hide
Results for Weak Willed defect - - The mutant is a “yes man” and must at least appear to agree with everyone, even enemies.
Results for Taller mutation - - The mutant towers over others at approximately 10’ in height; mutant gains +5 to Strength (to a maximum
of 24), AC decreases by -4, movement speed is 50’, and HD changes to d10
*if possible Norjax I would like to spend 3 Luck on the above roll to make it a 24 but I don't want to break the game so if it will cause storytelling issues I'll stick with 21*
Manifestation - - The mutant’s body is taller than other members of his genotype, but his lower legs and feet are extra-wide
Manifestation - - The mutant’s skin is like thick, spiked dinosaur hide
Results for Weak Willed defect - - The mutant is a “yes man” and must at least appear to agree with everyone, even enemies.
Results for Taller mutation - - The mutant towers over others at approximately 10’ in height; mutant gains +5 to Strength (to a maximum
of 24), AC decreases by -4, movement speed is 50’, and HD changes to d10
*if possible Norjax I would like to spend 3 Luck on the above roll to make it a 24 but I don't want to break the game so if it will cause storytelling issues I'll stick with 21*
Manifestation - - The mutant’s body is taller than other members of his genotype, but his lower legs and feet are extra-wide
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Re: Character build thread (DCC/MCC)
so that is:
STR 17
AGI 12
STA 17
PER 15
INT 14
LUC 17
Not bad..
rolling Birth sign/Luck
The Gatherer- Stealth/hiding rolls
Mutation rolls-
2nd head mutation #1
Oof. Non-functional second brain... the lazy eye of extra heads.
Mutation #2
A useless non-functioning carapace
Mutation #3
Extra senses
By concentrating for one full round, the mutant senses hidden creatures up to 30’ and the mutant is
granted a compass direction for the detected stimuli
Hit points- Not sure what to do here - 17d7 if his stamina is 17?
Starting gold
Re: Character build thread (DCC/MCC)
Roll one of these again, ignore defect and non-functional rolls.doppelganger wrote: ↑Tue Aug 17, 2021 2:05 am
Mutation rolls-
2nd head mutation #1
Oof. Non-functional second brain... the lazy eye of extra heads.
Mutation #2
A useless non-functioning carapace
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Re: Character build thread (DCC/MCC)
Ok, rerolling Dual Brain...Norjax wrote: ↑Tue Aug 17, 2021 1:53 pmRoll one of these again, ignore defect and non-functional rolls.doppelganger wrote: ↑Tue Aug 17, 2021 2:05 am
Mutation rolls-
2nd head mutation #1
Oof. Non-functional second brain... the lazy eye of extra heads.
Mutation #2
A useless non-functioning carapace
+2 INT score.
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Re: Character build thread (DCC/MCC)
HP roll is 75 if I did this right:
Re: Character build thread (DCC/MCC)
I need resolution on the Taller mutation Norjax, am I able to spend 2 points of Luck on that to make the result 25 without breaking any storytelling you may have in mind?
Also since my HD goes up do I reroll my hp?
Also since my HD goes up do I reroll my hp?
Re: Character build thread (DCC/MCC)
Sorry, I'll review.
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Re: Character build thread (DCC/MCC)
summary of what I think I rolled (perhaps clouded by radioactive haze)
STR 17
AGI 12
STA 17
PER 15
INT 14+2 from mutation-->16
LUC 17
HP 75? (17d7)
Lucky sign - The Gatherer- Stealth/hiding rolls
Mutations
Extra head/dual brain - +2 INT
Non functioning carapace
Extra senses- By concentrating for one full round, the mutant senses hidden creatures up to 30’ and the mutant is
granted a compass direction for the detected stimuli
Money - 180gp
Need to do saving throws, alignment, background, weapons/armor/equipment -
STR 17
AGI 12
STA 17
PER 15
INT 14+2 from mutation-->16
LUC 17
HP 75? (17d7)
Lucky sign - The Gatherer- Stealth/hiding rolls
Mutations
Extra head/dual brain - +2 INT
Non functioning carapace
Extra senses- By concentrating for one full round, the mutant senses hidden creatures up to 30’ and the mutant is
granted a compass direction for the detected stimuli
Money - 180gp
Need to do saving throws, alignment, background, weapons/armor/equipment -
Re: Character build thread (DCC/MCC)
reroll hp 11d10 for Podo
Re: Character build thread (DCC/MCC)
Hi, I'm a newbie to Unseen Servant jumping in (and making lots of mistakes, advice accepted).
I'm making Jak a male, Uber Strain Human.
I'm making Jak a male, Uber Strain Human.
Last edited by Phraint on Wed Nov 24, 2021 7:00 pm, edited 1 time in total.
Re: Character build thread (DCC/MCC)
Jak's stats assigned.
Strength: 12
Agility: 10
Stamina: 11
Intelligence: 10
Personality: 6
Luck: 13
Birth Sign: 20 (?)
Hit points: 55
Starting Wealth: 90 (-32-30-9.7) = 17 Gold, 3 Silver left.
Equipment:
Long Sword
2 Daggers
Light Crossbow & 2 quivers of 10 bolts (33 g.p.; 12 Lbs)
Hide Armor (30 g.p.; 15 Lbs)
Back Pack
winter blanket
candles (10)
Flint & Steel
Trail Rations (7 days)
Water Skin
Oil (1 pint flask)
Sack, large
3 Torches (9.7 g.p.; 17 Lbs)
Weight carried 44 Lbs.
Strength: 12
Agility: 10
Stamina: 11
Intelligence: 10
Personality: 6
Luck: 13
Birth Sign: 20 (?)
Hit points: 55
Starting Wealth: 90 (-32-30-9.7) = 17 Gold, 3 Silver left.
Equipment:
Long Sword
2 Daggers
Light Crossbow & 2 quivers of 10 bolts (33 g.p.; 12 Lbs)
Hide Armor (30 g.p.; 15 Lbs)
Back Pack
winter blanket
candles (10)
Flint & Steel
Trail Rations (7 days)
Water Skin
Oil (1 pint flask)
Sack, large
3 Torches (9.7 g.p.; 17 Lbs)
Weight carried 44 Lbs.
Last edited by Phraint on Fri Nov 26, 2021 12:31 am, edited 1 time in total.
Re: Character build thread (DCC/MCC)
Okay, trying again.
Jak, Uber Strain Human.
Characteristics:
[4d6c1]=14
[4d6c1]=11
[4d6c1]=12
[4d6c1]=10
[4d6c1]=10
[4d6c1]=16
I like them in this order.
Strength: 14 (+1)
Agility: 11
Stamina: 12
Personality: 10
Intelligence: 10
Luck: 16 (+2)
Birth Sign (not re-rolled):20 (The Scientist. Lucky roll Reflex saving throws).
Hit Points: 58+10=68
[10d10]=58 [2d10]=10
Starting Wealth (unchanged): 90 (-32-30-9.7) = 17 Gold, 3 Silver left.
Equipment (unchanged):
Long Sword
2 Daggers
Light Crossbow & 2 quivers of 10 bolts (33 g.p.; 12 Lbs)
Hide Armor (30 g.p.; 15 Lbs)
Back Pack
winter blanket
candles (10)
Flint & Steel
Trail Rations (7 days)
Water Skin
Oil (1 pint flask)
Sack, large
3 Torches (9.7 g.p.; 17 Lbs)
Weight carried 44 Lbs.
Jak, Uber Strain Human.
Characteristics:
[4d6c1]=14
[4d6c1]=11
[4d6c1]=12
[4d6c1]=10
[4d6c1]=10
[4d6c1]=16
I like them in this order.
Strength: 14 (+1)
Agility: 11
Stamina: 12
Personality: 10
Intelligence: 10
Luck: 16 (+2)
Birth Sign (not re-rolled):20 (The Scientist. Lucky roll Reflex saving throws).
Hit Points: 58+10=68
[10d10]=58 [2d10]=10
Starting Wealth (unchanged): 90 (-32-30-9.7) = 17 Gold, 3 Silver left.
Equipment (unchanged):
Long Sword
2 Daggers
Light Crossbow & 2 quivers of 10 bolts (33 g.p.; 12 Lbs)
Hide Armor (30 g.p.; 15 Lbs)
Back Pack
winter blanket
candles (10)
Flint & Steel
Trail Rations (7 days)
Water Skin
Oil (1 pint flask)
Sack, large
3 Torches (9.7 g.p.; 17 Lbs)
Weight carried 44 Lbs.