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CHAPTER 3a: The Thorax Scavengers
Posted: Fri Sep 02, 2016 3:49 pm
by Norjax
...
The Gam'A Zone, Day 31, Night
As you regain awareness and react to your surroundings, the first thing noticed are eight bipedal roach-beings standing over Ghar. The construct human lies motionless with sparks shooting out of joints in his body. One carries a whip that glows with blue, cracking energy. The others stab the android with spears as its limbs twitch to the spear’s jabs and twists. As the Scavengers attack the android’s body, their incomprehensible language of chirps and clicks brakes into a garbled, repeated, common tongue word:
“Motter, motter, motter!”
Those without night vision, echolocation or other means to see in the dark suffer a -2 attack roll penalty.
Those who have not rolled initiative, please do so.
sirravd is unable to continue with the game; Ghar is destroyed.
Actions?
...
Re: CHAPTER 3a: The Thorax Scavengers
Posted: Sat Sep 03, 2016 2:15 am
by Grognardsw
Cthul-Hand Luke, mutant
"Damn bugs again!" curses Luke as he opens fire on the biggest roach standing over Ghar.
Luke Initiative [1d10+3] = 8+3 = 11
Pistol [1d20+3] = 5+3 = 8, damage [1d10] = 3
Re: CHAPTER 3a: The Thorax Scavengers
Posted: Sat Sep 03, 2016 1:27 pm
by GreyWolfVT
Jack "well I wanted adventure dammit now i have gotten it." since I have one of the heavy blasters that I failed to add to my sheet what is the stats for a macro to use one? reaching for the heavy blaster he took off a pigmon and firing at the nearest bug.
Initiative [1d10+1] = 6+1 = 7
Initiative [1d10+1] = 4+1 = 5 Bolt Action Rifle [1d20+2] = 9+2 = 11 to hit [1d12] = 9 dmg
Re: CHAPTER 3a: The Thorax Scavengers
Posted: Sun Sep 04, 2016 4:17 am
by Urson
Belial stands erect, spreading his wings. He snarl/roars, then charges- ready to stab or slash with his assegai.
Here's hoping he can manage a little demoralization before he closes with one of these things.
Re: CHAPTER 3a: The Thorax Scavengers
Posted: Mon Sep 05, 2016 6:28 pm
by Mimdalf
Blixx
Initiative [1d10+1] = 2+1 = 3
Wrench [1d20] = 17
Wrench [1d6] = 6
Blixx gasps in horror at the monstrous creatures and charges!
Re: CHAPTER 3a: The Thorax Scavengers
Posted: Tue Sep 06, 2016 10:26 am
by Inferno
Bruze Whane, mutant bat:
Once more they were beset by Hhaanq-Pimm, evil monster god of plagues of insects! Ghar, the machine avatar of the gods was dead!
Consumed with lust for vengeance, the disciple of darkness swooped in silently behind one of the murderous cockroach men, trying to mercilessly eviscerate it with his savage claws.
Bruze: Initiative: [1d10+1] = 5+1 = 6
Bruze: Claws: To Hit: [1d20+2] = 5+2 = 7, Damage: [1d10+2] = 10+2 = 12
Attack macro doesn't include rear bonus or charging bonus, if applicable.
Re: CHAPTER 3a: The Thorax Scavengers
Posted: Tue Sep 06, 2016 1:25 pm
by Dogma
Oor-Zak hurls a spear at the giant insect man with the glowing whip before readying his ax to charge.
Initiative: [1d10] = 2
spear thrown (in the dark): to hit [1d20-2] = 2, damage [1d8+2] = 8+2 = 10 I think that's a miss

Re: CHAPTER 3a: The Thorax Scavengers
Posted: Tue Sep 06, 2016 3:10 pm
by max_vale
Frank Rock; veteran human
Frank lets out a curse as he sees his poor robot companion get destroyed, but he never loses his focus on keeping his Rifle tight in his hands and braced against his shoulder as he takes aim at one of the Insectoids standing over his friend's remains and he takes a deep breaths, lets it out and squeezes the trigger....
OOC Please make the attack roll for me, 1 shot at one of the Thorax Scavengers with the Bolt-action Rifle
Re: CHAPTER 3a: The Thorax Scavengers
Posted: Wed Sep 07, 2016 5:11 pm
by Broggrim
Re: CHAPTER 3a: The Thorax Scavengers
Posted: Fri Sep 09, 2016 12:23 pm
by Norjax
...
The Gam'A Zone, Day 31, Night
Combat, Round 1
Battle Map:
Scavenger Initiative:
T.S. initiative = [1d10] = 2, [1d10] = 6, [1d10] = 6, [1d10] = 7
T.S. initiative = [1d10] = 4, [1d10] = 6, [1d10] = 6, [1d10] = 4
[11] Luke fires at the Scavenger with the energy whip (Thorax #1) [AC15], but misses.
[7] Jack joins his mutant comrade, firing at the nearest Scavenger [AC14] but misses too.
---
[7] Thorax #4 (Axe) moves forward and strikes Jack (Random, 1 =Frank, 2=Jack, 3=Jack)) for 6 points of damage!
Thorax, Axe = [1d20+6] = 12+6 = 18, [1d8] = 6 dmg.
Random = [1d3] = 3
---
[6] Bruze attempts to move silently against the bugs, but the roachoids are already alert. He savagely attacks one
of the roach-men, but cannot get past their armored defense [AC14].
---
[6] Thorax #2 (Mace), 3 (S. Sword), 6 (Spear), 7 (Spear)
Thorax #2 & #3 engage with Bruze and the Short Sword strikes the bat-man for 3 points of damage.
Thorax, Mace = [1d20+6] = 3+6 = 9, [1d8] = 4 dmg.
Thorax, S. Sword = [1d20+6] = 11+6 = 17, [1d6] = 3 dmg.
Thorax #6 & #7 throw their spears into the group, targeting Jack, Blixx, Bart, Oor-zak and Belial. (Random 1-5, in order)
Randoms = [1d5] = 3, [1d5] = 1
Bart and Jack are stuck with spears, and the hit on Bart is critical (Natural 20).
Bart takes 9 points of damage and Jack takes 7 points!
Thorax, Spear = [1d20+6] = 20+6 = 26, [1d8] = 7 dmg.
Critical damage = [1d8] = 2
Thorax, Spear = [1d20+6] = 19+6 = 25, [1d8] = 7 dmg.
---
[4] Frank fires into the group, striking Thorax #5 [AC14] for 3 points of damage.
Initiative, Frank = [1d10] = 4
Frank, rifle = [1d20] = 17, [1d12] = 3 dmg.
---
[4] Thorax #5 (Javelins), 8 (Spear)
Thorax #5 hurls a javelin at Frank, for a glancing hit of 1 point.
Thorax #8 decides to hurl his spear at Frank (50/50; 1 = Frank, 2= Bruze), striking him for 6 points of damage!
Random = [1d2] = 1
Thorax, Javelin = [1d20+6] = 15+6 = 21, [1d6] = 1 dmg.
Thorax, Spear = [1d20+6] = 11+6 = 17, [1d8] = 6 dmg.
---
[3] Blixx charges in at strikes Thorax #8 [AC14] with his wrench for 6 points of damage!
[2] Belial moves against Thorax #7 [AC14], but cannot sink his spear into the bug.
Initiative, Belial = [1d10+1] = 1+1 = 2
Belial, assegai = [1d20+2] = 7+2 = 9, [1d8+2] = 1+2 = 3 dmg.
[2] Oor-zak chucks his spear at Thorax #1 [AC15], but his missile flies past into the darkness.
[2] Bart moves against the Thorax #6 [AC14], hacking its exoskeleton for 5 points of damage!
---
[2] Thorax #1 (Whip) swings his energized whip against Bart, but misses in the melee!
Thorax, E. Whip = [1d20+8] = 1+8 = 9
End of Round 1
Bruze = 35 hp
Belail = 40 hp
Jack = 60 hp
Frank = 62 hp
Bart = 51 hp
All others at maximum
Initiative and action for Round 2
...
Re: CHAPTER 3a: The Thorax Scavengers
Posted: Fri Sep 09, 2016 2:39 pm
by Urson
Initiative [1d10] = 7
"Most uncool, bug-dudes!" Belial thrusts low with his spear, hoping to hit a softer spot.
Re: CHAPTER 3a: The Thorax Scavengers
Posted: Fri Sep 09, 2016 9:49 pm
by Grognardsw
Re: CHAPTER 3a: The Thorax Scavengers
Posted: Fri Sep 09, 2016 11:48 pm
by Norjax
Re: CHAPTER 3a: The Thorax Scavengers
Posted: Sat Sep 10, 2016 12:50 am
by GreyWolfVT
Re: CHAPTER 3a: The Thorax Scavengers
Posted: Sat Sep 10, 2016 11:38 am
by Inferno
Bruze Whane, mutant bat:
"SKREEE!" Letting his large wings obscure his true position as he used echolocation to confirm theirs, Bruze wheels and slashes ferociously, trying to disembowel the roachman with the sword, not realizing that bugs don't have bowels.
Bruze: Initiative: [1d10+1] = 5+1 = 6
Bruze: Claws: To Hit: [1d20+2] = 19+2 = 21, Damage: [1d10+2] = 4+2 = 6
Re: CHAPTER 3a: The Thorax Scavengers
Posted: Sat Sep 10, 2016 3:04 pm
by Urson
Duh! Might help if I posted an attack roll...
b to hit [1d20+2] = 5+2 = 7
or not...
Re: CHAPTER 3a: The Thorax Scavengers
Posted: Sat Sep 10, 2016 8:04 pm
by Grognardsw
Cthul Hand Luke, mutant
Luke falls back, takes a two-handed grip on his .44 pistol. He aims carefully, trying not to let the erupting battle distract him.
Luke Initiative [1d10+3] = 10+3 = 13
Pistol [1d20+3] = 19+3 = 22, damage [1d10] = 9
Re: CHAPTER 3a: The Thorax Scavengers
Posted: Mon Sep 12, 2016 10:27 am
by Mimdalf
Blixx
:Ugh, I Hate Bugs!"
Initiative [1d10+1] = 10+1 = 11
To Hit [1d20] = 8
Mace [1d6] = 5
Blixx grips his wrench in both hands and swings at the monstrous bug.
"Quit saying motter!"
Re: CHAPTER 3a: The Thorax Scavengers
Posted: Mon Sep 12, 2016 2:03 pm
by Urson
"Ni!
Re: CHAPTER 3a: The Thorax Scavengers
Posted: Mon Sep 12, 2016 5:17 pm
by Broggrim