Chapter 3a: The Forsaken Village
Posted: Sun Aug 23, 2015 2:44 am
Chapter 3a: The Forsaken Village
The party escapes the Dim Forest like a waking mind emerging from a quickly receding nightmare.
The sky, smudged with rain clouds, is still far brighter than the strange regions now behind them.
The afternoon brings the company across more misty, unforested plains dotted with cottonwood trees. Starlings and kestrals are sighted above. By mid-afternoon of the fourth day, the empty caravan track leads the expedition to a foggy region of farms surrounded by cow pastures and grain fields guarded by scarecrow.
Nothing seems amiss.
An hour later, one day from a life-and-death struggle with supernatural undead horrors, and seemingly a world away, a cluster of buildings is visible in the distance ahead, framed by trees, mist, and a thicket wall of bramble and thorns – Briarsgate.
Actions?
Status:
Elden Vodarte, Human Ranger 2: AC 3, HP 20/20
The Grey Mouser, Half-Elf Magic-User/Thief 1/2: AC 4(5), HP 10/10, Spells: 1/1 1st lvl
Grothnak Uthglukh, Half-Orc Fighter 2: AC 4, HP 8/17
Hoom Feethos, Elven Magic-User/Thief 1/2: AC 3, HP 6/8, Spells: 1/1 1st lvl
Ingrid Esthof, Human Cleric 2: AC 3(1), HP 10/12*, Spells: 4/4 1st lvl and 3/3 2nd lvl
Long Bo, Human Druid 2: AC 6, HP 11/15, Spells: 4/4 1st lvl and 2/2 2nd lvl
Pelias Blanchflower, Human Paladin 1: AC 2, HP 5/11*
Telkis Brassfang, Gnome Fighter 2: AC 0, HP 15/19
Magic:
Protection from Evil (Pelias): -2 to AC and +2 to saving throws against evil, in a 10 foot radius around Pelias.
*HP to be modified after your new level's die rolls. Thanks.
The party escapes the Dim Forest like a waking mind emerging from a quickly receding nightmare.
The sky, smudged with rain clouds, is still far brighter than the strange regions now behind them.
The afternoon brings the company across more misty, unforested plains dotted with cottonwood trees. Starlings and kestrals are sighted above. By mid-afternoon of the fourth day, the empty caravan track leads the expedition to a foggy region of farms surrounded by cow pastures and grain fields guarded by scarecrow.
Nothing seems amiss.
An hour later, one day from a life-and-death struggle with supernatural undead horrors, and seemingly a world away, a cluster of buildings is visible in the distance ahead, framed by trees, mist, and a thicket wall of bramble and thorns – Briarsgate.
Actions?
Status:
Elden Vodarte, Human Ranger 2: AC 3, HP 20/20
The Grey Mouser, Half-Elf Magic-User/Thief 1/2: AC 4(5), HP 10/10, Spells: 1/1 1st lvl
Grothnak Uthglukh, Half-Orc Fighter 2: AC 4, HP 8/17
Hoom Feethos, Elven Magic-User/Thief 1/2: AC 3, HP 6/8, Spells: 1/1 1st lvl
Ingrid Esthof, Human Cleric 2: AC 3(1), HP 10/12*, Spells: 4/4 1st lvl and 3/3 2nd lvl
Long Bo, Human Druid 2: AC 6, HP 11/15, Spells: 4/4 1st lvl and 2/2 2nd lvl
Pelias Blanchflower, Human Paladin 1: AC 2, HP 5/11*
Telkis Brassfang, Gnome Fighter 2: AC 0, HP 15/19
Magic:
Protection from Evil (Pelias): -2 to AC and +2 to saving throws against evil, in a 10 foot radius around Pelias.
*HP to be modified after your new level's die rolls. Thanks.