Page 49 of 67

Re: Inchin: Endgame

Posted: Thu Mar 18, 2021 7:43 pm
by joertexas
Tiglath wrote: Thu Mar 18, 2021 6:58 pm Prerna Round 2 (supplementary)

Baker replies "Alright Ma'am - I fink I'm good 'ere so long as I don't move abaht much".
"I don't advise that, anyway." Prerna mutters as she focuses on her next customer.

Re: Inchin: Endgame

Posted: Thu Mar 18, 2021 10:32 pm
by Tiglath
Jess

Jess takes deliberate aim on the rifleman who, unaware of her group, moved himself into cover from the Recon Team and her Fire Support element. Her ACR's recoil twinges her wrecked ribs but she has the satisfaction of seeing her target go down before he can get a shot off. He crumples to the ground next to the rock he took cover behind.

(OOC:
The Bindoner wrote: Thu Mar 18, 2021 7:20 pm Jess takes aim at the right-hand figure in the firing line ( Black 1 ) and fires a burst:

[2d6]=7 +2 skill, +1 Dex

Location: [1d8]=7
Location = Right Leg (CES/Cloth)

Assuming DS Pen 6 vs. Cloth AV 6 (Tariff Neutral) effect: Roll(2d6)+0: 3,6,+0 Total:9 Serious Wound on Black 1).

Re: Inchin: Endgame

Posted: Thu Mar 18, 2021 11:03 pm
by Tiglath
Frank

Frank shoulders his ACR and ignores the incoming fire as he squeezes off a burst into his target's chest. The insurgent falls in a tangled heap - dead before he hits the ground.

Dog returns fire cutting his assailant down with a burst through the right leg.

As Jess drops his target Charlie calls "Movin' Colonel" and races forwards to improve his position.

(OOC:
Frank
Roll(2d6)+3: 4,4,+3 Total:11 Hit
Location: Roll(1d8)+0: 4,+0 Total:4 Chest (Cloth)
Effect: Roll(2d6)+0: 6,6,+0 Total:12 Well, that's the Final Word! Kill on Black 5

Dog
Roll(2d6)+3: 2,6,+1 Total:9
Location: Roll(1d8)+0: 7,+0 Total:7 Right Leg (Cloth)
Effect: Roll(2d6)+0: 3,5,+0 Total:8 Serious Wound on White 8

No need for orders for Charlie as he had no one to shoot and, therefore unopposed, embraced his "high initiative squad" status to move. Moving under fire would need orders).

Re: Inchin: Endgame

Posted: Fri Mar 19, 2021 12:19 am
by Tiglath
Round 2: The Aftermath!

Pool Round 2 Firefight!.jpg
Pool Round 2 Firefight!.jpg (120.92 KiB) Viewed 372 times

(OOC: Here's what happens when untrained people (shooting at +0 and with random ammo) mix it with trained people!

The very graphic graphic tells the tale!

Note all of the "hits" shown on the insurgents have put the target down. Meanwhile, although the mercs have folk who have been hit most are still in the fight (except 'Arry).

The updated map may be useful for pondering both tactics and strategy. ;)

However, the map is static though so remember that both groups of insurgents were trying to move north before they ran into the merc unit. Some carried on (and died in droves!) while others sought cover. Those in the stream bed will be unlikely to move and will have full AP to fire but in taking their position did so as a reaction to what they thought was the situation at the time.

I'll gently move the action along (likely by 3AP) tomorrow (evening GMT)).

Re: Inchin: Endgame

Posted: Fri Mar 19, 2021 7:28 am
by BackworldTraveller
Freya
Not quite sure what's wrong with the gun, but the target has just rolled over dead anyway.

Freddy - Can you get the guys in the stream? You have a nice line of them!

Re: Inchin: Endgame

Posted: Fri Mar 19, 2021 8:57 am
by shaidar
Tig, what is Charlie's new location? Frank has his gauss Rifle, not ACR, but I don't think it'd made any difference :)

Re: Inchin: Endgame

Posted: Fri Mar 19, 2021 2:38 pm
by gurusql
Kit

Puts fires a snap shot into W9 to protect Freya and Freddie for some better options

[_2d6]=(4+6)=10
-2 (for Snapshot), +2 for Dex (with ACR), +2 for Rifle skill, +2 autofire = 10+4 = 14 (A Hit)
Targeting [1d8]=1
Head Shot
Damage
[_2d6]=(2+4)=6
Damage Table mods +6 for Discarding Sabot rounds, -6 for Cloth Armor = Result is 6 a Light Wound
Taking the second shot just be sure
[_2d6]=(2+3)=5
-2 (for Snapshot), +2 for Dex (with ACR), +2 for Rifle skill, +2 autofire = 5+4 = 9 (A Hit)
Targeting [1d8]=1 - Head shot again!
Damage
[_2d6]=(5+1)=6
Damage Table mods +6 for Discarding Sabot rounds, -6 for Cloth Armor = Result is 6 a a Second Light Wound

Re: Inchin: Endgame

Posted: Fri Mar 19, 2021 2:49 pm
by Tiglath
BackworldTraveller wrote: Fri Mar 19, 2021 7:28 am Freya
Not quite sure what's wrong with the gun, but the target has just rolled over dead anyway.

Freddy - Can you get the guys in the stream? You have a nice line of them!
OOC: Good spot - they have managed to get themselves enfiladed by both Freya & Freddie and the Recon Sniper team! Tactical genius at work! :lol:

It all made sense when I rigorously applied a "thought process" to the situation as they couldn't see it! ;) :D

Re: Inchin: Endgame

Posted: Fri Mar 19, 2021 2:53 pm
by Tiglath
shaidar wrote: Fri Mar 19, 2021 8:57 am Tig, what is Charlie's new location? Frank has his gauss Rifle, not ACR, but I don't think it'd made any difference :)
I deliberately left that vague to give you some control over him! ;) :D

He's notionally going forwards on the diagonal but effectively has six squares and a snap counting half of Rd 2 and this Round 3 or three squares and a grenade! Frank will see that a smoke greande in the path/gap between the "starfish trees/palms" (just above the word POOL) and the wood will completely "blind" those in the streambed to his squad.

Re: Inchin: Endgame

Posted: Fri Mar 19, 2021 3:00 pm
by Tiglath
shaidar wrote: Fri Mar 19, 2021 8:57 am Tig, what is Charlie's new location? Frank has his gauss Rifle, not ACR, but I don't think it'd made any difference :)
Oh, it would!

Black 5 would have been deader! :D

Apols for the mix up. Oddly that +1 on Pen vs Cloth with the gauss is significant.

Re: Inchin: Endgame

Posted: Fri Mar 19, 2021 5:54 pm
by BackworldTraveller
Not if you hit them in the head!

Re: Inchin: Endgame

Posted: Fri Mar 19, 2021 6:01 pm
by shaidar
Frank

Seeing Charlie move off he gestures in front of them "Charlie, the rocks, let's move forward and clear that streambed"

ooc: The plan is for the group to move forward to the stones on the other side of the path, Charlie leading in round 2. This allows snap fire against those in the streambed, and potentially there more targets behind them if the intended ones are no longer available (white 1 and 2).

Re: Inchin: Endgame

Posted: Fri Mar 19, 2021 6:25 pm
by Tiglath
Frank Round 2

Charlie nods and moves west vaulting the park bench.

(OOC: OK so for ease of reference he's in the square with the park bench (small oblong) at the end of round 2.

He can next go along the path and snap shoot (leaving LOS for Frank and Dog) or start through the woods.

He won't be able to target all three guys in the streambed but I have a strange sense of foreboding regarding their future... :twisted:)

Re: Inchin: Endgame

Posted: Fri Mar 19, 2021 6:32 pm
by shaidar
We're aware of Kit behind us, so I think Charlie would know not to block the path, so how about he starts through the woods, he might have a chance at no 5 in the streambed if he did that, and Frank & Dog the other two, that's if the streambed isn't a smoking hole by the time they've moved :)

Re: Inchin: Endgame

Posted: Fri Mar 19, 2021 7:26 pm
by Tiglath
Sold!

From the bench he'll go three squares diagonally through the woods (emerging on the other side of a smaller tree) with a possible shot at White 5 or White 1.

Bad guys' moves / first half of the round to follow.

Re: Inchin: Endgame

Posted: Fri Mar 19, 2021 7:33 pm
by The Bindoner
Jess has no target, and no desire to become one. She moves up with King, careful to stay out of LOS, so as to be ready to engage next turn ( if there is one ) or react to a desperate charge this round.

Re: Inchin: Endgame

Posted: Fri Mar 19, 2021 7:46 pm
by Tiglath
The Bindoner wrote: Fri Mar 19, 2021 7:33 pm Jess has no target, and no desire to become one. She moves up with King, careful to stay out of LOS, so as to be ready to engage next turn ( if there is one ) or react to a desperate charge this round.
If you go due north (following the bulkhead) or due west into the woods you're good. There's a possible threat from White 3 going north but you could put King on point.

Going diagonally NW and taking cover behind the two rocks is a bolder move.

Re: Inchin: Endgame

Posted: Fri Mar 19, 2021 8:32 pm
by The Bindoner
North is good, brings the squad together. Jess wanted to check 'Arry, makes the choice easier. as you say, King in the lead ( 'cos he's faster and can duck without pain :) ).

Kingy, we're goin' ter link up with Mike an' 'Arry. Move up north, cover ter cover. Eye out fer the badhats, eh?

On squad channel: Mike, I'm movin' up ter your position. Stand firm, keep coverin' the Major.

Re: Inchin: Endgame

Posted: Fri Mar 19, 2021 9:28 pm
by Tiglath
Round Three (Interim)

Pool Rd 3 3AP.jpg
Pool Rd 3 3AP.jpg (117.4 KiB) Viewed 284 times

Here we go Kit still to add, Jess in Transit and White 9 already down to Freya's snapshot.

Re: Inchin: Endgame

Posted: Fri Mar 19, 2021 9:31 pm
by Tiglath
Frank

Frank dashes forwards to the rocks with Dog. He hears "They're coming!" shouted from the streambed and enthusiastic but badly aimed fire gets, at best, "near" him and Dog. One burst goes overhead and another hits the rocks.