ScenSim Tracker
Posted: Wed Feb 08, 2023 2:53 pm
Character Generation [done]
A social/rp challenge (negotiate, persuade, intimidate, or deceive a group of NPCs) [done]
Combat, group [done]
Combat, big bad
Puzzle/Trap/Environmental challenge (any sort of open-ended creative problem-solving obstacle) [done]
Character Progression/Leveling Up [done]
Investigation challenge (hidden door, hidden objects, clues, etc.)
Movement challenge (stealth, chase and pursuit, etc.)
Rest and recuperation [done]
A highlighted rule that is specific to this RPG [since the first post!]
A social/rp challenge (negotiate, persuade, intimidate, or deceive a group of NPCs) [done]
Combat, group [done]
Combat, big bad
Puzzle/Trap/Environmental challenge (any sort of open-ended creative problem-solving obstacle) [done]
Character Progression/Leveling Up [done]
Investigation challenge (hidden door, hidden objects, clues, etc.)
Movement challenge (stealth, chase and pursuit, etc.)
Rest and recuperation [done]
A highlighted rule that is specific to this RPG [since the first post!]