Gripes and Commendations. (Character comment and questions)

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Spearmint
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Re: Gripes and Commendations. (Character comment and questions)

#21 Post by Spearmint »

Cinead can carry on shooting. The 4d10 bullet wound rolled up 11hp, reduced by 4 due to flak jacket and James can attend medically to himself. His roll posted in THAC0 topic healed 6hp back so he suffers a grand total of -1hp.

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The Bindoner
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Re: Gripes and Commendations. (Character comment and questions)

#22 Post by The Bindoner »

I see I haven't filled in the weapon page of Glyndwr's character sheet. I presume the various missing details are on my dead laptop, with all the other files I neglected to back-up :roll:

What was the initial ammunition load, so I can keep track. 40 rounds down now I think.

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Re: Gripes and Commendations. (Character comment and questions)

#23 Post by Spearmint »

I think the LMG is fitted with a disintegrating belt of 600 rounds.

You can download a copy of the rulebook from the link in the house rules.

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Re: Gripes and Commendations. (Character comment and questions)

#24 Post by The Bindoner »

Thanks. My PDF was another of the things I hadn't backed up.

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Bluehorse
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Re: Gripes and Commendations. (Character comment and questions)

#25 Post by Bluehorse »

So I am sitting here at a Diner with my wife and just realized I never looked up and rolled damage for the grenade and we are about to head out for the Ren fair. Can I get an assist on a frag grenade?


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Re: Gripes and Commendations. (Character comment and questions)

#27 Post by Spearmint »

The grenade damage, by radius of blast, is listed on page 59 of the rulebook.

I am going to toothcomb through the book to simply the weapons and damage as it can be unclear.

The grenades you have are the M26/M61 are the delayed impact frags with a 40'ft blast radius. Within 20'ft the damage is 1d100 (+ extra for really close) and 1d10 for 20-40'ft.

I am also adjusting damage by cover (in the open, behind tree, sandbags, stone wall, foxhole).

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Leitz
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Re: Gripes and Commendations. (Character comment and questions)

#28 Post by Leitz »

The way Ezekiel was dropping those mortars right on VC heads, I'm not sure there'd be much cover at all! Those were some nice hits!

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Re: Gripes and Commendations. (Character comment and questions)

#29 Post by Spearmint »

Sure were. In this game lower is better. Good job he rolled a 2 not 99 otherwise he might have tossed it on to Cinead's head.

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Re: Gripes and Commendations. (Character comment and questions)

#30 Post by Rex »

With my luck I wouldn't be surprised. I managed to roll a 100 one round and a 1 the next, go figure.

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Re: Gripes and Commendations. (Character comment and questions)

#31 Post by Spearmint »

The Renaissance Fair. Which one? Scarborough,TX or the ones in Virginia or Tennessee?

Are you LARP'ing and going in costume?


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Re: Gripes and Commendations. (Character comment and questions)

#33 Post by Leitz »

Bluehorse wrote: Sun May 23, 2021 3:01 am Muskogee :)
I would wave as we drove west, but we're taking a slightly more southern route. Winding up in north central Tx. Looking forward to a Whataburger.


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Re: Gripes and Commendations. (Character comment and questions)

#35 Post by Spearmint »

Are they within throwing range?
See my last post in the Weapons & Combat topic.

You may throw a grenade current strength x 2 in feet. The rocks are 50+ metres (160+ ft) away.

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