Percentile Tables
Posted: Tue Dec 31, 2013 2:04 am
I will be posting here the tables used to determine how effective your percentile rolls will be. Each table will usually have 4 different results in the form of colors, Black Fumble, Red Minor Success, Blue Moderate Success, and Yellow Major Success. Note that though an action may be successful, certain situations might demand the higher rate of success over the lower one(s). This will be explained after we do a few examples of it in-game. I will update this thread periodically with new tables to work with, depending on the skill sets and powers of our players and what actions are taken.
Basic Table Layout
Master Tables in this game are used to determine the success rate of certain actions as well as the Rank Values of said actions. Certain tables show different levels of rank values within each, specific to a certain action or ability, some having fewer results to compare to than others. (This can be seen in the power explanations thread in further detail of use)
Row Steps
A Row Step represents a shift of one or more rows up or down the Master Table in the effective Rank Value for a single action. A Row Step can be a bonus or penalty. For example, a +1 Row Step moves the effective Rank Value to the next higher row (i.e. from 20-29 to 30-39) while a –2 Row Step moves the effective Rank Value two rows lower (i.e. from 20-29 to 6-9).
Example: Jessica’s character is trying to hit an opponent with a karate chop. The DM tells Jessica her character gains a +1 Row Step bonus due to favorable circumstances. Her character has a Melee Rank Value of 30-39, so for this one attack the bonus brings it to 40-49.
Altering The Dice/ Row Shifting
After a roll is made you may spend 25 points from Fortune (fortune is explained in detail in the character creation thread) to shift the result of a single roll one color left or right (from black to red, red to blue, blue to yellow, or vice-versa) on the Master Table. The roll you alter can be your own or someone else’s (ally or enemy). You may spend additional points to further shift the row value (i.e. from black to blue or red to black) with each additional shift costing a further 25 points. Multiple characters may spend Fortune to affect the same die roll.
Example: Tony wants to reduce the result of an opponent’s roll from blue to black. This costs 50 points (two Row Shifts), but Tony’s character only has 37 points. Thus Tony can do no better than to shift it from blue to red (one Row Shift); the opponent still succeeds, but less so and Tony has points remaining in his Fortune.
Basic Table Layout
Master Tables in this game are used to determine the success rate of certain actions as well as the Rank Values of said actions. Certain tables show different levels of rank values within each, specific to a certain action or ability, some having fewer results to compare to than others. (This can be seen in the power explanations thread in further detail of use)
Row Steps
A Row Step represents a shift of one or more rows up or down the Master Table in the effective Rank Value for a single action. A Row Step can be a bonus or penalty. For example, a +1 Row Step moves the effective Rank Value to the next higher row (i.e. from 20-29 to 30-39) while a –2 Row Step moves the effective Rank Value two rows lower (i.e. from 20-29 to 6-9).
Example: Jessica’s character is trying to hit an opponent with a karate chop. The DM tells Jessica her character gains a +1 Row Step bonus due to favorable circumstances. Her character has a Melee Rank Value of 30-39, so for this one attack the bonus brings it to 40-49.
Altering The Dice/ Row Shifting
After a roll is made you may spend 25 points from Fortune (fortune is explained in detail in the character creation thread) to shift the result of a single roll one color left or right (from black to red, red to blue, blue to yellow, or vice-versa) on the Master Table. The roll you alter can be your own or someone else’s (ally or enemy). You may spend additional points to further shift the row value (i.e. from black to blue or red to black) with each additional shift costing a further 25 points. Multiple characters may spend Fortune to affect the same die roll.
Example: Tony wants to reduce the result of an opponent’s roll from blue to black. This costs 50 points (two Row Shifts), but Tony’s character only has 37 points. Thus Tony can do no better than to shift it from blue to red (one Row Shift); the opponent still succeeds, but less so and Tony has points remaining in his Fortune.