July 12th 1066:
Midday:
Health Status:
Isvand: 9/21hp
Cosmo: 6/14hp
Amos: 14/20hp
Sir Dewey: 13/22hp
Veryn: 6/6hp
Rum Lightbender: 8/11hp
Sigrid: 11/14hp
Callan: 12/12hp (C2)
Sundance: 8/8hp
Copperpiece: 6/6hp
Mongrelmen:
Dogface: 3/3hp
Ratnose: 4/4hp
Bugeyes: 5/5hp
Beanpole: 6/6hp
The two groups consolidate in the upper halls, sharing testimony of what they have discovered so far. The Mongrelmen share the last of their rations, lighting a little candle on a slice of some iced gateaux with a cherry on top. Characters take a piece (gaining your temporary hp which I will edit into the above when rolled).
In addition,
Callan, priest of
St Ygg can break out the last wafers of his communion set and bless participants who join him with a revitalising bonus health point of healing prayer.
added +1hp to each injured person.
The Mongrelmen, given names according to their features tend to congregate around
Rum as he bears the enchanted battleaxe of the Mongrelman champion
(that actually Sir Dewey and Martell killed, the latter slain and dragged away by the Kampfult strangler-tree).
The Where-Rats gathered the quoted information from a sect priest before he died, poisoned by spores and dissolved into mulch by the Purple Moss fungi that inhabits the lower right crypt.
Looking at the map: The vertical passage past the stairways:
Purple Moss crypt on the lower right.
The lower left is locked securely, broken picks making an open lock attempt extra difficult .The other two crypts are useable but ransacked crypts turned into bunk rooms.
The larger hall to the west has many pillars and coffers. It seems many zombies (normal shuffling types) congregate inside, at least a score or more of them. The passage of curtained alcoves to the top right was not explored very much. You know more 'rats of unusual size' scuttle about that way.
Balaam, the deceased priest was quartered in the very bottom left crypt, his room casually searched by
Veryn who retrieved some of his personal goods from there which included a leather bound tome of cleric rituals, litanies and obligations and a scrapbook that has some loose leaf pages of inked skin upon which is written a 'Purify Food & Water' spell, 'Sanctuary' and 'Resist Cold' which could be cast as a single use spell by any other cleric classed character.
for ease, Callan can take one sheaf, (the Purify food) and Amos can equip the other two..
Sir Dewey, who has a background gift for antiquarian books can spend some study time on the tome,
gaining a +1 to any insight or discernment check regarding any 'death cult' wisdom or intelligence checks.
Sigrid can avail herself of the same benefit, sharing notes and insights gained from her communication with Balaam after she charmed him.
Each of the spell casters can take time to renew erased spells into memorized spells and clerics can perform devotions to reset their Turn Undead abilities.
Cosmo, when you entered past the archway of
Darkness, the phobia you have kicked in. In the panic at the thought of the darkness swallowing you whole like a sphere of annihilation, (what you picked up from the Nergal Alcove 'Green Devil face'), it causes your panic to manifest. Somehow you summon the arcane verbs and somatics to invoke
Invisibility upon yourself which is only dismissed once you calm down in the fellowship over birthday cake. You can script the spell
as the bonus for advancing in Illusionist level into your spell book during the study respite.
It is worth others noting the effect Darkness has on the gnome, which will manifest repeatedly until the affect is dealt with.
The other thing that you can do while joining together is investigate the
Cats Paw staff. It seems designed to hold something. Trial and error, it does not wield any weapon or pen or piece of cutlery. Instead when
Veryn places one of the ornamental stones his group shared out in the Cat's Paw palm, the paw digits close over it and
Cosmo,
(who actually began to take an appraisal skill), by holding the staff he gains insight into the gems value. You can repeat that action for several of the Agates and pieces of Jet but each subsequent use seems to weaken the energy within the staff, giving rise to the suspicion that it needs some kind of recharging to keep the Appraisal ability. The gems value circa $500gp as a job lot with a 10% 'give or take' margin (and you might assume then that Gur Hirwen would offer a starting bid of around half to sixty-six percent of that value if you traded in the Rosy Quartz).
So,
Rum, Veryn, Sigrid join with
Amos, Isvand, Cosmo & Sir Dewey plus npc's, to continue their explorations.
Actions and any comments, questions please.