Bart takes command, grabs a smoke grenade, and issues the orders to the group. He and Jack enter the lower tube and cross over to the chamber by walking on the upper portion of the nest. The nest surface is spongy and rips in a few places, but both leap the gap and enter the debris chamber. The floor of this chamber is strewn with bee carcasses and other trash removed from the nest below. The two press against the far side of the chamber and wait for the bees.
Bart DEX = [1d20] = 10
Jack DEX = [1d20] = 15
The first bees enter the upper portion of the lower tower and Blixx shuts the hatch, pressing against it and engaging the latch. He remains against the hatch surface so his field of effect reaches maximum distance. The bees are confused by the shut cover and try to force it open, but the latch on Blixx’s side holds steady and they are unable to open it.
Bart fires two crossbow bolts at the bees when they become visible, taking out two as they crawl around and attempt to breach the hatch. The remaining bees buzz their wings with an aggressive fury!
OOC: Jack may attempt a free attack this round, I am considering this a surprise in favor of the PC’s.
OOC: The bee’s AC is 13 when they are not in flight.
Blixx’s vampyric field begins to absorb life from the bees.
Vamp. field = [2d4] = 3
Frank moves back up to the edge of the tower, and fires into the swarm chasing Belial. The risk pays off and he hits one (5 dmg), dropping it out of the sky.
OOC: Belial and Frekken have declared their actions for next round.
MAP:
Actions?
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