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Character Sheets and Status

Posted: Sat Dec 08, 2012 4:48 pm
by Zhym
Party 1:
Max_Vale: Xale Mav (F8/C8)
ravenn4544: Malibran (C10)
Inferno: Dredd Doomsmith (F7/T11)

Dead:
Vargr1105: Halbrad (F10)
jdluna: Fosco (T12)
Nuke66: Mason (Mk10)
ChubbyPixie: Eduardo the Fabulous (F10)
Cwreando: Abrex Myzeen (R9/MU11)
ybn1197: Worren (C9/MU11)
AleBelly: Zoster (F9/D12)
Grognardsw: Elsa the Fair (F10)

Spells
Malibran: (1) Cure Light Wounds x3 x2, Detect Magic, Light, Sanctuary; (2) Aid, Augury, Find Traps x2, Resist Fire, Silence, 15' Radius; (3) Cure Disease, Dispel Magic, Remove Curse, Remove Paralysis; (4) Cure Serious Wounds x2, Neutralize Poison; (5) Raise Dead x2

Xale: (1) Bless, Cure Light Wounds x2, Detect Magic x2; (2) Find Traps x2, Silence 15 ft. Radius, Slow Poison; (3) Dispel Magic, Meld into Stone, Remove Curse; (4) Cure Serious Wounds, Neutralize Poison

Marching order


Post your characters here, using this template below, or the character sheet in the US die roller:
Name: NAME
Race:
Class:
Level:
XP: 2,550
Alignment:
Languages:

Age: Height: Weight: Hair: Eyes:

STR: (TH: , DAM: , Enc: + lbs, Minor: , Major: %)
DEX: (+ surprise adj, + to missile attacks, - to AC)
CON: (HP: , sys shock: %, res/raise: %)
INT: (Languages: )
WIS: (Saving Throw Bonus: )
CHA: (henchmen max.)

HP: / (current total/max)
AC: w/ armor (armor type ac; - ac Dex bonus)
Rear AC

THAC0:
Movement Rate: (encumbered & wearing armor)


Saving Throws:
Aimed Magic (rod, staff, wand):
Breath Weapons:
Death/Paralyzation/Poison:
Petrification/Polymorph:
Spells (other):

Weapon Proficiencies: (- penalty for use of non-proficient weapons)
*Star the weapon you are Specialized in, if applicable


Weapons: to hit/damage (s-m/lg) (+ Dex bonus to hit for ranged attacks)



Memorized spells: if applicable
1st level:






Spell book: if applicable
1st Level



Special Abilities: Both class and race (if applicable
-


Coin/Treasure: (starting gold: gp)
PP:
GP:
SP:
CP:
Gems:
Jewelry:

Magic Items if applicable :twisted:



Total Encumbrance:
Equipment: (Item / Weight / Cost)
Adventurer's clothes * / -




Background:



Description:

Re: Character Thread

Posted: Sat Dec 08, 2012 6:44 pm
by ybn1197
APPROVED
Yes, 2 xp needed for 11th as Magic-User, is there a kobold nearby?
DM Bhart: Ron and I will make you a deal...If you can survive the first trap then we'll give you the 2xp and you can level up on the spot!
DEAL! Now to get every possible protection spell.



Name: WORREN
Race: Human
Class: Magic-User, previously Cleric (character with two classes)
Level: 10, 9
XP: 374,999 (Necromancer) - 225,001 (High Priest)
XP Needed: 375,001
Alignment: Neutral Good
Languages: Common, Neutral Good, Elven, Dwarven, Draconic, Giant, Gnomish, Ogre Magi

Age: 30
Height: 6'
Weight: 180
Hair: Bald, White goatee
Eyes: Blue

STR: 10 (Open Doors: 1-2, BBLG: 2%)
INT: 17 (Languages: 6, min/max no. spells: 8/14)
WIS: 15 (Saving Throw Bonus: +1)
DEX: 9
CON: 11 (sys shock: 70%, res/raise: 75%)
CHA: 9 (henchmen max. 4)

HP: 51 / 51 (current total/max) (per level rolls: 1 (5 min. per UA), 3, 5, 7, 2, 8, 6, 6, 8, 1)
AC: 7 - first attack always misses
Rear AC 7

THAC0: 16
Movement Rate:

Saving Throws (+2 on saves for any aimed attack - cloak of displacement)
Aimed Magic (rod, staff, wand): 7 (+1)
Breath Weapons: 10 (+1)
Death/Paralyzation/Poison: 11 (+1)
Petrification/Polymorph: 13 (+1)
Spells (other): 12 (+1)

FAMILIAR
Edgar the Hawk
AC 7, HP 3
Excellent distance vision.

Weapon Proficiencies(-3 penalty for use of non-proficient weapons)
Mace, Lasso, Staff Sling, Staff, Dart, Dagger

Weapons: to hit/damage (s-m/lg)
Staff, 1-6/1-6
Dagger, 1-4/1-3, rof 2, range 1 | 2 | 3
Dart, 1-3/1-2, rof 3, range 1.5 | 3 | 4.5
Staff Sling, 2-8/3-9, rof 1/2, range -- | 3-6 | 9

MEMORIZED SPELLS
Cleric
1st level: sanctuary, protection from evil, invisibility to undead, cure light wounds (3)
2nd level: find traps (3), resist fire, silence 15' radius
3rd level: cure disease, dispel magic, meld into stone
4th level:cure serious wounds, neutralize poison
5th level: raise dead

Magic-User
1st level: magic missile, feather fall, run, strength
2nd level: deep pockets, knock, web, rope trick
3rd level: fireball, slow, gust of wind
4th level: stoneskin, Leomund's Secure Structure
5th level: teleport, passwall

SPELL BOOK

1st Level - Magic Missile, Feather Fall, Armor, Find Familiar, Enlarge, Grease, Run, Affect Normal Fires, Charm Person, Detect Magic, Read Magic, Identify, Light, Tenser's Floating Disc

2nd Level - Invisibility, Knock, Web, Rope Trick, Deeppockets, Irritation, Protection from Cantrips, Bind, Strength, Locate Object, ESP, Mirror Image, Melf's Acid Arrow, Wizard Lock

3rd Level - Fireball, Slow, Lightning Bolt, Dispel Magic, Flame Arrow, Blink, Gust of Wind, Suggestion, Invisibility 10' radius, Water Breathing, Haste, Protection from Normal Missiles, Clairaudience, Clairvoyance

4th Level - Charm Monster, Dig, Extension I, Hallucinatory Terrain, Ice Storm, Leomund's Secure Structure, Minor Globe of Invulnerability, Otiluke's Resilient Sphere, Rary's Mnemonic Enhancer, Ultravision, Stoneskin, Wall of Fire, Wizard Eye, Dimension Door

5th Level - Animal Growth, Avoidance, Cone of Cold, Dismissal, Distance Distortion, Dolor, Mordenkainen's Faithful Hound, Passwall, Stone Shape, Wall of Stone, Teleport, Bigby's Interposing Hand, Feeblemind, Leomund's Secret Chest


Special Abilities:
Turn/Destroy Undead

Coin/Treasure: (starting gold: gp)
PP: . . . GP: . . . SP: . . . CP: . . . Gems: . . . Jewelry:

Magic Items:
Cloak of Displacement - missile/melee attacks always miss the first time, then +2 AC, +2 saving throw vs. aimed attacks
+1 ring of protection
Wand of Magic Missile 50 ch
Scroll 2 spells (wall of stone, wall of stone)


Daily Morning Spells:
Stoneskin - duration special, 18 hit point strength
Deeppockets - duration 14 hours

Total Encumbrance:(DM EDIT) Carrying about 103.5lbs; Encumbrance Very Heavy; Move: 6'
Moving the following to his Leomund's Secret Chest (holds ten cubic feet), to bring load to 44.5 lbs:
(Staff Sling w/ 30 bullets 20#)
(Quarterstaff 5#)
(Small Shield 5#)
(Bullseye Lantern 3#)
(5 flasks of oil 5#)
(8 vials of holy water 4#)
(iron rations, 6 days 6#)
(wineskin, 3/4 3#)
(waterskin, 3/4 3#)
(Lasso 2#)
(Dart, 6 3#)


Equipment: (Item / Weight / Cost)
Dagger, with sheath 1#
Dart, 6 3# (in back of belt) (DEEPPOCKETED)
Backpack 2#
- 2 vials of holy water 1# (DEEPPOCKETED)
- bandages (DEEPPOCKETED)
- iron rations, 1 day 1# (DEEPPOCKETED)
- waterskin, 1/4 full 1# (DEEPPOCKETED)
- wineskin, 1/4 full 1# (DEEPPOCKETED)
- torch 1# (DEEPPOCKETED)
- Small Censer 1# (DEEPPOCKETED)
- Small Prayer Book 5# (DEEPPOCKETED)
- Spell Book 20#
Belt
Belt Pouch - Spell Components 1#
Belt Pouch 2 1#
4 copper pieces with continual light cast on them
- flint & steel (DEEPPOCKETED)
- Incense, dozen sticks .5# (DEEPPOCKETED)
- knife 1# (DEEPPOCKETED)
- chalk .25# (DEEPPOCKETED)
- charcoal .25# (DEEPPOCKETED)
- sand .5# (DEEPPOCKETED)
- bag of marbles 1# (DEEPPOCKETED)
Silver Holy Symbol (worn) 1#
Prayer Beads (looped through belt)
Wooden Holy Symbol (in belt) 1#
total 44.5 # - with Deeppockets, 17.5 is reduced to 1.75 - total 29 lbs.

Adventurer's clothes:
- Deeppockets Robe with dozen pockets
- Boots

Background:
Worren was a priest of a god of magic for years. Ultimately he determined that he could better serve his god's purposes by pursuing arcane magic. He has been successful with the arcane and his abilities as a magic-user have indeed surpassed his clerical skills.

Description: Worren is six foot tall, bald, and with a full white goatee. He has broad shoulders but is otherwise somewhat lanky.

Re: Character Thread

Posted: Sat Dec 08, 2012 8:43 pm
by Grognardsw
APPROVED

Elsa the Fair.jpg
Elsa the Fair.jpg (24.96 KiB) Viewed 6754 times
(DM EDIT) Carrying 126lbs; Encumbrance normal

Hit dice rolls

[1d10] = 10
[1d10] = 7
: [1d10] = 1
[1d10] = 2
[1d10] = 2
[1d10] = 4
: [1d10] = 3
[1d10] = 8

(+18 due to con bonuses, +3 for level 10)


10+10+7+1+2+2+4+3+8+18+3 = 58

Gaunlet checks


[1d3] = 3

[1d6] = 5

Image

Re: Character Thread

Posted: Sat Dec 08, 2012 8:55 pm
by max_vale
APPROVED


(DM EDIT) Carrying about 57 lbs; Encumbrance normal

Follower
Name: Malvexa
Race: Dwarf (Female)
Class: Man at Arms (fighter)
Level: 0
HP: 6
AC: 3
Equipment: Splintmail, Large Shield, Battle Axe

Str:16
Int:8
Wis:11
Dex:10
Con:13
Chr:9

Notes: Rare fellow Dwarven believer in Dalt; Malvexa heard Xale give a sermon in Irongate and after talking with him after the service; she became a fellow adventurer; serving as a fellow warrior on the path to 'new portals that Dalt may lead them to.'

Re: Character Thread

Posted: Sat Dec 08, 2012 10:52 pm
by AleBelly
APPROVED


DM EDIT: Carrying about 54 lbs, encumbrance normal

Re: Character Thread

Posted: Sun Dec 09, 2012 12:36 pm
by Vargr1105

Re: Character Thread

Posted: Sun Dec 09, 2012 2:37 pm
by jdluna
DEAD of a snake bite

+1 leather armor
ring of invisibility
+2 weapon (short sword)
Boots of speed

DM EDIT: Carrying about 35 lbs, encumbrance normal

Re: Character Thread

Posted: Mon Dec 10, 2012 5:32 pm
by ravenn4544
APPROVED



DM EDIT: Carrying about 50.5 lbs, encumbrance Heavy, move 9"

Re: Character Thread

Posted: Fri Dec 21, 2012 1:02 am
by tkrexx
:mrgreen:

Re: Character Thread

Posted: Fri Dec 21, 2012 2:21 pm
by Bhart
Good news, party 1 is ready to go!
Bad news, you may not like it where you're going. :twisted: Mu wahahahaha!

We'll work on getting the game thread started, hopefully sometime today.

Re: General Character Creation

Posted: Fri Dec 21, 2012 8:47 pm
by ChubbyPixie
AWAITING DM APPROVAL


Name: Eduardo the Fabulous
Race: Human
Class: Fighter
Level: 10
XP: 600,00 / 750,001
Alignment: Neutral Good
Languages: Common, Dwarvish, Ogreish

Age: 33 Height: 5'8" Weight: 210 Hair: Brown Eyes: Green

STR: 17 (TH: +1, DAM: +1, Enc: +500 lbs, Open Doors 1-3: , Bend Bars/Lift Gates: 13%)
DEX: 14
CON: 16 (HP: +2, sys shock: 95%, res/raise: 97%)
INT: 10 (Languages: 2)
WIS: 14
CHA: 10 (henchmen max. 4)

HP: 84/84 (current total/max)
AC: w/ armor (armor type ac; - ac Dex bonus) 0
Rear AC: 1

THAC0: 12

Movement Rate: base 9"


Saving Throws:
Aimed Magic (rod, staff, wand): 10
Breath Weapons: 9
Death/Paralyzation/Poison: 8
Petrification/Polymorph: 9
Spells (other): 11

Weapon Proficiencies: (-2 penalty for use of non-proficient weapons)
*Spear
Footman's Mace
Crossbow, Light
Long Sword
Long Bow
Javelin

Weapons: to hit/damage (s-m/lg) (+ Dex bonus to hit for ranged attacks)
*Spear (+1) #AT: 2/1 Attack Adj: +3 Dam Adj: +4 THACO: 9 Dam: 1-6/1-6 Range: Speed:7
Footman's Mace #AT:[ b]3/2[/b] Attack Adj:[ b]+1[/b] Dam Adj: +1 THACO: 11 Dam: 2-7/1-6 Range: Speed:7
Crossbow, Light #AT:[ b]1/1[/b] Attack Adj:[ b]+0[/b] Dam Adj: +0 THACO: 12 Dam: 1-4/1-4 Range: 6, 12, 18 Speed:
Javelins of Lightning #AT:[ b]1/1[/b] Attack Adj:[ b]+0[/b] Dam Adj: (+20) THACO: 12 Dam: 1-6 (+20 electrical)/1-6 (+20 electrical) Range: 2, 4, 6


Special Abilities:



Coin/Treasure: (starting gold: 1000gp)
PP:
GP: 516 in town, 20 on person
SP:
CP:
Gems:
Jewelry:

Magic Items
Potion of Flying
2 Javelins of lighting



Total Encumbrance: 967
(normal:850, heavy:1200, very heavy:1550 encumbered:over 1550

Equipment:
1 Spear (+1)
1 Plate Mail (+1)
1 Small Shield (+1)
2 Javelins of Lightning
1 Potion of Flying
1 Footman's Mace

1 Knife w/ Scabbard
1 Helmet
1 Light Crossbow
40 Bolts
1 Quiver (2 score bolts cap.)
1 Rope (50')
1 Week's Iron Rations
1 Sm. Belt Pouch
4 Torches
1 Tinderbox w Flint/Steel
1 Clove Garlic
1 Sprig Wolvesbane
1 Large Sacks
1 Waterskin
1 Grapple


Secondary Skill:
Secondary Skill Table roll: [1d100] = 45
Navigator (fresh water)

Background:



Description:

Re: Background - Waiting List

Posted: Mon Oct 21, 2013 4:54 am
by Cwreando
Standing by.


Re: Character Sheets and Status

Posted: Wed Jan 07, 2015 3:48 am
by Zhym
DEAD of slime

Re: Character Sheets and Status

Posted: Mon Feb 16, 2015 9:15 pm
by Inferno