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Barrowmaze: 1st ed D&D mega-dungeon
Posted: Sun May 30, 2021 6:59 pm
by Spearmint
Following a comment in the 'what would you like to run' topic, I was asked to follow up on my consideration to run the aforementioned Barrowmaze.
So this is my recruiting bulletin to any prospective clerics, mages, warriors and rogues, to invite them to express their own interest in participating in a series of new and challenging explorations into 'tombs of horror', 'vaults of gold' and 'descents into madness'.
Face devilish traps, exotic encounters, build your reputation and notoriety or die in unlauded ignominy. Come back to life as a wandering undead. There will be plenty to get your teeth into.
.... .... .... .... .... .... .... .... .... .... .... .... .... .... .... .... ....
Rather than funnel players into a single linear adventure I would like to make it as 'open world' as possible so players may participate at their own pace (subject to being on an expedition). I was privileged to play in one of the Lab Lord Marches games which encouraged players to contribute to their environs via world building, establishing memorials and tributes.
So, sales pitch over. If you are interested then post here. Subject to sufficient interest, I would hope to begin by the end of the month.
Any questions please ask.
Re: Barrowmaze: 1st ed D&D mega-dungeon
Posted: Sun May 30, 2021 7:34 pm
by Rex
I am interested!
Re: Barrowmaze: 1st ed D&D mega-dungeon
Posted: Sun May 30, 2021 7:37 pm
by Lance
By 1st ed D&D you mean something like OSRIC or Advanced LL, right?
Re: Barrowmaze: 1st ed D&D mega-dungeon
Posted: Sun May 30, 2021 7:47 pm
by Spearmint
Yes. I plan on using these books which if you don't own, you may find available on such sites as Rpg.net.

Re: Barrowmaze: 1st ed D&D mega-dungeon
Posted: Sun May 30, 2021 8:36 pm
by Stirling
Come back to life as a wandering undead
Well if anything ever sells a campaign it must be this!
Re: Barrowmaze: 1st ed D&D mega-dungeon
Posted: Sun May 30, 2021 8:45 pm
by tibbius
How's this look?
Zaryab Dacoit (a 1st-level Thief)
Armor Class 6 [13] (leather armor)
Hit Points 4
Attacks 1 × short bow (1d6), 1 x dagger (1d4)
THAC0 19 [0]
Movement Rate 90' (30')
Saves D13 W14 P13 B16 S15
Alignment Neutral
STR 4 INT 7 WIS 10 DEX 14 CON 12 CHA 11
Items: short bow, 12 arrows, dagger, leather armor, boots, blanket/cloak, lantern, 2 flasks oil, backpack (firelighter, 5 biscuits, 5 jerky, 5 apples, tent)
Re: Barrowmaze: 1st ed D&D mega-dungeon
Posted: Sun May 30, 2021 9:30 pm
by OGRE MAGE
I’d have to say yes to this.
Any chance of reviving old characters?

Re: Barrowmaze: 1st ed D&D mega-dungeon
Posted: Sun May 30, 2021 9:37 pm
by Spearmint
Well if anything ever sells a campaign it must be this!
One does aim to please Stirling.
How's this look?
On first glance the random character generated looks a typical kitted adventurer though I would hold off from using that process. I will use a 4d6c1 randomly assigned method so hopefully players may still create a character that fits the class and race they prefer to play.
Re: Barrowmaze: 1st ed D&D mega-dungeon
Posted: Sun May 30, 2021 9:51 pm
by Spearmint
Any chance of reviving old characters?
Do you have one in mind? Siggard?
My initial thoughts were to start as 1st level characters but to allocate xp at the same class advancement so that folk didn't feel left behind by others levelling up ahead of them. I would also encourage those characters of arcane or religious persuasions to think about how their character through piety, study, trial and error may create new spells or prayers. (I get a bit miffed that every cleric of every faith knows exactly the same spells. At least 5th ed had 'domain' separations).
The Bmz campaign seems pitched towards low through to mid level characters, (as players explore and advance in level so does the challenge they face), but I am not against the idea if I can make it work if your archived character was above 1st level. Let me think on that.
Re: Barrowmaze: 1st ed D&D mega-dungeon
Posted: Sun May 30, 2021 10:59 pm
by Quonundrum
Spell research?
I was happily inclined to watch, but this might be irresistable ...

Re: Barrowmaze: 1st ed D&D mega-dungeon
Posted: Sun May 30, 2021 11:18 pm
by Bluetongue
I would join in a fresh start.
Re: Barrowmaze: 1st ed D&D mega-dungeon
Posted: Mon May 31, 2021 3:49 am
by Lance
To be fair, 2nd edition also had domains, I believe.

Re: Barrowmaze: 1st ed D&D mega-dungeon
Posted: Mon May 31, 2021 12:17 pm
by Spearmint
The Barrowmaze has an in-game pantheon created so clerics will use those and I will adapt spells to fit the deity profile.
Re: Barrowmaze: 1st ed D&D mega-dungeon
Posted: Mon May 31, 2021 1:08 pm
by GreyWolfVT
I'm interested as well...as previously stated in the what you want to play catch all any 2nd edition and older D&D I'm in.
Re: Barrowmaze: 1st ed D&D mega-dungeon
Posted: Mon May 31, 2021 3:32 pm
by Urson
Count me in. I have an archived character I'll be pitching to you.
Re: Barrowmaze: 1st ed D&D mega-dungeon
Posted: Mon May 31, 2021 4:19 pm
by Spearmint
Urson - Have checked the sheet. No issues stand out. Will recommend reading my character creation and additional stuff to note any relevant changes.
I have formally requested a campaign forum so everyone lookout for updates.
Re: Barrowmaze: 1st ed D&D mega-dungeon
Posted: Mon May 31, 2021 4:34 pm
by gurusql
I would be interested in joining if there is still space.
Re: Barrowmaze: 1st ed D&D mega-dungeon
Posted: Mon May 31, 2021 4:49 pm
by Spearmint
I would be interested in joining if there is still space.
Of course.
I will keep recruitment open so players can join in at any time.
Re: Barrowmaze: 1st ed D&D mega-dungeon
Posted: Mon May 31, 2021 9:22 pm
by Jedion357
Interested but not sold on it yet.
Re: Barrowmaze: 1st ed D&D mega-dungeon
Posted: Mon May 31, 2021 9:55 pm
by Spearmint
The forum is up and I am adding background topics now.