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Game Systems For Sword & Sorcery Settings

Posted: Thu Aug 19, 2021 11:10 pm
by Gomezthebarbarian
Been working on a sword and sorcery setting and I’d like to know which systems I could use. Originally I was going to use Openquest as I’ve never used it and would like to. But I would like to know what else is out there.

Re: Game Systems For Sword & Sorcery Settings

Posted: Fri Aug 20, 2021 5:28 am
by Rex
HarnMaster has the gritty feel, just drop the magic all together or Just use any early edition D&D and limit magic somehow.

Re: Game Systems For Sword & Sorcery Settings

Posted: Fri Aug 20, 2021 6:13 pm
by tibbius
You could try Swords against Demons, the magic is brutal and scary.

Re: Game Systems For Sword & Sorcery Settings

Posted: Tue Aug 31, 2021 4:44 pm
by Lance
Kard és Mágia

Re: Game Systems For Sword & Sorcery Settings

Posted: Mon Sep 13, 2021 1:56 pm
by AsenRG
Gomezthebarbarian wrote: Thu Aug 19, 2021 11:10 pm Been working on a sword and sorcery setting and I’d like to know which systems I could use. Originally I was going to use Openquest as I’ve never used it and would like to. But I would like to know what else is out there.
Well, my go-to for S&S is Mythras, but it really depends on your tastes :twisted: .

For a more "comic book Conan" vibe I'd use Barbarians of Lemuria. Not that the game isn't serious...it just smooths over the grittiness of the genre, IME.

For more of a focus on swordplay, really mixing Conan with swaschbucklers, I'd go for Blades of the Iron Throne...which is one of the three "spiritual successors" of the game named The Riddle of Steel. I'm sure you can guess which movie inspired that latter title :mrgreen: .

So...it depends.

Re: Game Systems For Sword & Sorcery Settings

Posted: Mon Sep 13, 2021 3:22 pm
by tibbius
For sword+sandals, plus demonic magic, you could try Dory+Apsis + PACT. Both are available pwyw on itch.io.

Re: Game Systems For Sword & Sorcery Settings

Posted: Mon Sep 13, 2021 5:04 pm
by tibbius
Another option: Dunes & Denizens. As you can see, I've grown quite fond of Jason Tocci's 2400/24XX game engine.