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Idea for making D&D-y magic more swords-n-sorcery:

Posted: Mon Sep 13, 2021 3:18 pm
by tibbius
Each time you cast a spell, roll 3d6+spell level. Pick any stat lower than the roll, and permanently subtract 1 from the stat. It's good if no stat is lower than the roll.

Re: Idea for making D&D-y magic more swords-n-sorcery:

Posted: Mon Sep 13, 2021 3:19 pm
by tibbius
If you want to be really harsh, subtract the spell level from the stat. Or pick any stats lower than the roll, and subtract from those stats a total of points equal to the spell level.

Re: Idea for making D&D-y magic more swords-n-sorcery:

Posted: Mon Sep 13, 2021 7:33 pm
by dmw71
That's interesting.

It will really make spellcasting a risky proposition. Powerful mages or high-level casters will be rare indeed.

Re: Idea for making D&D-y magic more swords-n-sorcery:

Posted: Tue Oct 05, 2021 7:57 pm
by tibbius
2d6+spell level, -1 to a stat less than the roll, would probably work better.

Re: Idea for making D&D-y magic more swords-n-sorcery:

Posted: Thu Oct 14, 2021 3:40 pm
by tibbius
More thoughts about this.

"Spell slots" mean how many spells you can stick in your head. As long as a spell's in your head, you can cast it. Spells don't fall out of your head when you cast them. But there's a cost (in time) to get them in there, and a risk (in stats) to cast them.

The COST: to get a spell in your head, roll 1d6 per spell level. If the total is less than your INT+level, you get the spell in your head. You can roll once per day. This means it takes a long time to learn high level spells.

The RISK: when you cast a spell, roll 1d6 per spell level. For each die you rolled, subtract 1 from a stat that is already lower than the total. This means that most of the time, when you cast a high level spell you suffer.

Re: Idea for making D&D-y magic more swords-n-sorcery:

Posted: Sun Oct 17, 2021 8:41 am
by dmw71
DungeonCraft is constantly working on his own set of rules called Deathbringer. In the latest iteration (which I'll admit I haven't read yet), there's this:

"In the new version of Deathbringer, spells require HP to cast."

I'm really curious how this will work because I think it's an interesting concept.