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Chapter 33: Nightmare House
Posted: Thu Nov 10, 2022 12:31 am
by Inferno
Chapter 33: Nightmare House
The Accursed Mansion, The Dreamlands
Day Two. Night. Sunday, December 25th, 576 CY
In the house that shifts between the waking world and the Dreamlands, those who hunt the Hookhill Ripper edge deeper into a desolate, abandoned corridor.
Long Bo and Faron discover a wax seal across its third door. Imprinted in the wax is a symbol neither of them recognize.
Opening the door would break the seal. With trepidation, they both listen at the door and hear nothing of what might skulk beyond it.
Telkis approaches the second door and suddenly, it opens!
Dead grasping hands thrust out; reaching, clutching, grabbing!
A chill wind bears the stench of rotting corpses and the unholy cries of horror and death!
Actions?!
Map Detail:
One square = 10 feet.
PC Status:
Faron, Human Thief 5: Move: 9", AC: 4, HP: 8/22,
Glowing Sword
Grey Mouser, Half-Elf Magic-User/Thief 3/4: Move: 9", AC: 5, HP: 8/19, Spells: 0/2 1st lvl, 1/1 2nd lvl
Ingrid Esthof, Human Cleric 5: Move: 6", AC: 3(1), HP: 14/25, Spells: 0/5 1st lvl, 3/5 2nd lvl, 2/2 3rd lvl,
Torch
Jerome, Human Paladin 4: Move: 9", AC: 3(1), HP: 10/23, Laying Hands: 0/1
Long Bo, Human Druid 5: Move: 9", AC: 2(1), HP: 35/38, Spells: 3/6 1st lvl, 0/4 2nd lvl, 0/2 3rd lvl
Telkis Brassfang, Gnome Fighter 5: Move: 9", AC: 0, HP: 27/37
Urdur Shimmerstone, Gnome Illusionist 4: Move: 12", AC: 4, HP: 11/11, Spells: 1/3 1st lvl, 1/2 2nd lvl,
Torch
PC Magic:
Player Resources:
Re: Chapter 33: Nightmare House
Posted: Thu Nov 10, 2022 4:20 am
by Scott308
Ingrid Esthof
Not these guys again the cleric mutters. Stepping forward, Ingrid raises her holy symbol and commands them to back away.
Re: Chapter 33: Nightmare House
Posted: Thu Nov 10, 2022 4:39 pm
by Urson
Jerome
turn undead [1d20]=17
Jerome steps up beside Ingrid, commanding the unholy.
By the Power of St. Cuthbert and the Light, begone!
Re: Chapter 33: Nightmare House
Posted: Thu Nov 10, 2022 4:50 pm
by jemmus
Faron sees the word tarot in the seal's letters. But that does little to explain what the has letters signify. Does the seal ward against entering the room, or something exiting it? Probably against entering it. Their is nothing so evil in this place that its evil denizens wouldn't want freely moving around. He hears the spells being chanted against the undead, and runs to battle them, if he must.
Re: Chapter 33: Nightmare House
Posted: Thu Nov 10, 2022 5:34 pm
by OGRE MAGE
Bo stares at the seal as well, but all he sees are the words HOT RASTA. Knowing the group has seen something like this before, he wracks his brain trying to make a connection.
If the action at the next door turns to a fight, he will rush in to aid the others.
Spear Attack [1d20]=11 Damage [1d6]=1
Re: Chapter 33: Nightmare House
Posted: Thu Nov 10, 2022 8:58 pm
by ravenn4544
Mouser shakes his head. "It says 'To Ash Rat'. Maybe we should avoid this one - it's the room with all the rats!"
Re: Chapter 33: Nightmare House
Posted: Fri Nov 11, 2022 3:50 am
by SocraticLawyer
Urdur stays behind Jerome and Ingrid. He prepares to throw a dagger, just in case the undead are not repelled by his companions' holy rebuke.
Re: Chapter 33: Nightmare House
Posted: Fri Nov 11, 2022 12:43 pm
by ChubbyPixie
Telkis throws himself against the door, jamming his boot against the bottom of it, in an attempt to hold it shut against the mass of undead.
"A little help..." he says. He feels relief as the chanting from Ingrid and Jerome begins, but based on past experience does not put full trust in its effectiveness.
Re: Chapter 33: Nightmare House
Posted: Sun Nov 13, 2022 2:29 pm
by Inferno
The Accursed Mansion, The Dreamlands
Day Two. Night. Sunday, December 25th, 576 CY
Dead grasping hands suddenly burst out from the open doorway!
With a faith unswerving despite all that they have seen, Ingrid and Jerome hold forth their holy symbols and cry out unto their gods! The heinous undead at the threshold are driven back!
Telkis throws himself against the door and it slams shut!
Actions?!
Map Detail:
One square = 10 feet. Lighter areas are visible. All else is from memory.
Map:
Behind the DM Screen:
PC Status:
Faron, Human Thief 5: Move: 9", AC: 4, HP: 8/22,
Glowing Sword
Grey Mouser, Half-Elf Magic-User/Thief 3/4: Move: 9", AC: 5, HP: 8/19, Spells: 0/2 1st lvl, 1/1 2nd lvl
Ingrid Esthof, Human Cleric 5: Move: 6", AC: 3(1), HP: 14/25, Spells: 0/5 1st lvl, 3/5 2nd lvl, 2/2 3rd lvl,
Torch
Jerome, Human Paladin 4: Move: 9", AC: 3(1), HP: 10/23, Laying Hands: 0/1
Long Bo, Human Druid 5: Move: 9", AC: 2(1), HP: 35/38, Spells: 3/6 1st lvl, 0/4 2nd lvl, 0/2 3rd lvl
Telkis Brassfang, Gnome Fighter 5: Move: 9", AC: 0, HP: 27/37
Urdur Shimmerstone, Gnome Illusionist 4: Move: 12", AC: 4, HP: 11/11, Spells: 1/3 1st lvl, 1/2 2nd lvl,
Torch
PC Magic:
Player Resources:
Re: Chapter 33: Nightmare House
Posted: Mon Nov 14, 2022 2:46 pm
by OGRE MAGE
Unsure how to precede with the seal, Bo deduces that the waxy portion doesn't actually seem like any other magical glyph or sigil he has seen before. Though he is not advanced enough to dispel the ward, he wonders if the seal can be broken physically instead.
He suggests to Faron that they could stand back away from the door, along the wall, with his shield up, while he attempts to cut or pry at the physical seal from a distance with the tip of his spear.
If the badly injured thief agrees to check the area over for other traps, and that his idea is agreeable, the druid proceeds with the plan to pry the seal away.
Re: Chapter 33: Nightmare House
Posted: Mon Nov 14, 2022 4:25 pm
by Urson
Jerome
Jerome puts his body weight against the door to help hold it shut. Spike this door shut. They know we're here, so noise doesn't matter.
Re: Chapter 33: Nightmare House
Posted: Mon Nov 14, 2022 10:16 pm
by SocraticLawyer
Urdur offers up a spike from his pack to jam the door.
Re: Chapter 33: Nightmare House
Posted: Tue Nov 15, 2022 2:34 am
by Scott308
Ingrid Esthof
Taking the spike from Urdur, the cleric asks the party for more. One won't be enough, and I'll need a hammer! If nothing else, Ingrid will begin using her non-magical mace to hammer the single spike, hoping more will quickly be forthcoming.
Re: Chapter 33: Nightmare House
Posted: Tue Nov 15, 2022 2:09 pm
by ChubbyPixie
While still leaning on the door, Telkis will hand Ingrid his hand axe, so that she may use the blunt side to hammer spikes.
Re: Chapter 33: Nightmare House
Posted: Tue Nov 15, 2022 2:16 pm
by ravenn4544
Mouser continues to keep an eye out. Now growing a bit anxious at the amount of hammering going on behind him.
Re: Chapter 33: Nightmare House
Posted: Tue Nov 15, 2022 11:15 pm
by jemmus
Faron offers one of his two spikes from his pack, in case it's needed.
Re: Chapter 33: Nightmare House
Posted: Wed Nov 16, 2022 6:30 pm
by Inferno
The Accursed Mansion, The Dreamlands
Day Two. Night. Sunday, December 25th, 576 CY
Jerome joins Telkis, throwing all his weight against the door!
"Spike this door shut! They know we're here, so noise doesn't matter!" he urges through gritted teeth.
Urdur and Faron each rush forward with spikes. Ingrid lunges in and double-spikes the door with her mace. Sparks fly as the hammering of iron against iron is nigh to deafening!
When she is done, the door's knob turns slowly, experimentally.
Then, from the other side of the wooden door, comes the mocking, inhuman voice of the last remaining
Almost Man.
"Do you think this will stop us, guv'nor? Once we break it down, where will you hide next?"
Then
WHAM! A slamming sound against the door, and the sickening sound of cracking wood!
The door holds. But for how much longer?!
Actions?!
Map Detail:
One square = 10 feet. Lighter areas are visible. All else is from memory.
Behind the DM Screen:
PC Status:
Faron, Human Thief 5: Move: 9", AC: 4, HP: 8/22,
Glowing Sword
Grey Mouser, Half-Elf Magic-User/Thief 3/4: Move: 9", AC: 5, HP: 8/19, Spells: 0/2 1st lvl, 1/1 2nd lvl
Ingrid Esthof, Human Cleric 5: Move: 6", AC: 3(1), HP: 14/25, Spells: 0/5 1st lvl, 3/5 2nd lvl, 2/2 3rd lvl,
Torch
Jerome, Human Paladin 4: Move: 9", AC: 3(1), HP: 10/23, Laying Hands: 0/1
Long Bo, Human Druid 5: Move: 9", AC: 2(1), HP: 35/38, Spells: 3/6 1st lvl, 0/4 2nd lvl, 0/2 3rd lvl
Telkis Brassfang, Gnome Fighter 5: Move: 9", AC: 0, HP: 27/37
Urdur Shimmerstone, Gnome Illusionist 4: Move: 12", AC: 4, HP: 11/11, Spells: 1/3 1st lvl, 1/2 2nd lvl,
Torch
PC Magic:
Player Resources:
Re: Chapter 33: Nightmare House
Posted: Thu Nov 17, 2022 12:12 am
by jemmus
Faron
It looks like we need all hands here to deal with these stinkies! If we form a semi-circle around the door, maybe we can gang up on them as they come through one or two at a time.
Re: Chapter 33: Nightmare House
Posted: Thu Nov 17, 2022 2:16 pm
by ChubbyPixie
Telkis nods at Faron’s suggestion and places himself to the left of the door, Cranach held over his head ready to strike.
Re: Chapter 33: Nightmare House
Posted: Thu Nov 17, 2022 3:40 pm
by Urson
Jerome
When the door is secured, Jerome places himself directly in front of it, blade ready. He begins singing a Cuthbertite battle song.