Magnimar

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Built in the shadow of megaliths, Magnimar (pronounced MAG-nih-mahr) endlessly endeavors to surpass the overwhelming scale and grandeur of the ancient wonders that litter the Varisian landscape. A place of great opportunity, social stress, and cold beauty, the city exudes the air of a southern metropolis, seeking to rise above its ignoble beginnings. Yet its towering monuments, elegant gardens, ostentatious architecture, and elaborate sculptures form but a cracked mask over a struggling government and a desperate people in need of heroes.
Magnimar’s founders were adventurers, and the spirit of the adventurer and explorer keeps the heart and soul of Magnimar alive. It should thus come as no surprise that the monuments the city is so well known for often have ties to adventuring themes. In addition, many of the major works have been magically empowered over the years. The source of these enhancements are hotly debated—some assume they were created by now-dead or anonymous spellcasters as a gift to the city, while others suspect these magical effects instead represent a legacy of ancient Thassilonian wizardry lingering in the region’s stones. With many of the monuments, boons are granted to those who perform minor acts of worship and respect to Magnimar, its monuments, and the empyreal lords who watch over the city.
Magnimar boasts a population of over 16,000 inhabitants, with the great majority of those being humans. In turn, most of these humans are ethnic Chelaxians and Varisians, and while Shoanti and Sczarni maintain a large presence in the city, they are essentially marginalized and considered troublemakers. Half lings make up the next largest demographic, followed by elves and dwarves. The remainder of the population consists of gnomes and half-breed races.
The city is split in two by a massive cliff face, separating the city into two major districts. The one atop the cliff is called the Summit and the one below that meets with Varisian Gulf is called the Shore. The slums of Magnimar, known as the Shadow since that district sees little sun during the day, lies below the Irespan, a colossal and ancient bridge ruined ages ago.
A total of nine districts throughout the city offer locations that may interest adventurers.
- Alabaster District
- Beacon's Point
- Capital District
- Dockway
- Keystone
- Lowcleft
- Naos
- Ordellia
- Underbridge

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Heidmarch Manor, home base for characters, is found in the Alabaster District located in the Summit.
The Bazaar of Sails, easily the largest free market in Varisia where all manner of goods can be found, is located in Dockway as well as in Old Fang, a popular watering hole. Temples to various deities can be found in the City of Monuments. The Dome of the Savored Sting, a temple of Calistria, is found in the Keystone District; this district is also home to the Church of Pharasma, which tends to the city’s dead and newborns. Deadeye Lodge, a church of Erastil, can also be found here, as can the Cynosure Tower, a church dedicated to Desna. Up on the Summit in the Naos District lies the Church of Iomedae, and just a few blocks away stands the Cathedral of Abadar. While in the Keystone District, those studying arcane magic might want to visit the Stone of the Seers, a school that focuses on educating casters in abjuration and divination magic.
On the edge of the cliff overlooking the Varisian Gulf, many seek entertainment at Serpent’s Run, a huge hippodrome that features all manner of exciting events from decathlons, horse and dog races, displays of magic, ircus performances, and mock-gladiatorial battles. Just across the Capital District in the district of Naos rises Magnimar’s tallest structure, the Arvensoar, home to Magnimar’s military forces.
On the opposite banks of the Yondabakari River lies Ordellia, known also as the Foreign Quarter. Those seeking potions and other alchemical products often search out Billivin’s Benevolent Balms and Effulgent Elixirs, though some doubt the reliability of his wares.