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Resources For the Game
Posted: Tue Mar 12, 2024 7:15 pm
by Eris
Links to things like: Character Sheets, More Maps, Trade Tables, etc.
Trade Table
Posted: Tue Mar 12, 2024 8:04 pm
by Eris
Character Creation
Posted: Thu Apr 04, 2024 8:49 pm
by Eris
Create and Improve a Traveller-Like Character
Re: Resources For the Game
Posted: Fri Sep 06, 2024 10:08 pm
by Eris
Prices, Damage, etc. for ranged weapons.

- Weapons.jpg (765.21 KiB) Viewed 491 times
Ranged Weapon Accessories The following accessories are commonly available for ranged weapons.
- Bayonet (TL2): identical to a dagger in its game statistics on its own, to any rifle-sized weapon. A rifle with a bayonet serves as a melee weapon equivalent to a Spear (3D damage).
- Laser Sight (TL7): the bonus for Aimed Shots increases to DM+2, but only within Effective range. Cr100.
- Scope (TL6): the weapon avoids the penalty for firing beyond effective range, as long as the character used the Aimed Shot action before firing. Maximum range still applies. Cr200.
- Silencer (TL6): May be attached to any firearm. Silencers work for single shots, and short bursts, but never Full Auto attacks. Silencers provide a DM-4 to hear the gunshot sound. Cr250.
- Smart Weapon (TL10): connects to a HUD or an implanted Omnicomp. Grants DM+1 to all attacks. Cumulative with laser sights. Cr1000.
- Underbarrel Grenade Launcher (TL7): as the grenade launcher support weapon but has a magazine of 1 and is not Bulky. Cr1000.
Classic Traveller Trade Economics
Posted: Fri Jan 10, 2025 9:06 am
by Eris
Standard Operations In-System
Posted: Mon Jan 13, 2025 8:05 pm
by Eris
When a ship enters a system to do trade this is the . . .
Standard Operating Procedure.
- Typical Activities outlines a checklist to complete during port visits.
- On this image CARGO refers to Freight a ship carries for other people, not Speculative Cargo

- StarshipEconomics.PNG (336.28 KiB) Viewed 354 times
Re: Resources For the Game
Posted: Tue Apr 01, 2025 8:38 pm
by Eris
Cepheus Weapon Tables