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Kenna Silverleaf
Female Wood Elf Druid, Level 1
Alignment > Neutral
AC (Reg/Rear/No Shield) 13/11/11
HP 8 XP 0/300
Age: 200 Ht: 5'3" Wt: 103 Speed: 35 Initiative: +2
Languages: Common, Elvish, Druidic
STR 12 (+1)
DEX 15 (+2)
CON 11
INT 9 (-1)
WIS 18 (+4)
CHR 8 (-1)
Passive Perception : 16
Skills:
(2 from Arcana, Animal Handling, Insight, Medicine, Nature, Perception, Religion, & Survival)
+2 Acrobatics
+4 Animal Handling
-1 Arcana
+3 Athletics
-1 Deception
-1 History
+4 Insight
-1 Intimidation
-1 Investigation
+4 Medicine
+1 Nature
+6 Perception
-1 Performance
-1 Persuasion
-1 Religion
+2 Sleight of Hand
+2 Stealth
+6 Survival
Features/Traits:
Wood Elf:
Darkvision(60')
Keen Senses (Perception Proficiency)
Fey Ancestry (Advantage on charm saving throw and immunity to sleep)
Trance (Meditate 4 hours = 8 hours sleep - No need to sleep)
Mask of the Wild (Attempt to hide in foliage, heavy rain, falling snow, mist etc.)
Saving Throws:
Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma
Spells:
Spell Slots : Level 1 = 2
Max Prepared Spells : 5
Spell Save DC : 14
Spell Attack Bonus : +6
Level 0:
Poison Spray (Cantrip)
Shillelagh (Cantrip)
Level 1:
Charm Person
Cure Wounds
Fog Cloud
Speak with Animals
Thunderwave
Armor & Weapons:
Proficiency Bonus : +2
Leather armor (AC 11)
Scimitar > 1d6 slashing
Yew Staff > 1d6 bludgeoning
Shortbow w/20 arrows > 1d6 piercing; range 80/320
Equipment:
Druidic Focus (Yew Staff)
Explorers Pack > Includes a backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it. Hunting trap, Traveller's Clothes.
Wealth:
7 gold
Add 36 from goblins?
Background: Outlander
Origin: Hunter/Gatherer
Feature: Wanderer > You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries,small game,water,and so forth.
Personality:
I have a lesson for every situation, drawn from observing nature.
Ideals:
Nature. The natural world is more important than all the constructs of civilization.
Bonds:
I will bring terrible wrath down on the evildoers who destroyed my homeland.
Flaws:
I am slow to trust members of other races, tribes, and societies.
Adopted at an early age, Kenna has never known her blood parents; her village home was destroyed when she was very small. Raised as part of another Wood Elf tribe, her parents taught her their trade in trapping and hunting. Kenna showed natural ability and soon gained some renown for her ability. However, her natural ability was somewhat tempered by her impulsive and sometimes confrontational nature. As she came of age she accepted the offer of training from the village's druid, hoping to tame her more wild side. Kenna has become an accomplished druid and despite her obligations to village and the sense that she should be dedicating herself to the community, she's never been able to completely quell the wanderlust and the sense that even in this village, she's still an outsider. A few months ago the urges became too much and she set off from the village, determined to discover what ever it is driving her. In the outside world, she goes by the name her mentor gave her, "Leaf."