Please make a single post in this thread with a link to your Dice Roller Character sheet. If you are unsure of how to do that:
1) View your characters in the Dice Roller (hopefully you have already created a Dice Roller Account, if not do so now and use the Campaign ID: 196 for your character)
2) Click on "Characters" at the top menu, then select the paper and quill under the "Char Sheet" collumn
3) Copy the text, just under your character's name that looks similar to this: -sheet]1316[/sheet-. (except with brackets on both ends)
4) create a new post in the "Character Sheets" thread and paste that text.
5) All Done!
Re: Character Sheets
Posted: Thu Aug 07, 2014 12:15 pm
by GreyWolfVT
Retired by GreyWolfVT
Gorthak Minotaur
Re: Character Sheets
Posted: Thu Aug 07, 2014 1:43 pm
by MonkeyWrench
There is no picture that captures my character so I will just rely description alone, below is a picture of an Irda, for those that at least want a basic understanding of what I am playing as...
FOUND MY AVATAR - Irda Form
Character Sheet:
Re: Character Sheets
Posted: Fri Aug 08, 2014 12:24 pm
by badams30
Re: Character Sheets
Posted: Fri Aug 08, 2014 4:40 pm
by Sol
Re: Character Sheets
Posted: Thu Dec 25, 2014 9:20 pm
by thesniperknight1
He would look something like this
Re: Character Sheets
Posted: Wed Feb 04, 2015 5:37 pm
by stephberg
Imagine this guy decked out like Tasslehoff Burrfoot.
Urijah-Faber.jpg (42.23 KiB) Viewed 6426 times
Re: Character Sheets
Posted: Sat Feb 21, 2015 4:50 pm
by Nuke66
work in progress
Backpack, Small
Bedroll
Belt
Pouch, Small
Blanket,Light
Chalk, 1 piece
Flint & Steel
Small Sack
Torch
Waterskin
Knife
Net
Entangle
Range: Long (400 ft. + 40 ft./level)
Area: Plants in a 40-ft.-radius spread
Duration: 1 min./level (D)
Saving Throw: Reflex partial; see text
Spell Resistance: No
Grasses, weeds, bushes, and even trees wrap, twist, and entwine about creatures in the area or those that enter the area, holding them fast and causing them to become entangled. The creature can break free and move half its normal speed by using a full-round action to make a DC 20 Strength check or a DC 20 Escape Artist check. A creature that succeeds on a Reflex save is not entangled but can still move at only half speed through the area. Each round on your turn, the plants once again attempt to entangle all creatures that have avoided or escaped entanglement.
Note: The effects of the spell may be altered somewhat, based on the nature of the entangling plants.
Re: Character Sheets
Posted: Sun Feb 22, 2015 11:21 pm
by Synthalus
Retired by DM Antman9
Player is no longer with us.