OOC
Posted: Wed Mar 18, 2015 1:38 am
For DM questions, comments, jokes and other out-of-character stuff.
I'll start off with some quick rules notes.
Rules
- AD&D 1e. For those who don’t have those books, OSRIC (free PDF at http://www.knights-n-knaves.com/osric/d ... /OSRIC.pdf) can serve, though AD&D 1e charts, etc. will have priority. And I’m available of course for any questions.
- Weapon specialization available to single-classed fighters and rangers only, per Unearthed Arcana Additions and Corrections published in Dragon Magazine, Nov., 1985
House Rules
- Not many, I go by the book.
- Group initiative is used. I roll for each side.
- Natural 20 is a critical hit, double damage. Natural 1 is always a miss, with 50% negative consequences to self or others determined by DM whim.
- Character multiple attacks (e.g. a bow attack with 2 arrows per round): the second attack occurs at the end of the round. For 3/2 attacks, the two attacks happen on the second round of combat.
- When firing missiles into melee: if you miss, there is a 50% chance you hit someone else. That someone else is determined by logic or, if multiple targets, is rolled for randomly.
- For touch attacks (e.g. Shocking Grasp), the defender's AC is just Dex. bonus if any. One is not trying to penetrate armor or hide, just touch. However, if an AC is based heavily on speed, the AC will remain.
- Interrupted rest rule for spellcasters. I've been loose on this, believing if one gets mostly rest but is interrupted in a minor way it shouldn't cancel previous rest. A major interruption will have more impact. Major being more than 10 rounds of heavy action (combat, or running, or spell casting, etc.) will ruin the rest. 1-2 rounds is no effect on rest. 3-10 rounds requires spellcaster to make a Know Spell roll for each spell they attempt to learn/ pray for after the rest. Clerics use Magic User chart, with Wis. in place of Int.
- Please link rolls to the campaign, number 271. On-the-fly rolls don't count.
Posting
- Every other day, daily if all of you prefer.
- Please start each post with character name / class at top.
- I like to spoiler dice roll results, it makes for a cleaner IC thread.
- Please keep OOC chat or questions out of the Action thread and in the OOC thread, or in spoilers.
Thanks!
I'll start off with some quick rules notes.
Rules
- AD&D 1e. For those who don’t have those books, OSRIC (free PDF at http://www.knights-n-knaves.com/osric/d ... /OSRIC.pdf) can serve, though AD&D 1e charts, etc. will have priority. And I’m available of course for any questions.
- Weapon specialization available to single-classed fighters and rangers only, per Unearthed Arcana Additions and Corrections published in Dragon Magazine, Nov., 1985
House Rules
- Not many, I go by the book.
- Group initiative is used. I roll for each side.
- Natural 20 is a critical hit, double damage. Natural 1 is always a miss, with 50% negative consequences to self or others determined by DM whim.
- Character multiple attacks (e.g. a bow attack with 2 arrows per round): the second attack occurs at the end of the round. For 3/2 attacks, the two attacks happen on the second round of combat.
- When firing missiles into melee: if you miss, there is a 50% chance you hit someone else. That someone else is determined by logic or, if multiple targets, is rolled for randomly.
- For touch attacks (e.g. Shocking Grasp), the defender's AC is just Dex. bonus if any. One is not trying to penetrate armor or hide, just touch. However, if an AC is based heavily on speed, the AC will remain.
- Interrupted rest rule for spellcasters. I've been loose on this, believing if one gets mostly rest but is interrupted in a minor way it shouldn't cancel previous rest. A major interruption will have more impact. Major being more than 10 rounds of heavy action (combat, or running, or spell casting, etc.) will ruin the rest. 1-2 rounds is no effect on rest. 3-10 rounds requires spellcaster to make a Know Spell roll for each spell they attempt to learn/ pray for after the rest. Clerics use Magic User chart, with Wis. in place of Int.
- Please link rolls to the campaign, number 271. On-the-fly rolls don't count.
Posting
- Every other day, daily if all of you prefer.
- Please start each post with character name / class at top.
- I like to spoiler dice roll results, it makes for a cleaner IC thread.
- Please keep OOC chat or questions out of the Action thread and in the OOC thread, or in spoilers.
Thanks!