Character Creation
Posted: Mon Jan 24, 2022 8:54 pm
This is the thread where we can discuss character creation.
Please keep any questions or issues about that topic here, and only here, so everyone can find them in the same place.
I have already had 3 players ask about bringing in a character from another game. For several reasons, I am not going to allow that. If that's a deal breaker for you, no problem. I will open the recruitment thread up again and we will find a player who doesn't mind creating a character specifically for this game.
You MUST remember that this is a scenario about solving a murder mystery. 6 half-orc barbarians, while fun to play, might not be the best group to attempt such a task. Please keep that in mind when you decide what class/race you want to play in this one. If everyone in the party uses CHR as a dump stat, this mission is bound to fail miserably.
You will each create one 4th Level Character: Campaign ID# 956
I want you to play what you want, but for obvious reasons, I need you to keep that within reason. As I have already stated, NO ASSASSINS! (I will post any other restrictions as they arise, since I am convinced they will) I would prefer straight up 4th level characters as opposed to something that is 2/2 in a multi class situation.
Creating a clever background for your character is appreciated, but you don't need to spend too much effort on this. As long as each of you has devised a reason that you would know Pelltar the wizard, and why he would have asked for your help, that is all the facts I will really need.
For stats, I will ask that each of you roll 4d6 six times, dropping the lowest die. (arranged in any order) This roll can be made a total of 3 times per player, to avoid any major stinkers, but you must roll them as a macro, then chose the one you like best. I will allow subtracting 2 points from one stat and adding 1 point to a different stat once per character. (17 max/9 min)
You can take full hit points for 1st level, then roll three more hit die rolls (plus any Con bonuses) for your hit points. I would like to see these done in a macro as well. Any 1's rolled for hit points can be re-rolled.
I will allow each player to pick one magic item of their choice, again within reason, and I will bestow another to each character, depending on what you chose. We can discuss that here or in private, but you should try to remember that it is imperative the group work together in this scenario, so keeping your stuff secret from each other is not really recommended in this one.
As established adventurers, you would already own whatever armor, weapons, or other gear that you want, along with some leftover coin in case of emergencies. (within reason) Please flesh out your characters however you like, again keeping in mind the specific task at hand. There is no need to be overly greedy as this is a one shot adventure.
You don't necessarily need to know each other at the start of the adventure, but I don't have a problem with it if you do.
We can fill in the rest of the blanks as we go along, but this should give everyone a good place to start.
I will edit in any addendums to this stuff in red print as they arise.
Please keep any questions or issues about that topic here, and only here, so everyone can find them in the same place.
I have already had 3 players ask about bringing in a character from another game. For several reasons, I am not going to allow that. If that's a deal breaker for you, no problem. I will open the recruitment thread up again and we will find a player who doesn't mind creating a character specifically for this game.
You MUST remember that this is a scenario about solving a murder mystery. 6 half-orc barbarians, while fun to play, might not be the best group to attempt such a task. Please keep that in mind when you decide what class/race you want to play in this one. If everyone in the party uses CHR as a dump stat, this mission is bound to fail miserably.
You will each create one 4th Level Character: Campaign ID# 956
I want you to play what you want, but for obvious reasons, I need you to keep that within reason. As I have already stated, NO ASSASSINS! (I will post any other restrictions as they arise, since I am convinced they will) I would prefer straight up 4th level characters as opposed to something that is 2/2 in a multi class situation.
Creating a clever background for your character is appreciated, but you don't need to spend too much effort on this. As long as each of you has devised a reason that you would know Pelltar the wizard, and why he would have asked for your help, that is all the facts I will really need.
For stats, I will ask that each of you roll 4d6 six times, dropping the lowest die. (arranged in any order) This roll can be made a total of 3 times per player, to avoid any major stinkers, but you must roll them as a macro, then chose the one you like best. I will allow subtracting 2 points from one stat and adding 1 point to a different stat once per character. (17 max/9 min)
You can take full hit points for 1st level, then roll three more hit die rolls (plus any Con bonuses) for your hit points. I would like to see these done in a macro as well. Any 1's rolled for hit points can be re-rolled.
I will allow each player to pick one magic item of their choice, again within reason, and I will bestow another to each character, depending on what you chose. We can discuss that here or in private, but you should try to remember that it is imperative the group work together in this scenario, so keeping your stuff secret from each other is not really recommended in this one.
As established adventurers, you would already own whatever armor, weapons, or other gear that you want, along with some leftover coin in case of emergencies. (within reason) Please flesh out your characters however you like, again keeping in mind the specific task at hand. There is no need to be overly greedy as this is a one shot adventure.
You don't necessarily need to know each other at the start of the adventure, but I don't have a problem with it if you do.
We can fill in the rest of the blanks as we go along, but this should give everyone a good place to start.
I will edit in any addendums to this stuff in red print as they arise.