Defunct - Doctor Who:AITaS (limited ed) + Pulp Fantastic
Posted: Fri Mar 01, 2024 9:41 pm
Okay, I have never run a game using the VORTEX system, nor played a game using it, but I have been itching to try it for some time! I will try it for a group of at least 2 but no more than 6 (for now).
The basic mechanism is ATTRIBUTE + SKILL +2d6 + mods vs. Target #.
Combat is damage to ATTRIBUTES.
Six attributes are Awareness, Coordination, Ingenuity, Resolve, Presence, and Strength. There are 12 skills that cover about 90% of anything that will come up. Attributes & Skills range in value from 1-6 (3 being human average for an Attribute & working proficiency for a Skill).
Game uses STORY POINTS to affect die rolls, affect plot points, power special abilities, and save your character's butt from certain death.
My idea - a science fantasy game set in the universe created by Doctor Who and its spinoffs. But not just those shows.
(I *love* throwing stuff together, so you just might find a Klingon slugging a Cyberman at some point.)
Players will create ORIGINAL CHARACTERS (or maybe I will make a few pregens). They will have to be action-capable and with a complement of skills. Do not feel confined to the show for inspiration.
(Hey, the show poached Star Trek and Superman, so why shouldn't you?).
Basically: No ordinary shop girls dragged along for the ride. That shop girl might be a powerful psychic. Or a gynoid. Or a genius inventor.
This is the way the game works and my general premise. So, if you want to play The Doctor, this isn't the game for you. Unless you can get by playing a shadow of him called The Professor or John Gallifrey or something.
The rules I own and would use are
Doctor Who: Adventures in Time and Space (limited edition) - the 1.5e rules (I always think of it as 2e, but it apparently is not)
and
Pulp Fantastic, a game using the same iteration of the VORTEX system to provide more rules to reference as a supplement.
As mentioned before, you do not need the rules. There is a clunky online reference to help with character creation, but we could do it together online.
Big note - I AM NOT READY TO START YET. This post is to gauge interest before I waste my time prepping.
Sound interesting? Any questions or suggestions? Post away....
The basic mechanism is ATTRIBUTE + SKILL +2d6 + mods vs. Target #.
Combat is damage to ATTRIBUTES.
Six attributes are Awareness, Coordination, Ingenuity, Resolve, Presence, and Strength. There are 12 skills that cover about 90% of anything that will come up. Attributes & Skills range in value from 1-6 (3 being human average for an Attribute & working proficiency for a Skill).
Game uses STORY POINTS to affect die rolls, affect plot points, power special abilities, and save your character's butt from certain death.
My idea - a science fantasy game set in the universe created by Doctor Who and its spinoffs. But not just those shows.
(I *love* throwing stuff together, so you just might find a Klingon slugging a Cyberman at some point.)
Players will create ORIGINAL CHARACTERS (or maybe I will make a few pregens). They will have to be action-capable and with a complement of skills. Do not feel confined to the show for inspiration.
(Hey, the show poached Star Trek and Superman, so why shouldn't you?).
Basically: No ordinary shop girls dragged along for the ride. That shop girl might be a powerful psychic. Or a gynoid. Or a genius inventor.
This is the way the game works and my general premise. So, if you want to play The Doctor, this isn't the game for you. Unless you can get by playing a shadow of him called The Professor or John Gallifrey or something.
The rules I own and would use are
Doctor Who: Adventures in Time and Space (limited edition) - the 1.5e rules (I always think of it as 2e, but it apparently is not)
and
Pulp Fantastic, a game using the same iteration of the VORTEX system to provide more rules to reference as a supplement.
As mentioned before, you do not need the rules. There is a clunky online reference to help with character creation, but we could do it together online.
Big note - I AM NOT READY TO START YET. This post is to gauge interest before I waste my time prepping.
Sound interesting? Any questions or suggestions? Post away....