Gold:
[4d6] = 15
Exp:325/2000
Marshal Surefoot
Male Dwarf Rogue 1
NG Medium humanoid (Dwarf)
Hero Points 1
Init +2; Senses Darkvision (60ft); Perception +4 (1 level; +3 class skill)
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Defense
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AC 16, touch 13, flat-footed 13 (+2 Dex; +3 AC; +1 Dodge)
hp 11 (1d8+3)
Fort +3 (Base +0/Con +3),
Ref +5 (Base +2/Dex +2),
Will +0 (Base +0/Will + 0)
Special Defenses: +2 vs. poisons, spells and spell-like abilities; +4 CMD to resist Bull Rush or Trip; +4 Dodge against Giant Subtype
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Offense
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Speed 20 ft. (
Slow and Steady)
Melee Dwarven Waraxe +2 [1d10+2; x3), Club +2 [1d6+2; x3), Dagger +2 [1d4+2;19-20/x2)
Ranged Light Crossbow +2 [1d8; 19-20/x2; 80ft), Club +2 [1d6+2; x3; 10ft), Dagger +2 [1d4+2;19-20/x2; 10ft)
Special Attacks Sneak Attack +1d6, +1 to Hit against orc and goblinoid subtypes, Ruthless +1 on Attack Rolls to confirm critical hits
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Statistics
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Str 15 (+2), Dex 15 (+2), Con 16 (+3), Int 13 (+1), Wis 10, Cha 10
Base Atk +0; CMB +2; CMD 14
Feats Dodge
Traits Ruthless, Alabaster Outcast
Skills Acrobatics (Dex,1)+6, Appraise (Int,1)+5, Bluff (Cha,0)0, Climb (Str,1)+6, Craft (Int,0)+1, Diplomacy (Cha,0)+0, Disable Device (Dex,1)+6, Disguise (Cha,0)+0, Escape Artist (Dex,0)+2, Intimidate (Cha,0)+0, Knowledge (dungeoneering) (Int,1)+5, Knowledge (local) (Int,1)+5 , Linguistics (Int,1)+5, Perception (Wis,0)+4, Perform (Cha,1)[Dance]+4, Profession (Wis,0)+0, Sense Motive (Wis,0)+0, Sleight of Hand (Dex,0)+2, Stealth (Dex,1) +6, Swim (Str,0)+2, Use Magic Device (Cha,1) +4.
Modifiers: +2 Appraise (Non-magical goods with precious metals/gem stones), +2 Perception (Unusual Stonework such as Hidden doors/traps within 10 feet), +1/2 bonus on Disable Device checks regarding stone traps and a +1/2 bonus to trap sense regarding stone traps, +1 trait bonus on Diplomacy and Intimidate checks made within the city.
Languages Common, Dwarf, Orc, Goblin
SQ hero points
Combat Gear: Dwarven Waraxe, Light Crossbow w/19 bolts, Club, Daggers (2), Studded Leather
Other Gear: Backpack {Crowbar, Grappling Hook, 50ft Hemp Rope, 3 Days Rations, Explorer's Outfit}, Pouch Belt {Masterwork Thieves Tool Kit (free), 3 Pieces of Chalk, Waterskin, Map/Scroll Case, Caltrops}, Signet Ring (free), Nobles Outfit (free), Potion of
Cure Light Wound
Coin: 127gp, 3sp, 5cp
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Special Abilities
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Alabaster Outcast: You gain a +1 trait bonus on Diplomacy and Intimidate checks made within the city; you start with a nobles outfit, signet ring, and a single non-magical item worth no more than 200 gp.
Weapon and Armor Proficiency: Rogues are proficient with all simple weapons, plus the hand crossbow, rapier, sap, shortbow, and short sword. Proficient with light armor, but not with shields.
Trapfinding: A rogue adds 1/2 her level to Perception skill checks made to locate traps and to Disable Device skill checks (minimum +1). A rogue can use Disable Device to disarm magic traps.
Slow and Steady: Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.
Darkvision: Dwarves can see in the dark up to 60 feet.
Defensive Training: +4 dodge bonus to AC against monsters of the giant subtype.
Greed: +2 racial bonus on Appraise skill checks made to determine the price of nonmagical goods that contain precious metals or gemstones.
Hatred: +1 bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes due to special training against these hated foes.
Hardy: +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
Stability: +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.
Stonecunning: +2 bonus on Perception checks to potentially notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.
Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon.
Dwarven Rogue:[ Add a +1/2 bonus on Disable Device checks regarding stone traps and a +1/2 bonus to trap sense regarding stone traps.
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