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Character Sheets

Posted: Thu Jun 29, 2023 6:28 pm
by beniliusbob
Please post your character sheets here.

The Unseen Servant character sheet is a bit overkill for Shadowdark. Here is a (barbarically simple - graphic design not being my forte) template you can use, based on the one in the back of the Player's Quickstart:

NAME, 1st level ANCESTRY CLASS (or TITLE) (of DEITY if Priest)
ALIGNMENT
BACKGROUND

XP: x / 10
HP: x / y
AC:

STR: Score / Modifier
DEX: Score / Modifier
CON: Score / Modifier
INT: Score / Modifier
WIS: Score / Modifier
CHA: Score / Modifier

TALENTS & SPELLS
1...
2...
3...

GEAR (max X slots)
Item (slots)
Item (slots)
Item (slots)

Re: Character Sheets

Posted: Thu Jun 29, 2023 7:52 pm
by shaidar
Wendel, 1st level Human Wizard (Shaman)
Neutral (Ord)
Chirurgeon

XP: 0 / 10
HP: 5 / 5
AC: 9

STR: 12/+1
DEX: 8/-1
CON: 13/+1
INT: 17/+3
WIS: 14/+2
CHA: 10/0

LANGUAGES
1. Common
2. Elvish
3. Goblin
4. Dwarvish
5. Draconic
6. Primordial

TALENTS & SPELLS
1. Learn additional spell (from class)
2. +2 INT (extra talent roll from being human)
3. Detect Magic
4. Magic Armour
5. Magic Missile
6. Light

GEAR (max 12 slots)
backpack (0)
Flint & steel (1)
Rations(3)
lantern (1)
oil, flask (1)
oil,flask (1)
oil,flask (1)
flask, empty (1)
Dagger (1)
Dagger (1)
Money: 3gp, 7sp

Starting money: 4x5=20gp

Re: Character Sheets

Posted: Fri Jun 30, 2023 11:15 am
by shaidar
Elwyn, 1st level Elf Priest (Seeker) of Gede
Neutral
Herbalist

XP: 0 / 10
HP: 2 / 2
AC: 15

STR: 15/+2
DEX: 15/+2
CON: 8/-1
INT: 13/+1
WIS: 15/+2
CHA: 8/-1

LANGUAGES
1. Common
2. Elvish
3. Sylvan
4. Primordial

TALENTS & SPELLS
1. +1 to spellcasting checks (as elf)
2. +2 WIS (from class)
3. Turn Undead
4. Cure Wounds
5. Shield Of Faith

GEAR (max 15 slots)
Holy Symbol (0)
backpack (0)
Flint & steel (1)
Rations(3)
Leather armour (1)
Shield (1)
Rope, 60’ (1)
mace (1)
dagger (1)
dagger (1)
Rope, 60’ (1)
grappling hook (1)
Money: 2gp, 5 sp

Starting money: 8x5=40gp

Re: Character Sheets

Posted: Sat Jul 01, 2023 4:34 am
by Rex
Squish, 1st level Goblin Thief (Robber)
ALIGNMENT Neutral
BACKGROUND Ranger

XP: 0 / 10
HP: 1 / 1
AC: 15

STR: 11 / 0
DEX: 18 / +4
CON: 5 / -3
INT: 9 / -1
WIS: 7 / -2
CHA: 7 / -2

TALENTS
Keen Senses, You can't be surprised (Goblin)

GEAR (max 11 slots)
Leather Armor (1)
Crossbow (1), +4 to hit, 1d6
Crossbow Bolts, 20 (1)
Short Sword (1), 1d6
Backpack (0)
Water Flask (1)
Flint & Steel (1)
Rations, 6 days (2)
Torch (1)
Coin: 29gp 7sp

Languages: Common & Goblin

Thief Class Special: Back Stab and Thievery

Re: Character Sheets

Posted: Sat Jul 01, 2023 5:25 am
by Rex
Ulfgar, 1st level Dwarf Fighter (Squire)
ALIGNMENT Lawful
BACKGROUND Sailor

XP: 0 / 10
HP: 12 / 12
AC: 14

STR: 12 / +1
DEX: 13 / +1
CON: 16 / +3
INT: 12 / +1
WIS: 7 / -2
CHA: 13 / +1

TALENTS
Stout, starts with +2 hp and rolls hp with advantage
+1 with melee and ranged attacks

GEAR (max 15 slots)
Leather Armor (1)
Shield (1)
Great Axe (2), +3 to hit 1d8+2/1d10+2
Dagger (1), +2 to hit 1d4+1
Javelin x3 (3), +2 to hit (melee and thrown), 1d4+1
Backpack (0)
Water Flask (1)
Flint & Steel (1)
Rations, 6 days (2)
Torch (1)
Coin: 4gp 2sp

Languages: Common & Dwarf

Fighter Class Special:
Hauler, add Con mod to gear slots
Weapon Mastery, Great Axe, +1 to hit and damage, + half level (truncated) to hit and damage
Grit, Dex, advantage on rolls to overcome an obstacle with Dex

Re: Character Sheets

Posted: Wed Jul 12, 2023 12:09 pm
by Marullus
Naugrim, 1st level Dwarf Bard (Storyteller)
ALIGNMENT: Lawful
BACKGROUND: Minstrel. You've traveled far with your charm and talent

XP: 0 / 10
HP: 8 / 8
AC: 14

STR: 14 / +2
DEX: 12 / +1
CON: 14 / +2
INT: 10 / 0
WIS: 8 / -1
CHA: 12 / +1

TALENTS & SPELLS
1. Stout. Start with +2 HP. Roll hit points per level with advantage.
2. Bardic Arts. You're trained in oration, performing arts, lore, and diplomacy. You have advantage on related checks.
3. Magical Dabbler. You can activate spell scrolls and wands using Charisma as your spellcasting stat. If you critically fail, roll a wizard mishap.
4. Perform. Make a Charisma check to enact one of the following effects. If you fail, you can't use that effect again until you successfully rest.
• Inspire. DC 12. One target in near gains a luck token.
• Fascinate. DC 15. You transfix all targets of level 4 or less within near for 1d4 rounds.
5. Prolific. Add 1d6 to your learning rolls. Groups carousing with 1 or more bards add 1d6 to their rolls.

LANGUAGES Common, Dwarvish, Giant, Goblin, Orcish, Thanian, Draconic
(Common, Dwarvish, four additional common languages and one rare language.)

GEAR (max 14 slots)
Leather Armor (1)
Shield (1)
Spear [1d6, Th] (1)
Mace [1d6] (1)
Backpack (0)
Flint and Steel (1)
2 Torch (2)
9 rations (3)


Weapons: Crossbow, dagger, mace, shortbow, shortsword, spear, staff
Armor: Leather armor, chainmail, shields
Hit Points: 1d6 per level

Background [1d20]=17
Stats:[3d6]=14[3d6]=12[3d6]=13[3d6]=10[3d6]=8[3d6]=11
HP: [1d6+2]=4+2=6[1d6+2]=4+2=6
Random Talent [2d6]=7
"+2 points to distribute to any stats" = +1 Cha to 12 for +1 bonus; +1 Con to 14 for +2 bonus
Money [2d6x5]=7x5=35

Re: Character Sheets

Posted: Wed Jul 12, 2023 12:11 pm
by Marullus
Willow, 1st level Halfling Herbalist/Ranger (Stranger)
ALIGNMENT: Neutral
BACKGROUND: Scout. You survived on stealth, observation, and speed

XP: 0 / 10
HP: 6 / 6
AC: 11

STR: 9 / -1
DEX: 10 / 0
CON: 11 / 0
INT: 8 / -1
WIS: 14 / +2
CHA: 14 / +2

TALENTS & SPELLS
1. Stealthy. Once per day, you can become invisible for 3 rounds.
2. Wayfinder. You have advantage on checks associated with: • Navigation • Tracking • Bushcraft • Stealth • Wild animals
3. Herbalism. Make an INT check to prepare an herbal remedy you choose. If you fail, you can't make that remedy again until you successfully rest. Unused remedies expire in 3 rounds.
4. Talent: +1 to ranged attacks and damage

LANGUAGES: Common

GEAR (max 10 slots)
Leather Armor (1)
Longbow [1d8. 2H] (1)
40 arrows (2)
Spear [1d6, Th] (1)
Dagger [1d4] (1)
Backpack (0)
6 rations (2)
2 Torches (2)
10gp


Weapons: Dagger, longbow, longsword, shortbow, shortsword, spear, staff
Armor: Leather armor, chainmail
Hit Points: 1d8 per level

HERBAL REMEDIES
DC EFFECT
11 Salve. Heals 1 HP
12 Stimulant. You can't be surprised for 10 rounds
13 Foebane. ADV on attacks and damage against one creature type you choose for 1d6 rounds
14 Restorative. Ends one poison or disease
15 Curative. Equivalent to a Potion of Healing

Background [1d20]=16
Stats (reroll):[3d6]=9[3d6]=10[3d6]=11[3d6]=8[3d6]=14[3d6]=14
HP: [1d8]=6
Random Talent [2d6]=6
"+1 to melee or ranged attacks and damage"
Money [2d6x5]=8x5=40

Re: Character Sheets

Posted: Wed Jul 12, 2023 10:38 pm
by OGRE MAGE
Margush, 1st level Half-Orc Fighter (Squire)
Lawful worshiper of Saint Terragnis
Barbarian


XP: 0/10
HP: 8/8
AC: 12

STR: 15 +2
DEX: 12 +1
CON: 16 +3
INT: 8 -1
WIS: 11
CHA: 10

TALENTS & SPELLS
Mighty (+1 bonus to attack and damage rolls with melee weapons)
+2 to initial Strength
Grit: Advantage on Strength checks

GEAR (18)
Leather Armor (1)
Longsword (1)
Dagger (1)
60’ Rope (1)
Grappling Hook (1)
10 Iron Spikes (1)
Lantern (1)
4 Oil Flasks (4)
2 Flint/Steel (2)
6 Rations (2)
Box of Candles (1)



Money: 8gp, 5sp

Languages: Common, Orcish
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Re: Character Sheets

Posted: Sun Jul 16, 2023 6:15 pm
by OGRE MAGE
Benicio 1st level Human Priest (Seeker of Gede)
Neutral
Acolyte


XP: 0/10
HP: 5/5
AC: 10

STR: 8 -1
DEX: 9 -1
CON: 11
INT: 10
WIS: 14 +2
CHA: 11

TALENTS & SPELLS
Advantage on ——— spell
+1 to Melee Attacks
Turn Undead
Cure Wounds
Light


GEAR (10)
Staff (1)
Crossbow (1)
20 Bolts (1)
Dagger (1)
6 Rations (2)
Lantern (1)
Flint/Steel (1)
Oil (1)


12gp

Languages
Common
Giantish
Diabolic