Merit: 3m
Ride: Speeder bike
Gear:
*guandao (chinese halberd)
*six-shooter
*green mandarin coat with hood
Quicksilver was a thug-bot, doing the dirtywork of some crimelord or another. As long as it had the best lubricants, spare parts and power sources, it didn't care. After a rent dispute with a group of monks, it was ordered to kill all of them, which it did. In the following weeks, it kept returning, cleaning up the evidence, reading the literature, learning their weapons, and finally moving in, a lone monk. It's boss burned the building to the ground, mostly for the insurance money, but also to punish Quicksilver for leaving.
Re: Strangers
Posted: Sun Mar 13, 2022 11:40 pm
by kalstone
Moniker: Violet
Origin: Refugee
Specialty: Showdown
Virtue: Smell the roses
Skills:
*d8 Duel
*d8 Read People
*d8 Survival
*d8 Contacts
*d8 Religion
Advantages: -
Merit: 0
Ride: Flightless Bird
Gear:
*Revolver
*First Aid Kit
*Silver Crucifix
*Leather duster and cowboy hat
Called Violet because of her violet eyes, Violet was displaced when her village was destroyed by a group of raiders from There. She roamed the frontier afterwards, dispensing divine retribution on those she saw as unfit, until she took a bullet from the 10 year old child of some "raiders" she had killed. Now she tries to make up for her past, helping people and telling them to enjoy what they have. It could all be gone soon enough.
Specialty: [1d6]=1
Showdown - You excel in quick-drawing and duels. Skilled in Duel (d8), Read People (d8); a proper duel is a helpful circumstance.
Origin: [1d6]=5
Refugee - Dispossessed by war and never found a new home. Increase/add Skills in Survival, Contacts, and 1 more.
= EYELESS
- android skirmisher
::: skirmish D12, labour D8, mech D8
- rides a speeder-unike
- respects his elders
::: longhorn splice-rifle, ganser flechette gun, 3m
Hop into the IC thread ... you were delayed by something, just caught up to your partners.
Re: Strangers
Posted: Sun Mar 27, 2022 3:09 pm
by seanfsmith
Sorry I've been awol this week -- I am under the influence of the big C. I'll be back with yous when the plague lifts
Re: Strangers
Posted: Mon Mar 28, 2022 12:42 am
by kalstone
Yikes. Hope you feel better.
I guess we need to decide if we are going to track this thing down or ambush it. It seems to me like the DM is hinting at tracking, but I'm ok with either choice.
Re: Strangers
Posted: Mon Mar 28, 2022 8:09 am
by Lance
seanfsmith wrote: ↑Sun Mar 27, 2022 3:09 pm
Sorry I've been awol this week -- I am under the influence of the big C. I'll be back with yous when the plague lifts
Merit: 0
Ride: Motorcycle
Gear:
*Shotgun (Sawed-off)
*4x Fragmentation Grenades
*Simple Tool
*Leather duster and cowboy hat
Called 'Boomy' because of his predisposition towards explosives. Detonations in a close proximity to himself may have caused him to go deaf in his right ear- but that ain't stopping him from doin' it still.
He enjoyed being a soldier primarily due to the respect he earned, the booze folk bought him, and the access to free, high-quality firearms. Growing up in jail made him think he'd never have been able to do the things he's done, but he'll keep counting his greys as if they were leaves on a clover.
Specialty:
Grenadier - You can fire the artillery and
lob the thermal detonators. Skilled in Artillery
(d8), Explosives (d8); can carry two bulky items
without being hindered.
Origin:
Veteran - Roaming soldier without a war. Increase/add skills in Skirmish, Stealth, and 1 more (Siegeworks).
One Redeeming Virtue:
Smell the roses
What you ride:
Motorcycle
Re: Strangers
Posted: Sat Apr 23, 2022 6:40 pm
by Pulpatoon
Peppermint Refugee Daredevil
Virtue: Share the load. Skills
Contacts (d8)
Performance (d8)
Medicine (d8)
Survival (d8)
Trick Shot (d8)
Ride
A mechanical goat
Gear
Showpiece Pistol
PortaDoc (Tech, +d Medicine)
Multitool (Simple Tool)
REFUGEE: Dispossessed by war and never found a new home. Increase/add Skills in Survival, Contacts, and 1 more.
DAREDEVIL: A risky shot-taker and shot-drinker. Skilled in Trick Shot (d8), Performance (d8); having an audience for a risk is helpful.
Peppermint is already dying. A flim-flam doctor whose killed more folks than he's cured, his body is riddled with a neural fungus intent of replacing his nervous system. The heat is supposed to slow it down. He has a wet, wracking cough, an unhealthy pallor, and nothing left to lose but a lifetime of guilt.