Page 1 of 1

Characters

Posted: Wed Jul 01, 2015 6:19 pm
by Bloodaxe
Place your finished characters here.

Re: Characters

Posted: Thu Jul 09, 2015 3:20 am
by Rusty Tincanne
Gunther Biltimere, eighth son of a peasant-farmer
Hit Points - 6
The eighth son of a peasant-farmer couple, Gunther had absolutely no prospects for inheritance. As such, he sought a position with the Keep's guard but was turned away because his club foot made him too clumsy. Despondent, he sat on the cobblestone street, stomach grumbling. He was about to return home when Clay Dreaver tripped over him as he stormed out of a shop. The two began talking and Clay offered him a job as bodyguard.
Image
Str - 16 (+2)
Dex - 8 (-1)
Con - 16 (+2)
Int - 8 (-1)
Wis - 9 (0)
Chr - 11 (0)

Belongings:
6 silvers
clothing
used chain mail (AC5) - 30lb
a small knife (1d3)
short sword (1d6) - 2lb
a small sack - .5lb
3 days food (preserved rations) - 3lb
a waterskin - 4lb
torches (8) - 8lb
bedroll - 5lb

Total - 52.5 lbs

Re: Characters

Posted: Thu Jul 09, 2015 3:20 am
by Rusty Tincanne
Clay Dreaver, former locksmith-journeyman
Hit Points - 4
Clay had been paying for a pallet of straw in Gaven Loxtley's shop for four years, hoping to learn the locksmithing trade. But Gaven was a cruel master. Forced to hunt rats with a sling, Clay had learned little. Realizing he was being cheated, Clay confronted his master and was promptly thrown out of the shop with his meager belongings.
Speaking with Gunther, Clay noticed a group of well-dressed adventurers pass through the city's gates, and he resolved to seek his fortunes on his own terms. And having a bodyguard around would not be a bad idea, particularly one that agreed to take a mere 15% of the earnings.
Image
Str - 8 (-1)
Dex - 17 (+2)
Con - 13 (+1)
Int - 15 (+1)
Wis - 10 (0)
Chr - 12 (0)

Theives' Skills
  • Pick Locks - 17
    Find and Remove Traps - 14
    Pick Pockets* - 23
    Move Silently - 23
    Climb Walls - 87
    Hide in Shadows -13
    Hear Noise - 1-2
Belongings:
2 platinum, 5 gold, 2 silvers, 7 coppers
a small knife (1d3)
dagger (1d4) - 1lb
sling and stones (1d4) - 5lb - 10 stones
clothing
backpack - 2lb
a small sack
5 days food - 5lb
a wineskin - 4lb (filled with wine)
bedroll - 5lb
lockpicks/thieves tools - 1lb
vial of holy water
crystal vial with blue fluid

Total Weight - 23 lbs

Debts to Clay:
Adair - owed 1 gp
Gunther - his share of the loot and protection
Gared - 2 gp

Re: Characters

Posted: Thu Jul 09, 2015 4:50 am
by LtTibbles
Lobo Hornwood, Lvl 0 Halfling Baker
+10% XP Bonus

HP-3

10 gp
sack of flour
rolling pin
large carving knife
a small sack
3 days food
a water skin
a small knife (d3 damage)
Hand Axe

STR: 14 (+1)
DEX: 14 (+1)
CON: 13 (+1)
INT: 7 (-1)
WIS: 12 (0)
CHR: 11 (0)
Image
A halfling born from a long line of bakers, cooks, and butchers Lobo finds himself afflicted with a sort of midlife crisis, sick and tired of kneading dough and mixing flour the halfling has decided to take up a life of adventure to try and escape the drudgery of common life.

Napius Umbus, Lvl 0 Local Hedge Wizard (Human)
+5% XP Bonus

Hp-3

6 gp 9 sp 7 cp
Hooded Lantern
2 flasks of oil
staff
a small sack
3 days food
a water skin
a small knife (d3 damage)
(can cast "cantrips")

STR: 10 (0)
DEX: 11 (0)
CON: 13 (+1)
INT: 15 (+1)
WIS: 10 (0)
CHR: 7 (-1)
Image
Napius is an old hermit that until very recently had lived in the woods just outside of the keep occasionally travelling to the keep to sell the various herbal remedies and charms that he had made. That was until recently he found himself chased out of his home by monsters and living inside of the keep, looking for a way to try to get back his home and take care of the source of these creatures that had chased him away.

Re: Characters

Posted: Wed Jul 22, 2015 3:08 am
by Mister-Kent
Anne Summerisle, Lvl 0 Plucky Farmer's Daughter

+10%xp bonus
HP 3
STR: 16
DEX: 14
CON: 12
INT: 10
WIS: 8
CHR: 11

5 silvers
large scythe (spear)
large sack of vegetables
hand axe (borrowed from Harth)

Anne is a tough and determined daughter of a local farmer. As some local youths have gone missing investigating the Caves, Anne has taken it upon herself to fight to find out the truth of what happened.

The Summerisle Farm grows wheat, so come harvest time Anne is pretty handy with a scythe. The family also raises a few pigs, cows, and chickens, but Anne's five older brothers take care of the animals. Anne is on fairly good terms with her family, though she has recently expressed her desire to be schooled in the business of the farm--only her brothers are ever allowed to trade their goods at market, and Anne is always forced to stay home. Her parents don't want her to leave home, so she leaves them a note and heads out at night. From Anne's view they don't really need her for daily farm stuff anyway. With finding the missing youths, she can really do something that makes a difference.

Gustav the Grasping, Lvl 0 Greedy Blighter

+5%xp bonus
HP 4
STR: 11
DEX: 15
CON: 11
INT: 10
WIS: 8
CHR: 12

fine clothing & boots
40 gold
shortsword
shield with coat of arms on it
ring with royal seal of his house

Gustav wants everything in life--the finest in food, clothes, wine, and women. He has none of this. He's always looking for the next con job find his fortune, but the idea of finding a great treasure has become increasingly appealing.

Gustav is the bastard son of the noble house of Garvasson. Kept at arm's length by his father and his father's wife, Gustav was nonetheless brought into the home as a ward. When Lady Garvasson produced no heirs, the Lord decided to legitimize young Gustav and make him his heir. Unfotunately, before this could happen Lord Garvasson died of an apparent foodborne illness. Despite all previous claims to love Gustav as her own son once he was legitimized, Lady Garvasson took the house fortune for her own and cast Gustav out into the streets. Gustav was just barely a man then, and he fell in with bad crowds--gamblers, thieves, and highwaymen. He's older and more bitter now. He carries himself with the posture of a nobleman, but hides a treacherous greed beneath it all.
Image

Re: Characters

Posted: Tue Aug 04, 2015 10:24 am
by Darkmane
Jeswrath ("Jack") - Town Drunk
HP -4

Str:11 (0)
Dex:10 (0)
Con:9 (0)
Int:17 (+2 lang)
Wis:8 (-1 save)
Chr:13 (-1, 5, 8)

Maybe he just knows too much for his own damn good. Middle aged, thinning hair, tall, lean, and alcoholic. He's been known to speak a few different languages when really loaded up. His stories have earned him a bit of a following in the local bars, but as his coin is running out he is looking to adventuring to earn some quick coin. Nobody knows how he came to this outpost at the edge of the mountains or why.

Items:
1 silver
2 bottles of hooch
Tinderbox
Torches (8) 3sp
Walking stick (he carved it)
Oil (4 flasks) 3sp
Large Sack (2sp)
Small Sack (1sp)
*can cast "cantrips"*


******************************************************************************


Horace - Acolyte
HP:5

Str: 15 (+1)
Dex:9 (0)
Con:15 (+1 HP)
Int:8 (Partial ability to write)
Wis: 17 (+2 save)
Chr:11 (0,4,7)
A young man, with one blue eye and one grey eye, smells of incense, mumbles under his breath. Folks believe he was some kind of monk or acolyte in a remote church or monastery.

Items:
10 silvers
club
tinderbox
incense
3 candles
(gets strange visions)
Pewter Holy Symbol in pocket

Re: Characters

Posted: Fri Aug 07, 2015 12:31 am
by jdluna
Kevam Wilward

STR: 15 (+1)
DEX: 16 (+1)
CON: 13 (+1)
INT: 09 (0)
WIS: 11 (0)
CHR: 08 (-1)

HP - 4

1 shovel (1d4)
Wheel Barrow
10 Silvers
1 jar of sludge
clothing
small sack
3 days food,
waterskin
small knife (d3 damage)

Keram Wilward

STR: 11 (0)
DEX: 12 (0)
CON: 09 (0)
INT: 15 (+1)
WIS: 12 (0)
CHR: 09 (0)

HP - 4

1 shovel (1d4)
10 Silvers
clothing
small sack
3 days food
waterskin
small knife (d3 damage)

Kevam and Keram Wilward. They believe they are identical twins but really they are not brothers at all. They look nothing alike. They were told they were twins by the old seamstress that found them abandoned until her death when they were 11-12 years old. They became night soil collectors for their town. They often experiment with the goods they collect, attempting to make poisons, potions and elixirs in hopes of getting rich.

Re: Characters

Posted: Fri Aug 14, 2015 4:47 pm
by Rusty Tincanne
Gared Harth - woodcutter
Hit Points - 4
AC - 6 (damaged mail shirt)
Gared was always a simple woodcutter living in balance with the land in a simple hut delivering wood to the local towns. He never wanted more than he had until his cousin Rodrick showed up from a job asking him for assistance, so Gared packed up what little he had and set out towards the borderlands. He hopes to be able to return to his nice simple life some day.
Image
Str - 13 - +1 to hit, damage, forcing doors
Dex - 10 - no modifier to AC or missile attacks
Con - 11 - no modifier to HP
Int - 9 - able to read and write
Wis - 14 - +1 on saving throws
Ch - 8 - +1 reaction adjustment, 3 retainers with a morale of 6

1 silvers (owes 5sp to Clay)
damaged chain mail shirt
1 war hammer -
a small knife (d3 damage)
an old backpack - 2lb
a small sack - .5lb
3 days food - 3lb
wheel of cheese
a water skin - 4lb
(8) torches - 8 lb
bed roll - 5 lb
tinderbox (flint and steel) - no weight
rope - 50' (owned by Clay)

Re: Characters

Posted: Mon Aug 17, 2015 4:46 pm
by ybn1197
Adair Dabney; Merchant's Illegitimate Son
Hit Points: 3
+10% XP
STR: 10 (0)
DEX: 14 (+1)
CON: 8 (-1)
INT: 13 (+1)
WIS: 17 (+2)
CHR: 11 (0)

clothing
small sack
3 days food
water skin
small knife (d3 damage)
mace, used

Adair was born from a tryst between his upper-class merchant father and his low-class tavern waitress mother. Born in a port city, his father had just returned from a lucrative venture and spent the night celebrating his success. Both Adair's parents were too well known around the port for his mother to conceal and his father to take the blame. So when Adair was born, his father made sure he was taken care of and placed in a cloister where he grew up learning the word of his god. When he was old enough, he decided to leave the cloister and try to find his father. His travels have lead him to the keep where someone there may know his father and send him on the next leg of his journey. But his funds are become low and he will have to find a way to pay for his journey.



Kennard Harrisson; Town Gravedigger
Hit Points: 5
+10% XP
STR: 17 (+2)
DEX: 12 (0)
CON: 14 (+1)
INT: 8 (-1)
WIS: 10 (0)
CHR: 9 (0)

clothing
small sack
3 days food
water skin
small knife (d3 damage)
leather armor

Kennard is not the sharpest tool in the shed. Complex tasks have always evaded him and he is not very good with social situations. These two facts have led him to be the grave digger for the Keep. The work is strenuous but it is not over-whelming and Kennard has a lot of free time to assist others in the Keep with heavy lifting chores. But now Kennard is thinking of seeing the world outside of the Keep.