5e Basic & Hardcore Mode Game --Fully Subscribed--
Posted: Fri Apr 19, 2024 8:01 pm
I'm sorry, but I can't take any more players at this point. If openings occur down the road I'll re-open Requests to Join. Thanks!
I am interested in running a 5e Basic Rules game with some of the 5e Hardcore Mode rules added. The former is free to download at the site below. The latter is $3.50 on drivethru (and if you like it you should buy it), but the link below goes to an online version that is good enough for use in play.
A bit about what I'm thinking about:
Hope to hear from you...
I am interested in running a 5e Basic Rules game with some of the 5e Hardcore Mode rules added. The former is free to download at the site below. The latter is $3.50 on drivethru (and if you like it you should buy it), but the link below goes to an online version that is good enough for use in play.
A bit about what I'm thinking about:
- Using DnD_BasicRules and 5e Hardcore Mode and nothing more. Well, almost nothing more. For one thing this means:
- Classes: Fighter, Cleric, Wizard, Rogue
- Races: Human, Dwarf, Elf and Halfling
- One Archetype for each of those classes (Champion, Life, Evoker, Thief are the four in Basic)
- If you have your heart set on something not in this list we can talk, but I don't want to deviate much from the Basic 4x4 model
- Most of the 5e Hardcore Mode, but I'm still debating with myself to what exactly I'm adding and how. I'm almost definitely using:
- Max out at 10 levels...total over all classes you take
- Magic: Spells by level, Levelx3 known, Intx2 prepared, and Roll 10+ to Cast, etc.
- Skills and Proficiencies: I'd like to just use Ability Mods with no Proficiencies, that is probably going to far, but certainly Binary--you are or you aren't when it comes to a skill. Class type & level should play a role here!
- Zones: Here & There; simplified movement; no attacks of opportunity; Theater of the Mind style combat.
- Agreed Initiative: I like simultaneous actions for PBP games where the DM puts the actions into a logical narritive format. However, some players really like tactical group play, and I don't blame them. Maybe a short planning session among players as to what they plan and then present it to the DM would make tactical play work better than it usually does in forum games. That needs to be worked out...
- Advantage/Disadvantage: for a lot of things..."The Upper Hand" certainly & maybe for skills where Proficiencies used to be, but that needs to be thought out/discussed
- Pure Hit Dice: No mods to HD when leveling up, maybe 3d6 down the line to gen Ability Scores,
- Leveling Up: Old style variable XP for different classes
- Death, Injury & Healing: For sure make death more deadly, HP10- you're dead!, below HP0-3,2,1, you're dead; I like the Rest/Medical Aid/Grit Your Teeth! mechanic for recovery; I'm not sure about the Injured rules though.
- NO Zymer's Candle!: If the PC's need to run, they should RUN!, not get bailed out by a game mechanic.
- Everybody starts at 2nd Level. Okay, let's say instead everyone starts with 900XP, that's 3rd level for everybody except Wizards...nope, I don't want Wizards to start at 3rd level and get Fireball right out of the gate, you gotta work for it!
- The game will be set in my version of the Nentir Vale, it is a Points of Light style game. The Nentir Vale was once a prosperous land of cities and towns with much trade and commerce among those that lived along the river system that made up the Silver River, then it was invaded by hordes of evil Orcs, Goblins, and other monsters who sacked and pillaged the whole area before retreating beyond the mountains of the north. Today only a few towns (Winterhaven, Lakeside, Dragontooth, Hammerfast and Fallcrest) and scattered villages remain with most of the lands wild and dangerous! Monsters still infest many areas and tribes of both monsters and humans roam the plains and hills scratching out their living by looting ruins, stealing, and attacking the few remaining points of light in the vast darkness. Order is just now beginning to return as trade from Fallcrest to Lakeside along the Silver and Dragon Rivers has begun. Parties are just now beginning to go out from the safety of the towns into the countryside to push the evil back and reclaim some of what was lost. This is no place for the tame or the timid, the Silver Vale needs Adventurers!
- I might use my existing Nentir Vale Adventures and/or Lakeside & Beyond as the forum rather than applying for a new one. Both are set in same Nentir Vale setting. I'm more inclined to use the Lakeside & Beyond game if my players in there agreed to switch to 5e Basic because that party is just about to enter the ruins of a city with 3 (count 'em 3) missions and I could easily have a new group join the exiting group on these missions.
- Feel free to look at the games I run here, that's the style of game I run...pretty narrative, a lot of role playing and less roll playing.
Hope to hear from you...