Price of Freedom: Player Characters
Posted: Mon Jul 18, 2016 3:09 pm
Okay, I'll be posting all the characters in this thread, but here's a list of the skills and the attributes to which they're assigned. Remember, if a character doesn't have points listed in a skill they can still use it at the Default level...which is the attribute....i.e. if Joe Schmo has DEX: 3D, but doesn't have the Guns skill listed....he uses Guns at 3D (the DEX score). Many of the skills in D6 are VERY broad....and if you want to try something that's not listed, ask me and I'll try to figure out which attribute the skill falls under.
DEX: Guns; Brawling Parry; Dodge; Launcher Weapons; Missile Weapons; Melee Weapons; Melee Parry; Musical Instruments; Thrown Weapons
KNO: Bureaucracy; Cultures; Languages; Medicine; Academics (Music, History, Etc.); Streetwise; Survival; Tactics; Technology
MECH: Animal Handling/Riding; Navigation; Driving; Piloting; Radios; Gunnery; Ordinance; Sailing
PER: Bargain; Con; Gambling; Hide/Sneak; Leadership; Performance; Persuasion; Search
STR: Brawling; Climbing/Jumping; Lifting; Stamina; Swimming; Running
TECH: Aircraft Repair; Boat/Ship Repair; Demolition; Electronics; Equipment Repair; Car Repair; Computer Operation; Computer Repair; Security
Guns: Covers everything from Pistols to Light Machineguns. Cannons, Missile launchers mounted on planes, etc. will use the Gunnery skill.
Launcher Weapons: Covers grenade launchers, rocket launchers, Hand-held SAMs, etc.
Missile Weapons: Covers Bows, Crossbows, Harpoon guns, etc.
Thrown Weapons: This covers throwing Knives, Shurikens ('Ninja stars'), Grenades, etc.
Gunnery: This covers Tank cannons, Helicopter Chain guns, Naval Guns, Mortars, etc.
Ordinance: This covers Bombs, Missiles, Rocket Pods, etc.
Security: This covers both installing security measures AND defeating said measures.
Performance: This is for Singing, Dancing, Acting, etc.
Note: Most repair skills can also cover construction....to a degree.
DEX: Guns; Brawling Parry; Dodge; Launcher Weapons; Missile Weapons; Melee Weapons; Melee Parry; Musical Instruments; Thrown Weapons
KNO: Bureaucracy; Cultures; Languages; Medicine; Academics (Music, History, Etc.); Streetwise; Survival; Tactics; Technology
MECH: Animal Handling/Riding; Navigation; Driving; Piloting; Radios; Gunnery; Ordinance; Sailing
PER: Bargain; Con; Gambling; Hide/Sneak; Leadership; Performance; Persuasion; Search
STR: Brawling; Climbing/Jumping; Lifting; Stamina; Swimming; Running
TECH: Aircraft Repair; Boat/Ship Repair; Demolition; Electronics; Equipment Repair; Car Repair; Computer Operation; Computer Repair; Security
Guns: Covers everything from Pistols to Light Machineguns. Cannons, Missile launchers mounted on planes, etc. will use the Gunnery skill.
Launcher Weapons: Covers grenade launchers, rocket launchers, Hand-held SAMs, etc.
Missile Weapons: Covers Bows, Crossbows, Harpoon guns, etc.
Thrown Weapons: This covers throwing Knives, Shurikens ('Ninja stars'), Grenades, etc.
Gunnery: This covers Tank cannons, Helicopter Chain guns, Naval Guns, Mortars, etc.
Ordinance: This covers Bombs, Missiles, Rocket Pods, etc.
Security: This covers both installing security measures AND defeating said measures.
Performance: This is for Singing, Dancing, Acting, etc.
Note: Most repair skills can also cover construction....to a degree.