Tiglath wrote: ↑Thu Jun 22, 2023 9:18 pm
Tiglath wrote: ↑Thu Jun 22, 2023 6:42 pm
Ecthelion wrote: ↑Thu Jun 22, 2023 4:37 pm
Then I'll help out!
First question is your "laser" a pistol or a rifle/carbine?
I have a laser pistol
Then for close/short range gunfighting (within 12m) add:
Laser Sight (TL 8): A laser dot pointer can be fitted to most weapons.
It is not useful beyond Short range but at Close or Short range it grants a +1 DM on all hit rolls.
Oh I have that. Wait I share my stuff:
Equipment:
Radiation Counter (TL 5): Indicates presence and intensity of
radioactivity within a 30-metre radius. The signal will grow stronger
as the detector is brought closer to the source. Cr. 250
Scanner, Comms (TL 8): A handheld communications detector that
allows the user to intercept and listen to (but not jam) radio traffi c.
Scanners cannot decrypt or record transmissions, nor can the device
detect bugs and similar low-power transmitters. Cr. 250.
Cockpit Sensory Suite (TL 9): An augment given to high-G fi ghter
pilots and other fast-vehicle drivers, this genetic alteration thickens
the membranes of the eye, speeds up hand-eye coordination and
enhances blood fl ow to the brain in times of high pressure or stress.
This augment adds +2 DM to all Pilot, Drive, Flyer and Seafarer skill
checks taken at high speeds. Cr. 5,000
Laser Sight (TL 8): A laser dot pointer can be fi tted to most weapons.
It is not useful beyond Short range but at Close or Short range it
grants a +1 DM on all hit rolls. Cr. 200, negligible weight. At TL
10, the use of more advanced optics eliminates the beam-and-dot
signature of the basic laser, at no increase in cost.
X-Ray Outlining Aid (TL 9): Adding a special outlining element to
an existing sighted scope, the fi rer can see exactly where a target’s
body lies behind an obscuring object. So long as the object is not
made of metal, shielded or more than a metre thick the fi rer ignores
any cover or concealment that the target is taking advantage of. Cr.
300. The TL 11 version is more powerful and can function through
up to 3 metres of material.
Cloth, Improved (TL 10): An updated version of Cloth armour,
augmented with inserts at critical points. Improved Cloth is often
used by militaries unable to aff ord combat armour. Its main
advantage over a fl ak jacket is other armour can be worn over the
top, such as a torso protector.
Reflec (TL 10): Refl ective material on a plastic base can be tailored into
a body suit which is ineff ective against most weapons but superior in
defence against laser fi re. Unlike other forms of armour, Refl ec is worn
under other clothing. Refl ec is expensive and often diffi cult to obtain.
Arm Protector, Light (TL 8): A set of upper and lower arm plates with
straps to hold them in place. Usually worn over Cloth armour.
Leg Protector, Light (TL 8): A set of thigh and calf plates of light
metal/ceramic material, off ering some protection against melee and
missile threats. Usually worn over Cloth armour.
Dagger, Stealth (TL 8): A stealth dagger (or ‘invisiknife’) is made
from low-density plastic and is very hard to detect using standard
weapons scanners (there is a –4 DM for it to be detected in this
way). It otherwise functions as a standard dagger.
Combat Arm (TL 8): One of the fi rst combat implants to be
designed, the basic cybernetic combat arm is an armoured metallic
limb designed for combat. Oversized compared to a human arm,
this augment grafts to the existing bone structure of the user and is
powered by small power cells (1 kg; Cr. 25), keeping the arm active
for 300 standard hours. The arm is considered to have an Armour
rating of 8, a Strength of 12 and can be fi tted with any melee weapon
at 10% higher than the weapon’s normal cost. Cr. 25,000
Waferjack
Tool/Scientific Equipment benefits (basic TL9, "USB port", version)
https://wiki.travellerrpg.com/Waferjack