Combat meanderings
Posted: Fri Jul 16, 2021 8:40 pm
Brain dump
All damage d6
On a natural 6 on d6 -exploding damage
Each six inflicts a wound or if multiple sixes on one damage roll a more severe wound.
D20 is an all or nothing mechanic. Yes harm inflicted No harm not inflicted. The severity of the attack is on the damage roll
So 20s don't crit.
Wounds give a penalty. Ex -1 to hit or damage or both, save penalty, skill check penalty
More untreated wounds more difficult to do stuff so penalties accrue.
Cure light wounds literally cures a wound
Higher level cure spell- cure more serious wounds
Fighters possibly gain the ability to increase severity exploding range so a 5 or 6 explodes maybe to a 4 in 6.
Roll d20 and d6 together
If a hit the d6 is damage
On a miss the d6 is a description of not inflicting harm - consult a chart?
Maybe the d6 is a fight economy
So damage d6s push score up. Higher score more combat superiority
Missing d6s lower combat superiority. May lead to opponent gaining the upper hand.
All damage d6
On a natural 6 on d6 -exploding damage
Each six inflicts a wound or if multiple sixes on one damage roll a more severe wound.
D20 is an all or nothing mechanic. Yes harm inflicted No harm not inflicted. The severity of the attack is on the damage roll
So 20s don't crit.
Wounds give a penalty. Ex -1 to hit or damage or both, save penalty, skill check penalty
More untreated wounds more difficult to do stuff so penalties accrue.
Cure light wounds literally cures a wound
Higher level cure spell- cure more serious wounds
Fighters possibly gain the ability to increase severity exploding range so a 5 or 6 explodes maybe to a 4 in 6.
Roll d20 and d6 together
If a hit the d6 is damage
On a miss the d6 is a description of not inflicting harm - consult a chart?
Maybe the d6 is a fight economy
So damage d6s push score up. Higher score more combat superiority
Missing d6s lower combat superiority. May lead to opponent gaining the upper hand.