Forgotten Tales of Arda: The Treachery of Rhudaur (Waiting List)
Posted: Mon Aug 17, 2020 8:04 pm
Rhudaur - "The easternmost of the three kingdoms created by the division of Arnor, lying beneath the Misty Mountains in the northeast of Eriador. The line of its original rulers, the Dúnedain, quickly came to an end, and it was taken over in 1349 T.A. by a tribe of Hill-men who allied themselves with the Witch-king of Angmar..."
The year is 1348 T.A. and the foul workings of the Witch-King of Angmar have reduced Rhudaur's wilds and its rugged landscape to a chaotic domain, slowly succumbing to the evils, great or small, set loose upon it. Fierce Hill-men resenting the rule of their Dúnedain masters and harbouring ancient rivalries amongst themselves, a smattering of crafty Dunlending merchants eager to trade with Angmar and Tharbad alike, vile Trolls and sly agents of the Witch-King pursue each their own agenda. Tying Rhudaur only in name to the influence of the remaining Three Kingdoms of Arnor (Arthedain and Cardolan) are the few Dúnedain lords, their feeble rule expanding only to the limits of their stout-walled keeps. They try in vain to stem the Banes of Angmar, the rebellious and ever more unruly Hill-men and the very land itself, from the feet of the Misty Mountains to the southernmost plains and bogs, which have become treacherous and full of dire danger.
In the Ettenmoors, to the northernmost end of the Kingdom, the keep of Lord Angbor lies in defiance of the growing evil around it.
Lord Angbor, a stalwart, aging Dúnedain, he has slowly come to terms with the impending doom of Rhudaur. Yet within the walls of his fortress lies a prized trophy, the culmination of the Lord's decades-long struggles against the villainy of Angmar. Angbor can only stall for time and he is aware of it. Time preciously won in bloody toil so that the trophy itself might be carried away to safer, much more welcoming lands: the Hidden Valley of Imladris, or Rivendell, where Lord Elrond lies in the Last Homely House, ever-vigilant for the machinations of the Enemy across Arda.
Now is the time for loyal Free People to shine: fleet of foot, strong of arm and of iron will, they must outwit the lurking dangers of a beleaguered land, beset by the Banes of Angmar, where terrain, inhabitants and evil will can provide a formidable challenge. Will you rise to the daunting task and emerge victorious from the Treachery of Rhudaur?
--------------------------------------------------------------------------------------------
Well met everyone. My name is Old Duergar, I am a new member of the Unseen Servant and this is my first attempt ever at running a Play-by-Post game. I am gauging interest for a rules-light game of There And Back Again (https://rayotus.itch.io/taba) set within the Kingdom of Rhudaur, in Middle Earth.
I am hoping for a narrative heavy, story-rich game, where collective storytelling, with intense characterisation will mark the game's tone. I do love Middle Earth lore and I will try to create an immersive experience of the setting (hopefully) and I hope that you will be also moved by a passion for the Professor's works and lore. I aim for a four (4) posts per week game at least.
If you have any questions or need any further clarifications, please let me know. Also, do forgive my mistakes in English: I am not a native speaker, and mistakes are bound to creep in sooner than later.
Cheers and hopefully see you in the table.
The game is full; any further interest shown will be placed into a waiting list. Thank you.
The year is 1348 T.A. and the foul workings of the Witch-King of Angmar have reduced Rhudaur's wilds and its rugged landscape to a chaotic domain, slowly succumbing to the evils, great or small, set loose upon it. Fierce Hill-men resenting the rule of their Dúnedain masters and harbouring ancient rivalries amongst themselves, a smattering of crafty Dunlending merchants eager to trade with Angmar and Tharbad alike, vile Trolls and sly agents of the Witch-King pursue each their own agenda. Tying Rhudaur only in name to the influence of the remaining Three Kingdoms of Arnor (Arthedain and Cardolan) are the few Dúnedain lords, their feeble rule expanding only to the limits of their stout-walled keeps. They try in vain to stem the Banes of Angmar, the rebellious and ever more unruly Hill-men and the very land itself, from the feet of the Misty Mountains to the southernmost plains and bogs, which have become treacherous and full of dire danger.
In the Ettenmoors, to the northernmost end of the Kingdom, the keep of Lord Angbor lies in defiance of the growing evil around it.
Lord Angbor, a stalwart, aging Dúnedain, he has slowly come to terms with the impending doom of Rhudaur. Yet within the walls of his fortress lies a prized trophy, the culmination of the Lord's decades-long struggles against the villainy of Angmar. Angbor can only stall for time and he is aware of it. Time preciously won in bloody toil so that the trophy itself might be carried away to safer, much more welcoming lands: the Hidden Valley of Imladris, or Rivendell, where Lord Elrond lies in the Last Homely House, ever-vigilant for the machinations of the Enemy across Arda.
Now is the time for loyal Free People to shine: fleet of foot, strong of arm and of iron will, they must outwit the lurking dangers of a beleaguered land, beset by the Banes of Angmar, where terrain, inhabitants and evil will can provide a formidable challenge. Will you rise to the daunting task and emerge victorious from the Treachery of Rhudaur?
--------------------------------------------------------------------------------------------
Well met everyone. My name is Old Duergar, I am a new member of the Unseen Servant and this is my first attempt ever at running a Play-by-Post game. I am gauging interest for a rules-light game of There And Back Again (https://rayotus.itch.io/taba) set within the Kingdom of Rhudaur, in Middle Earth.
I am hoping for a narrative heavy, story-rich game, where collective storytelling, with intense characterisation will mark the game's tone. I do love Middle Earth lore and I will try to create an immersive experience of the setting (hopefully) and I hope that you will be also moved by a passion for the Professor's works and lore. I aim for a four (4) posts per week game at least.
If you have any questions or need any further clarifications, please let me know. Also, do forgive my mistakes in English: I am not a native speaker, and mistakes are bound to creep in sooner than later.
Cheers and hopefully see you in the table.
The game is full; any further interest shown will be placed into a waiting list. Thank you.