- AleBelly: Rikke
- Alethan: Hrærek
- Faanku: Kinnard
- Faanku: Myantha Theneiros
- redwarrior: Sigurd Sigurdsson
- Samwell Turleton: Fljúga Thormundson
- sirravd: Ilwegg
- sirravd: Syuun
- ybn1197: Tenghel
Sigurd emerged from his butcher's shop in time to impassively watch the swooping pass of the dragon, its immense presence inspiring terror and panic in all around him. "I'm going to need a bigger cleaver." Nearby, Ilwegg and Gudmund grab up pitchforks and livestock before everything around them is hopelessly trampled. Ilwegg was swept up with the others, but Gudmund ducked down an alley to find a less crowded egress, disappearing from the crowds towards the Waterfall Gate. Syuun managed to grab a sack of tropical oranges before his entire cart was toppled and crushed under the mass of people.
More and more of the city is funneling through the Worldtree Plaza and onto the Avenue of the All-Father - the widest road in the city winding its way to the Land Gate, the departure point for the overland roads southwards to greater civilizations. The road is normally wide enough for three wagons with some still parked along the sides... it is spacious even on the busiest of market days. But now, packed with many hundreds of people all surging and terrified all trying to gain the Land Gate and onward to freedom, it is chaos, piss, and fear. The dragon -- is it the same one, or are there two -- swoops down low. The mob surges and tramples itself in its terror to get away from the beast. The dragon snatches up a watchman who dares brandish a spear, blood spurting like a burst grape as it clenches its jaw around him. It grabs a fat melon saleswoman and a serving maid from one of the taverns in its great and terrible talons and swoops skyward... only to drop them back into the crowd once more. Their screams end abruptly with a sickening splat upon the ground. The terror of the mob is palpable, feverish, uncontrolled. They surge by the scores, shoving those in front of them, trampling those that fall, heading towards escape through the Land Gate far ahead.
Each of you make a Reflex Savings Throw. This is a 1d20, plus your Agility Modifier. Your goal is to roll 8 or higher. If you fail, take 1d4 damage as you are jostled by the mob. If that kills you, you go down and are trampled.
Then roleplay your actions and interactions.