Expedition #1 (Mouth of Doom)
Expedition #1 (Mouth of Doom)
Randall and Anker approach the closest door on the left. The stone above this door's alcove has a wolf's head carved into it. They spend some time carefully studying the alcove, studying, gingerly poking and prodding, gently breathing across the stone, studying the walls and ceiling.
Randall lets out a breath, and murmurs something to Anker. He points up to the alcove just under the wolf's head. The two study it for a moment, then return to the others.
"That door's got a trap looks like," says Randall. "Not sure exactly, but the entire floor of the alcove's a pressure plate. There's also a relatively narrow slit in the alcove archway. Looks like some dull steel spikes up there, like you might see on the bottom of a portcullis."
"I wonder if maybe when you step on the plate, the portcullis comes down and traps you in the alcove," says Anker.
Randall lets out a breath, and murmurs something to Anker. He points up to the alcove just under the wolf's head. The two study it for a moment, then return to the others.
"That door's got a trap looks like," says Randall. "Not sure exactly, but the entire floor of the alcove's a pressure plate. There's also a relatively narrow slit in the alcove archway. Looks like some dull steel spikes up there, like you might see on the bottom of a portcullis."
"I wonder if maybe when you step on the plate, the portcullis comes down and traps you in the alcove," says Anker.
DM
Shadow of the Kinslayer (Dark Dungeons X)
Rappan Athuk (OSRIC)
Player
Uneven Numbers (In Nomine): Lilly Cherubim of Creation
Ace in the Hole (Shadowrun): Baby Blue
The Western Lands (Shadowdark RPG: Elizabeth the Wizard
Gumberoo
Shadow of the Kinslayer (Dark Dungeons X)
Rappan Athuk (OSRIC)
Player
Uneven Numbers (In Nomine): Lilly Cherubim of Creation
Ace in the Hole (Shadowrun): Baby Blue
The Western Lands (Shadowdark RPG: Elizabeth the Wizard
Gumberoo
Re: Expedition #1 (Mouth of Doom)
Ingulfr
"Be careful, but check all the alcoves for traps before doing entering any."
"Be careful, but check all the alcoves for traps before doing entering any."
Last edited by Rex on Fri May 16, 2025 11:41 pm, edited 1 time in total.
Re: Expedition #1 (Mouth of Doom)
Hektor and Tulius
"Good idea" - Hektor agreed - "Then we can perhaps try to trigger that one by pressuring the floor from outside the alcove, before proceeding"
"Good idea" - Hektor agreed - "Then we can perhaps try to trigger that one by pressuring the floor from outside the alcove, before proceeding"
Re: Expedition #1 (Mouth of Doom)
Torch: 55 minutes
"Does anyone have anything we can use to try to trigger the pressure plate?" asks Anker. "Something you wouldn't mind losing."
Randall frowns. "I'm really not sure it's worth it. It might just lower the portcullis. But it might do something else instead or in addition. Something nastier. Why not just avoid that door for now? We can figure out the trap if that's our only option."
"It would mean nobody will get confused and stumble into the wrong alcove," says Anker. "And it might give us a sense of what we're dealing with down here, while we still have easy access to an escape route."
"Assuming we'll still have easy access once the trap goes off," says Randall.
"Does anyone have anything we can use to try to trigger the pressure plate?" asks Anker. "Something you wouldn't mind losing."
Randall frowns. "I'm really not sure it's worth it. It might just lower the portcullis. But it might do something else instead or in addition. Something nastier. Why not just avoid that door for now? We can figure out the trap if that's our only option."
"It would mean nobody will get confused and stumble into the wrong alcove," says Anker. "And it might give us a sense of what we're dealing with down here, while we still have easy access to an escape route."
"Assuming we'll still have easy access once the trap goes off," says Randall.
DM
Shadow of the Kinslayer (Dark Dungeons X)
Rappan Athuk (OSRIC)
Player
Uneven Numbers (In Nomine): Lilly Cherubim of Creation
Ace in the Hole (Shadowrun): Baby Blue
The Western Lands (Shadowdark RPG: Elizabeth the Wizard
Gumberoo
Shadow of the Kinslayer (Dark Dungeons X)
Rappan Athuk (OSRIC)
Player
Uneven Numbers (In Nomine): Lilly Cherubim of Creation
Ace in the Hole (Shadowrun): Baby Blue
The Western Lands (Shadowdark RPG: Elizabeth the Wizard
Gumberoo
Re: Expedition #1 (Mouth of Doom)
Ingulfr
"Leave it for now and move to the next one. We will some rocks from outside later if need be."
"Leave it for now and move to the next one. We will some rocks from outside later if need be."
Re: Expedition #1 (Mouth of Doom)
Randall and Anker nod. They move on to the door straight in front of the stairs. As they approach, the archway shapes itself into a sinister mouth with razor sharp, rotten teeth. A hideous voice that reverberates in your chest echoes through the room. "You stand at the threshold of the Rappan Athuk, the Dungeon of Graves. Turn back, trespassers, for you will find nothing but your death in these dark halls."
The stone whirls back into its original position.
Randall and Anker stand frozen for a moment. Then they cautiously approach the alcove and spend about ten minutes carefully inspecting it for any traps or other nastiness.
They return to the others.
"Except for that mouth thing, we didn't find anything," says Randall. "Do we want to inspect every door, or try our luck through this one? It'll probably take about an hour to inspect every door."
Torch: 45 minutes
The stone whirls back into its original position.
Randall and Anker stand frozen for a moment. Then they cautiously approach the alcove and spend about ten minutes carefully inspecting it for any traps or other nastiness.
They return to the others.
"Except for that mouth thing, we didn't find anything," says Randall. "Do we want to inspect every door, or try our luck through this one? It'll probably take about an hour to inspect every door."
Torch: 45 minutes
DM
Shadow of the Kinslayer (Dark Dungeons X)
Rappan Athuk (OSRIC)
Player
Uneven Numbers (In Nomine): Lilly Cherubim of Creation
Ace in the Hole (Shadowrun): Baby Blue
The Western Lands (Shadowdark RPG: Elizabeth the Wizard
Gumberoo
Shadow of the Kinslayer (Dark Dungeons X)
Rappan Athuk (OSRIC)
Player
Uneven Numbers (In Nomine): Lilly Cherubim of Creation
Ace in the Hole (Shadowrun): Baby Blue
The Western Lands (Shadowdark RPG: Elizabeth the Wizard
Gumberoo
Re: Expedition #1 (Mouth of Doom)
Ingulfr
"If we search the rest of the doors our torches will be used up, I say we try this one and see what happens. What does everyone else think?"
"If we search the rest of the doors our torches will be used up, I say we try this one and see what happens. What does everyone else think?"
Re: Expedition #1 (Mouth of Doom)
Martin
I agree, let us take the path straight ahead and begin, sayeth the MU.
I agree, let us take the path straight ahead and begin, sayeth the MU.

This is a game about killing things and taking their stuff so you can become more powerful in order to kill bigger things and take even better stuff.
Re: Expedition #1 (Mouth of Doom)
Torch: 40 minutes
Randall and Anker carefully open the door straight in front of the stairs. The door swings open silently, beckoning the team on. They make their careful way down the corridor, Randall and Anker scouting ahead, while the others follow in the same order they came down the stairs. They come to an empty room, not quite 15 ft' wide, and a little more than 15' feet long. There's a door to their right, a corridor immediately upon their left as they enter the room, and a corridor to their left at the far end of the room. The nearest corridor runs in a diagonal back and to the right of the stair room. The far corridor goes straight to their left.
Randall and Anker carefully open the door straight in front of the stairs. The door swings open silently, beckoning the team on. They make their careful way down the corridor, Randall and Anker scouting ahead, while the others follow in the same order they came down the stairs. They come to an empty room, not quite 15 ft' wide, and a little more than 15' feet long. There's a door to their right, a corridor immediately upon their left as they enter the room, and a corridor to their left at the far end of the room. The nearest corridor runs in a diagonal back and to the right of the stair room. The far corridor goes straight to their left.
DM
Shadow of the Kinslayer (Dark Dungeons X)
Rappan Athuk (OSRIC)
Player
Uneven Numbers (In Nomine): Lilly Cherubim of Creation
Ace in the Hole (Shadowrun): Baby Blue
The Western Lands (Shadowdark RPG: Elizabeth the Wizard
Gumberoo
Shadow of the Kinslayer (Dark Dungeons X)
Rappan Athuk (OSRIC)
Player
Uneven Numbers (In Nomine): Lilly Cherubim of Creation
Ace in the Hole (Shadowrun): Baby Blue
The Western Lands (Shadowdark RPG: Elizabeth the Wizard
Gumberoo
Re: Expedition #1 (Mouth of Doom)
Ingulfr
"Lets look down each passage and then check the doors."
"Lets look down each passage and then check the doors."
Re: Expedition #1 (Mouth of Doom)
Hektor and Tulius
Ok, so we headed through the corridor North right archolewa? Trying to get a 'sort' of a map going
"Agreed"
Ok, so we headed through the corridor North right archolewa? Trying to get a 'sort' of a map going

"Agreed"
Re: Expedition #1 (Mouth of Doom)
Martin and Iacchus
We can look for secret compartments or doors in this room while you check, Martin offers nodding at Iacchus.
We can look for secret compartments or doors in this room while you check, Martin offers nodding at Iacchus.
This is a game about killing things and taking their stuff so you can become more powerful in order to kill bigger things and take even better stuff.
Re: Expedition #1 (Mouth of Doom)
Torch: 30 minutes
Martin heads to the north side of the room, allowing his torch to light a fair ways down the northern corridor, and being searching the northern wall for secret doors, while Iacchus searches other parts of the room.
The others go most of the way down the far corridor. Though they can't be certain, right at the edge of the torchlight, they get the sense of openness, likely the corridor opens into another room there. They retreat back to the room with Martin and Iacchus, and check the corridor closer to the door they came through. They follow that corridor a bit, until they come to a y intersection. Their corridor is one of the "arms" off the y. The other arm slants diagonally away and to their right, possibly to intersect with the same room as the northern corridor. The corridor to their left is the "base" of the "y" and goes straight.
There is a door nestled between the arms of the "y."
They retreat back to the main room, where Martin and Iacchus are searching. They have found no signs of secret doors.
Martin heads to the north side of the room, allowing his torch to light a fair ways down the northern corridor, and being searching the northern wall for secret doors, while Iacchus searches other parts of the room.
The others go most of the way down the far corridor. Though they can't be certain, right at the edge of the torchlight, they get the sense of openness, likely the corridor opens into another room there. They retreat back to the room with Martin and Iacchus, and check the corridor closer to the door they came through. They follow that corridor a bit, until they come to a y intersection. Their corridor is one of the "arms" off the y. The other arm slants diagonally away and to their right, possibly to intersect with the same room as the northern corridor. The corridor to their left is the "base" of the "y" and goes straight.
There is a door nestled between the arms of the "y."
They retreat back to the main room, where Martin and Iacchus are searching. They have found no signs of secret doors.
DM
Shadow of the Kinslayer (Dark Dungeons X)
Rappan Athuk (OSRIC)
Player
Uneven Numbers (In Nomine): Lilly Cherubim of Creation
Ace in the Hole (Shadowrun): Baby Blue
The Western Lands (Shadowdark RPG: Elizabeth the Wizard
Gumberoo
Shadow of the Kinslayer (Dark Dungeons X)
Rappan Athuk (OSRIC)
Player
Uneven Numbers (In Nomine): Lilly Cherubim of Creation
Ace in the Hole (Shadowrun): Baby Blue
The Western Lands (Shadowdark RPG: Elizabeth the Wizard
Gumberoo
Re: Expedition #1 (Mouth of Doom)
Hektor and Tulius
I guess it is only a matter of choosing a direction - I vote left. Follow the corridor and check the door.
Is the map something like this?
I guess it is only a matter of choosing a direction - I vote left. Follow the corridor and check the door.
Is the map something like this?

Re: Expedition #1 (Mouth of Doom)
The corridor that leads to the door is at 45 degree angle from your current room down and to the left, rather than straight left, and the top corridor doesn't terminate two squares in, but otherwise yes.
DM
Shadow of the Kinslayer (Dark Dungeons X)
Rappan Athuk (OSRIC)
Player
Uneven Numbers (In Nomine): Lilly Cherubim of Creation
Ace in the Hole (Shadowrun): Baby Blue
The Western Lands (Shadowdark RPG: Elizabeth the Wizard
Gumberoo
Shadow of the Kinslayer (Dark Dungeons X)
Rappan Athuk (OSRIC)
Player
Uneven Numbers (In Nomine): Lilly Cherubim of Creation
Ace in the Hole (Shadowrun): Baby Blue
The Western Lands (Shadowdark RPG: Elizabeth the Wizard
Gumberoo
Re: Expedition #1 (Mouth of Doom)
Ingulfr
"We should at least look down the upper passage first, then we can go down the other one if you want."
Ingulfr moves up and looks down the northern passageway that currently shows ending in 2 squares.
"We should at least look down the upper passage first, then we can go down the other one if you want."
Ingulfr moves up and looks down the northern passageway that currently shows ending in 2 squares.
Re: Expedition #1 (Mouth of Doom)
Torch: 25 minutes
Bah! I'm tired of trying to clearly describe these weirdly shaped rooms. Especially since Gygax in his infinite wisdom decided to give dwarves "I know what direction I'm facing" as a special power, so I can't just use north-south-east-west. Here's a picture. The picture is drawn from the perspective of the party entering the room, with the corridor they just came through behind them. Up is not necessarily north.
Yes.
The group makes their careful way down the far corridor. They come into a rectangular room, with nothing of note.
Bah! I'm tired of trying to clearly describe these weirdly shaped rooms. Especially since Gygax in his infinite wisdom decided to give dwarves "I know what direction I'm facing" as a special power, so I can't just use north-south-east-west. Here's a picture. The picture is drawn from the perspective of the party entering the room, with the corridor they just came through behind them. Up is not necessarily north.
DM
Shadow of the Kinslayer (Dark Dungeons X)
Rappan Athuk (OSRIC)
Player
Uneven Numbers (In Nomine): Lilly Cherubim of Creation
Ace in the Hole (Shadowrun): Baby Blue
The Western Lands (Shadowdark RPG: Elizabeth the Wizard
Gumberoo
Shadow of the Kinslayer (Dark Dungeons X)
Rappan Athuk (OSRIC)
Player
Uneven Numbers (In Nomine): Lilly Cherubim of Creation
Ace in the Hole (Shadowrun): Baby Blue
The Western Lands (Shadowdark RPG: Elizabeth the Wizard
Gumberoo
Re: Expedition #1 (Mouth of Doom)
Ingulfr
Ingulfr moves east to the 2 passages and looks as far down each one as he can see with his torch.
Ingulfr moves east to the 2 passages and looks as far down each one as he can see with his torch.
Re: Expedition #1 (Mouth of Doom)
Torch: 23 minutes
Ingulfr heads to the straight passage on his left first and peers as far as he can. At first, he sees nothing but another empty room. But then something glimmers in his torchlight, and he sees a suit of perfectly clean suit of chainmail, a spear, some coins, a gem and some arrows, all suspended in midair. The air around them almost seem to ripple in Ingulfr's torchlight.
Ingulfr heads to the straight passage on his left first and peers as far as he can. At first, he sees nothing but another empty room. But then something glimmers in his torchlight, and he sees a suit of perfectly clean suit of chainmail, a spear, some coins, a gem and some arrows, all suspended in midair. The air around them almost seem to ripple in Ingulfr's torchlight.
DM
Shadow of the Kinslayer (Dark Dungeons X)
Rappan Athuk (OSRIC)
Player
Uneven Numbers (In Nomine): Lilly Cherubim of Creation
Ace in the Hole (Shadowrun): Baby Blue
The Western Lands (Shadowdark RPG: Elizabeth the Wizard
Gumberoo
Shadow of the Kinslayer (Dark Dungeons X)
Rappan Athuk (OSRIC)
Player
Uneven Numbers (In Nomine): Lilly Cherubim of Creation
Ace in the Hole (Shadowrun): Baby Blue
The Western Lands (Shadowdark RPG: Elizabeth the Wizard
Gumberoo