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Player Characters

Posted: Fri Jun 15, 2012 10:06 pm
by Distorted Humor
Post your Characters here.

Re: Player Characters

Posted: Fri Jun 15, 2012 11:58 pm
by Vargr1105
Image


Religion/Deity: Vash

Languages: Common, Trade, Keltabrii Dialect

Hobby Skills: Intimidation, Survival (the North)


Description: Sun-tanned skin, dark mane of hair, light brown eyes, muscled with nary an ounce of fat on him. Coenbeorht is often mistaken for an unkempt, rather short teenager from a distance. He likes beer, gambling, women and will stab you in the genitals if you piss him off.

Coenbeorht "worships" the Goddess Vash, a distant deity whose attention isn't very recommended, though she has been known to grant boons to her champions, if only to take it away a short time later.


Background: Coenbeorht is a member of the Half-Ones, a band of Halfling Thralls at the service of the Keltabrii tribe who makes their home in the volcanic hills around the northenmost city of Feras. No one remembers exactly when the Half-Ones came into the north or how they became Thralled to the Keltabrii. What everyone in Feras knows is that they are very unorthodox halflings and have adopted the barbarian way of life completely. They are on average, taller than most halflings, aggressive, adventurous, lecherous, hard drinkers and with muscled thews instead of guts of fat, looking much more like feral children than effete Shire dwellers in nice Sunday clothes. They still prefer 3 meals a day; preferably roasted meat eaten clean of the bone. Offers of pies, tea, crumpets or any such nonsense will be met with derisive laughter or an ax to the groin...depending on the mood and intoxication of the Half-One.

In battle the Half-Ones are vicious, sneaky and unforgiving; masters of outdoors ambush given their ability to hide amid the terrain. They prefer fighting with hand axes, throwing hammers and slings shooting caltrops smeared in dung to cause infected wounds.

Like most barbarians, the Half-Ones have a love/hate relationship with civilization and a singular dislike for their "fancy-pants" hole-dwelling southern cousins. One that kills a kobold, goblin or any other such creature by his own hand is elevated from thralldom to become a true Keltabrii.

Coenbeorht did just that recently, shattering the knee of his enemy with an well-aimed ax blow, gaining a surname and ceasing to be a mere Thrall.


Rolls Tally
Stats: DEX:15, WIS:14, CON:17, STR:18, INT:13, CHR:12
Starting Gold: [3d6] = 6 x10 = 60gp

Re: Player Characters

Posted: Sat Jun 16, 2012 7:30 am
by onlyme
Image




treasure in progress
125 gp (chest in rubble of courtyard)

Re: Player Characters

Posted: Sat Jun 16, 2012 2:32 pm
by max_vale
Image


Re: Player Characters

Posted: Thu Oct 04, 2012 10:35 pm
by Epichicken
NPC


new stats for Husker Wilkenburg

Ceric Perrigan

Posted: Thu Apr 04, 2013 4:01 am
by dmw71
Image

Last Updated: Thursday, April 04, 2013
Update Reason: New character creation

Note: All page numbers displayed are quoted from the Rules Cyclopedia.


Name: Ceric Perrigan
Class: Fighter
Alignment: Lawful

Hit Points (1d8+2/level through 9th level (2hp/level thereafter)) (page 16)
Total: 10 (+2 constitution bonus)
Damage: 0
Current: 10

Armor Class
Front: 1
Rear: 2
Surprised: 3


STR: 18 +3 attack rolls | +3 damage rolls | +3 physical tasks (2-6)
INT: 10 Reads and writes native languages (usually two)
WIS: 8 -1 on magic based saving throws (e.g. spells)
DEX: 15 +1 missile attack rolls | -1 armor class | +1 initiative (if used; page 102)
CON: 16 +2 hit point per hit die
CHA: 13 +1 reaction adjustment | max. 5 retainers | retainer morale: 8

Level: 1 (max: 36)
Experience: 550 | 2,000 (+10% bonus)

Weapons
Normal Sword (1d8)
Normal Dagger x2 (1d4) 10|20|30
Short Bow (1d6) 50|100|150
- Normal Arrow x20
- Silver Arrow x5


Possessions
Clothing Total Weight: 0 coin (0 pounds)
Plain Clothing (tunic and pants) (worn) (--)
Belt (worn) (--)
Boots (plain) (worn) (--)
Cloak (long) (worn) (--)

Armor Total Weight: 600 coin (60.0 pounds)
Plate Armor (500 coin)
Medium Shield (100 coin)

Weapons Total Weight: 170 coin (17.0 pounds)
Normal Sword (1d8) (80 coin)
Normal Dagger x2 (1d4) 10|20|30 (10 coin each * 2 = 20 coin)
Short Bow (1d6) 50|100|150 (20 coin)
- Normal Arrow x20 (2 coin each * 20 = 40 coin)
- Silver Arrow x5 (2 coin each * 5 = 10 coin)

Adventuring Gear Total Weight: 454 coin (45.4 pounds)
Backpack (400 coin capacity) (20 coin)
- Plain Clothing (tunic and pants) (packed) (20 coin)
- Mirror (small, steel) (5 coin)
- Rations (standard, 7 days) (30 coin each * 7 = 210 coin)
Belt Pouch (50 coin capacity) (2 coin)
- Oil (flask) x3 (10 coin each * 3 = 30 coin)
Belt Pouch (50 coin capacity) (2 coin)
- Wealth (**) (Encumbrance tracked separately)
Lantern (30 coin)
Pole (10' wooden) (100 coin)
Quiver (5 coin)
Waterskin (filled) (30 coin) (5 coin when unfilled)

Magic Items Total Weight: 0 coin (0 pounds)
None

Wealth (starting gold: 180 gp) Total Weight: 9 coin (0.9 pounds)
PP: 0
GP: 1
SP: 8
CP: 0
Gems: 0
Jewelry: 0
Other Valuables: 0

Total Encumbrance
Clothing: 0 coin (0 pounds)
Armor: 600 coin (60.0 pounds)
Weapons: 170 coin (17.0 pounds)
Adventuring Gear: 454 coin (45.4 pounds)
Magic Items: 0 coin (0 pounds)
Wealth: 9 coin (0.9 pounds)
========================================
Total Carried: 1,233 coin (123.3 pounds)

Attack Rolls (page 106)

Code: Select all

* Melee (+3 str bonus)        * Ranged or Throw (+1 dex bonus)
  AC -3: 20-3 = 17              AC -3: 20-1 = 19
  AC -2: 20-3 = 17              AC -2: 20-1 = 19
  AC -1: 20-3 = 17              AC -3: 20-1 = 19
  AC  0: 19-3 = 16              AC  0: 19-1 = 18
  AC  1: 18-3 = 15              AC  1: 18-1 = 17
  AC  2: 17-3 = 14              AC  2: 17-1 = 16
  AC  3: 16-3 = 13              AC  3: 16-1 = 15
  AC  4: 15-3 = 12              AC  4: 15-1 = 14
  AC  5: 14-3 = 11              AC  5: 14-1 = 13
  AC  6: 13-3 = 10              AC  6: 13-1 = 12
  AC  7: 12-3 = 9               AC  7: 12-1 = 11
  AC  8: 11-3 = 8               AC  8: 11-1 = 10
  AC  9: 10-3 = 7               AC  9: 10-1 = 9
  AC 10:  9-3 = 6               AC 10:  9-1 = 8 
Saving Throws (page 17)
Death Ray or Poison: 12
Magic Wands: 13
Paralysis or Turn to Stone: 14
Breath Attack: 15
Spells: 16 17 (+1 wis penalty)

Languages
Common
Alignment (Lawful)

Special Abilities
• Lance Attack maneuver (page 104)
• Set Spear vs. Charge maneuver (page 104)


Physical Details
Gender: Male | Age: 19 | Height: 6'02" (74 inches) | Weight: 212 pounds | Hair: Bald | Eyes: Light brown

---

Background
??

---

Medical Record
None

---

Experience
Starting experience points (+500) 0+500 = 500 (+10% = 550)

---

Accounting (1 pp = 5 gp = 10 ep = 50 sp = 500 cp (page 62))
Starting funds (+180) 0+180 = 180
Plate Mail (-60) 180-60 = 120
Medium Shield (-10) 120-10 = 110
Normal Sword (-10) 110-10 = 100
Normal Dagger x2 (-6) 100-6 = 94
Short Bow (-25) 94-25 = 69
Normal Arrow x20 (-5) 69-5 = 64
Silver Arrow x5 (-25) 64-25 = 39
Backpack (-5) 39-5 = 34
Convert 2gp -> 20sp (-2|+20) = 32.20
Belt (-.02) 32.20-.02 = 32.18
Boots (plain) (-1) 32.18-1 = 31.18
Cloak (long) (-1) 31.18-1 = 30.18
Lantern (-10) 30.18-10 = 20.18
Mirror (small, steel) (-5) 20.18-5 = 15.18
Oil (flask) x3 (-6) = 15.18-6 = 9.18
Rations (standard, 7 days) (-5) 9.18-5 = 4.18
Pouch (belt) x2 (-.10) 4.18-.10 = 4.08
Pole (10' wooden) (-1) 4.08-1 = 3.08
Quiver (-1) 3.08-1 = 2.08
Waterskin (-1) 2.08-1 = 1.08

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Roll Tracking
All Rolls
***
Stats: STR:15, INT:10, WIS:18, DEX:8, CON:16, CHR:13
Starting money: [3d6x10] = 9x10 = 90 <-- Note: double starting gold (90*2 = 180gp)

Re: Player Characters

Posted: Fri Apr 05, 2013 11:43 pm
by Bouv


Rolled 140 for starting gold, doubled it, had 15 and change left. Donated all but 5gp back to the Church

Re: Player Characters

Posted: Wed Apr 10, 2013 1:31 am
by Distorted Humor
Both PCs look good - Approved!

Re: Player Characters

Posted: Thu Jul 04, 2013 4:32 am
by riftstone
Husker "Wily Wilkey" Wilkenburg
Husker.jpg
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