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Re: Corvin/Mordred Adventure 2: Hole in the Thornwall

Posted: Wed May 14, 2025 4:06 am
by shaidar
Corvin

"The office had a door, I wonder how many would fit in there."

Re: Corvin/Mordred Adventure 2: Hole in the Thornwall

Posted: Wed May 14, 2025 4:09 am
by archolewa
The group goes and takes a look. It's fairly small, cramped, and sleeping in there wouldn't be the most comfortable thing in the world. But they could probably put the youngest children in there, especially with a couple of halfling adults and/or older children in there to keep an eye on them rather than any of the (few) human adults.

Re: Corvin/Mordred Adventure 2: Hole in the Thornwall

Posted: Wed May 14, 2025 4:13 am
by shaidar
Corvin

Corvin suggests the children and a couple of halflings stay in the office and the rest camp out nearby, with guards at the obvious entrances.

How many entrances does the building have?

Re: Corvin/Mordred Adventure 2: Hole in the Thornwall

Posted: Wed May 14, 2025 12:42 pm
by archolewa
The group does a circuit of the monastery.

There's the main entranceway that open into the worship space, and a backdoor in the kitchen on the far end of the building. There are also myriad windows, in the worship space, in the kitchen and a window in each cell. It looks like the windows may have once had heavy storm curtains, but those are long gone, likely chewed into nothing by rodents and other small animals living in the Great Green.

Re: Corvin/Mordred Adventure 2: Hole in the Thornwall

Posted: Wed May 14, 2025 1:09 pm
by shaidar

So the main entranceway has no door? What about the internal entrance to the kitchen, is it just an opening or is there a door?

Re: Corvin/Mordred Adventure 2: Hole in the Thornwall

Posted: Wed May 14, 2025 2:11 pm
by archolewa
shaidar wrote: Wed May 14, 2025 1:09 pm
So the main entranceway has no door? What about the internal entrance to the kitchen, is it just an opening or is there a door?
Nope, no door. The backdoor that leads from the kitchen to the outside does have a door however.

"It's no wonder they abandoned this place," says Astrid dryly. "It's about as defensible as a wheat field."

Re: Corvin/Mordred Adventure 2: Hole in the Thornwall

Posted: Wed May 14, 2025 2:13 pm
by shaidar
Corvin

"I guess that wasn't an issue the time. Maybe the kitchen is the best idea. It only has one open entrance, is smaller. It has windows, but all the rooms do."

Re: Corvin/Mordred Adventure 2: Hole in the Thornwall

Posted: Wed May 14, 2025 2:21 pm
by archolewa
"Do we still want to keep the kids in the office? Or bring everyone in here?" asks Astrid as they guide the caravan into the kitchen. People stretch out anywhere they can find a spot and start passing out.

Re: Corvin/Mordred Adventure 2: Hole in the Thornwall

Posted: Wed May 14, 2025 2:26 pm
by shaidar
Corvin

"Thinking about it, I don't like the idea of being split up from the kids. It will be easier to defend if we are all together, and more available for the watches as won't need two sets."

Is there any furniture at all that could be moved to create even a partial barricade at the entrance to the kitchen?

Re: Corvin/Mordred Adventure 2: Hole in the Thornwall

Posted: Wed May 14, 2025 2:48 pm
by archolewa
With a bit of scrounging, the group does manage to rustle up some chairs, which obviously can't grow out of the building if the elves wanted them to be mobile. The chairs, being not part of a living tree and exposed a fair bit to the elements, are starting to rot and have been heavily chewed on, but if piled up in front of the entranceway, they should be able to at least slow anybody down.

In the heat if battle, it'd take a strength check with a +4 bonus to break through the chairs. So, enemies wouldn't have much difficulty breaking through, but it would at least burn an action for one or two of them.

Re: Corvin/Mordred Adventure 2: Hole in the Thornwall

Posted: Wed May 14, 2025 3:05 pm
by shaidar
Corvin

With everyone gathered together again and the chairs in place Corvin doesn't look particularly happy "It'll have to do. We should pair up for watches."

I'd suggest a major PC/NPC paired up with at least one a halfling (outside group or Eleanor/Leon). We might have the numbers to be able to have pairs of halflings with each of us.

Re: Corvin/Mordred Adventure 2: Hole in the Thornwall

Posted: Wed May 14, 2025 3:38 pm
by archolewa
You guys have five major PC's/NPC's (Corvin, Mordred, Astrid, Kasper, Sebastian). There are 16 halflings total that are armed, 14 Outside halflings, plus Leon and Eleanor. So if you guys broke it up into 4 watches, you could have four halflings per watch, plus at least one PC/NPC. There would be one watch with two major PC's/NPC's, and the rest would have one PC/NPC.

Re: Corvin/Mordred Adventure 2: Hole in the Thornwall

Posted: Wed May 14, 2025 3:52 pm
by shaidar
Works for me.

Re: Corvin/Mordred Adventure 2: Hole in the Thornwall

Posted: Wed May 14, 2025 3:57 pm
by archolewa
Alright, just need to know watch order for the major PC/NPC's. Once I get sign off from both players, we'll see what happens. I can allocate halfling pairs appropriately.

Re: Corvin/Mordred Adventure 2: Hole in the Thornwall

Posted: Wed May 14, 2025 6:41 pm
by shaidar
I don't have a particular preference. There are two things I would ask though. The first is whether or not unbroken sleep is going to affect any natural healing. The second is what time it gets light, which I'm asking because it if the last watch is around dawn then it would make sense for Corvin to be in an earlier watch because of his better vision in near-dark situations. That said it might be dark enough in the building that it doesn't make any difference.

Re: Corvin/Mordred Adventure 2: Hole in the Thornwall

Posted: Wed May 14, 2025 7:47 pm
by archolewa
You heal 1 HP/day if you are active, and 2 HP/day if you are resting. So having your sleep interrupted by something intense would drop you from 2HP/day to 1HP/day if your day was otherwise restful. However, your day has been quite active, so no. Interrupted sleep won't affect any healing. You're getting 1 HP back regardless.

With all the windows, it's actually fairly light by middle of the night standards. There aren't really any trees growing over the shrine, so all the windows have a pretty unfettered access to the stars and the moon.

As for when the sun will rise, at this time of year, probably about 5 am, and it set close to 9pm (the continent is fairly close to the south pole, and it's getting to be summertime in the southern hemisphere). It's probably been a couple of hours since you came to a stop and you did so right around sunset. So, it's getting pretty close to midnight by now. Sebastian hasn't cast his spell yet, but Kasper has, and Mordred has used both of his. Those two will need at least six hours of sleep to be rested enough to prepare their spells, and another hour to actually do the preparation.

Re: Corvin/Mordred Adventure 2: Hole in the Thornwall

Posted: Wed May 14, 2025 7:58 pm
by shaidar
So it sounds like we need four 2 hour watches. Part of the 3rd and all the 4th watch will be light. Kasper and Mordred take the last watch. Corvin takes the 1st or 2nd so it'll be dark, as he's injured let's say he takes the 1st. Then Sebastian and Astrid choose the 2nd or 3rd between themselves. (If someone really wants the 1st watch them Corvin can take the 2nd)

Re: Corvin/Mordred Adventure 2: Hole in the Thornwall

Posted: Thu May 15, 2025 3:06 pm
by Edeldhur
Mordred
shaidar wrote: Wed May 14, 2025 7:58 pm So it sounds like we need four 2 hour watches. Part of the 3rd and all the 4th watch will be light. Kasper and Mordred take the last watch. Corvin takes the 1st or 2nd so it'll be dark, as he's injured let's say he takes the 1st. Then Sebastian and Astrid choose the 2nd or 3rd between themselves. (If someone really wants the 1st watch them Corvin can take the 2nd)
Sounds good to me!

When things quieted down, Mordred approached Corvin - "I still think it was the best decision not to take her up on her offer" - he commented, out of the blue - "Thank you"

Re: Corvin/Mordred Adventure 2: Hole in the Thornwall

Posted: Thu May 15, 2025 7:43 pm
by shaidar
Corvin

Corvin keeps his voice low so to not disturb anyone else.

"I only said no to prevent further arguments, getting these people to safety is more important."

Re: Corvin/Mordred Adventure 2: Hole in the Thornwall

Posted: Fri May 16, 2025 8:41 am
by Edeldhur
Mordred

"Agreed"